bool PlayerbotDruidAI::HealGroup(Unit *target, uint8 hp, uint8 &countNeedHeal) { PlayerbotAI *ai = GetAI(); Player *m_bot = GetPlayerBot(); if (!m_bot || !ai || m_bot->isDead()) { return false; } if (!target || target->isDead()) { return false; } if (countNeedHeal < 2) { return false; } // Decide if it is worth to change form if (ai->GetForm() == FORM_MOONKIN || ai->GetForm() == FORM_CAT || ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR) { if (hp > 70) { return false; } if (!CanCast(TRANQUILITY,target,0,0,1) && !WILD_GROWTH) { return false; } if (!WILD_GROWTH && hp > 35) { return false; } if (hp < 65 && GetAI()->GetManaPercent() >= 70 ) { ChangeForm(1); } else if (hp < 40 && GetAI()->GetManaPercent() >= 50) { ChangeForm(1); } else if (hp < 25 && GetAI()->GetManaPercent() >= 30) { ChangeForm(1); } else return false; } if (hp < 36 && m_bot->isInCombat() && CanCast(TRANQUILITY,target)) { bool sc = CastSpell(TRANQUILITY, target, false); if (sc) GetAI()->SetIgnoreUpdateTime(10); return sc; } if (hp < 75 && CastSpell(WILD_GROWTH,target)) { return true; } return false; }
bool PlayerbotDruidAI::HealTarget(Unit *target, uint8 hp) { PlayerbotAI *ai = GetAI(); Player *m_bot = GetPlayerBot(); if (!m_bot || !ai || m_bot->isDead()) { return false; } if (!target || target->isDead()) { return false; } // Decide if it is worth to change form if (ai->GetForm() == FORM_MOONKIN || ai->GetForm() == FORM_CAT || ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR) { if (hp < 75 && GetAI()->GetManaPercent() >= 70 ) { ChangeForm(1); } else if (hp < 40 && GetAI()->GetManaPercent() >= 50) { ChangeForm(1); } else if (hp < 25 && GetAI()->GetManaPercent() >= 30) { ChangeForm(1); } else return false; } // if(m_bot->HasAura(TRAVEL_FORM)) ChangeForm(1); if(hp < 60 && m_bot->HasAura(NATURES_SWIFTNESS) && CastSpell(HEALING_TOUCH, target)) { return true; } if(hp < 90 && CastSpell(LIFEBLOOM, target)) { return true; } if(hp < 80 && CastSpell(REJUVENATION, target)) { return true; } if(hp < 60 && CastSpell(REGROWTH, target)) { return true; } if(hp < 70 && CanCast(NOURISH,target) && (HasAuraName(target,REJUVENATION,m_bot->GetGUID()) || HasAuraName(target,LIFEBLOOM,m_bot->GetGUID()) || HasAuraName(target,REGROWTH,m_bot->GetGUID())) ) { return CastSpell(NOURISH, target, false); } if(hp < 50 && CanCast(SWIFTMEND,target) && (HasAuraName(target,REJUVENATION,m_bot->GetGUID()) || HasAuraName(target,REGROWTH,m_bot->GetGUID())) ) { return CastSpell(SWIFTMEND, target, false); } if(hp < 40 && m_bot->isInCombat() && CastSpell(NATURES_SWIFTNESS, m_bot)) { } // NO gcd if(hp < 40 && CastSpell(HEALING_TOUCH, target)) { return true; } return false; } //end HealTarget
void PlayerbotDruidAI::DoNonCombatActions() { PlayerbotAI *ai = GetAI(); Player *m_bot = GetPlayerBot(); if (!m_bot || !ai || m_bot->isDead()) { return; } //If Casting or Eating/Drinking return if (m_bot->HasUnitState(UNIT_STAT_CASTING)) { return; } if (m_bot->getStandState() == UNIT_STAND_STATE_SIT) { return; } //buff and heal raid if (DoSupportRaid(GetMaster())) { return; } if (m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot)) { return; } //heal pets and bots Unit *target = DoSelectLowestHpFriendly(30, 1000); if (target && target->isAlive() && HealTarget(target, target->GetHealth()*100 / target->GetMaxHealth())) { return; } //mana/hp check //Don't bother with eating, if low on hp, just let it heal themself if (m_bot->getRace() == (uint8) RACE_UNDEAD_PLAYER && ai->GetHealthPercent() < 75 && CastSpell(R_CANNIBALIZE,m_bot)) { return; } if (ai->GetManaPercent() < 10 && CastSpell (INNERVATE, m_bot)) { return; } //Need mana fast if (m_bot->GetHealth() < m_bot->GetMaxHealth() && (ai->GetForm() != FORM_CAT && ai->GetForm() != FORM_MOONKIN && ai->GetForm() != FORM_DIREBEAR && ai->GetForm() != FORM_BEAR) && CastSpell(REGROWTH,m_bot)) { return; } if (ai->GetManaPercent() < 50) { ai->Feast(); } } //end DoNonCombatActions
bool PlayerbotDruidAI::ChangeForm(uint32 form) { PlayerbotAI *ai = GetAI(); Player *m_bot = GetPlayerBot(); if (!m_bot || !ai || m_bot->isDead()) { return false; } if (!form) return false; if (form == 1 && ai->GetForm() == FORM_NONE) return false; if (form != 1) { if (!CanCast(form,m_bot,0,0,1)) return false; if (m_bot->HasAura(form)) { return false; } } if (ai->GetForm() == FORM_TREE) m_bot->RemoveAurasDueToSpell(TREE_OF_LIFE_FORM); else if (ai->GetForm() == FORM_CAT) m_bot->RemoveAurasDueToSpell(CAT_FORM); else if (ai->GetForm() == FORM_MOONKIN) m_bot->RemoveAurasDueToSpell(MOONKIN_FORM); else if (ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR) m_bot->RemoveAurasDueToSpell(BEAR_FORM); else if (ai->GetForm() == FORM_TRAVEL) m_bot->RemoveAurasDueToSpell(TRAVEL_FORM); else if (ai->GetForm() == FORM_FLIGHT || ai->GetForm() == FORM_FLIGHT_EPIC) m_bot->RemoveAurasDueToSpell(FLIGHT_FORM); else if (ai->GetForm() == FORM_AQUA) m_bot->RemoveAurasDueToSpell(AQUATIC_FORM); if (form == 1) { return true; } return CastSpell(form,m_bot,false); }
bool PlayerbotDruidAI::CureTarget(Unit *target) { PlayerbotAI *ai = GetAI(); Player *m_bot = GetPlayerBot(); if (!m_bot || !ai || m_bot->isDead()) { return false; } if (!target || target->isDead()) { return false; } // Decide if it is worth to change form (they cange forms even if theres nothing to cure..) if (ai->GetForm() == FORM_CAT || ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR) { //if(GetAI()->GetManaPercent() >= 80 ) { ChangeForm(1); } //else { return false; } return false; } if (castDispel(CURE_POISON, target)) { return true; } // if(HasAuraName(target, "Venom Spit") || HasAuraName(target, "Poison")) return CastSpell(CURE_POISON, target); return false; } //end HealTarget
void PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget) { if (!pTarget || pTarget->isDead()) return; PlayerbotAI *ai = GetAI(); if (!ai) return; Player *m_bot = GetPlayerBot(); if (!m_bot || m_bot->isDead()) return; Unit *pVictim = pTarget->getVictim(); Unit *m_tank = FindMainTankInRaid(GetMaster()); if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); } if (!m_tank) { m_tank = m_bot; } uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth(); float pDist = m_bot->GetDistance(pTarget); uint8 pThreat = GetThreatPercent(pTarget); uint8 reqHeal = 0; uint8 OwnPartyHP = GetHealthPercentRaid(m_bot, reqHeal); #pragma region Select behaviour if (m_tank->GetGUID() == m_bot->GetGUID()) // Hey! I am Main Tank { if (TALENT_FERAL && BEAR_FORM) { m_role = BOT_ROLE_TANK; } //Just Keep Tanking dont even change forms for healing else { if (TALENT_BALANCE) { if ((ai->GetHealthPercent() <= 40 || masterHP <30 ) && (ai->GetManaPercent() >= 40)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 20 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; } else if (ai->GetManaPercent() < 25 ) { m_role = BOT_ROLE_TANK; } else { m_role = BOT_ROLE_DPS_RANGED; } } else //I am both healer and tank?? Hmm { if ((ai->GetHealthPercent() <= 70 || masterHP <70 ) && (ai->GetManaPercent() >= 50)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 20 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; } else if (ai->GetManaPercent() < 15 ) { m_role = BOT_ROLE_TANK; } else { m_role = BOT_ROLE_DPS_RANGED; } } } } else if (isUnderAttack() && !( ai->GetForm() == FORM_MOONKIN || ai->GetForm() == FORM_TREE) ) // if i am under attack { // Keep being in Cat Form if you can reduce threat if (ai->GetForm() == FORM_CAT && CastSpell(COWER,pTarget)) {return; } else if (TALENT_RESTO && ai->GetManaPercent() > 10 ) { m_role = BOT_ROLE_SUPPORT; } else { m_role = BOT_ROLE_OFFTANK; } } else if (TALENT_FERAL && CAT_FORM) { // If has any feral forms at all if ((ai->GetHealthPercent() <= 40 || masterHP <40 ) && (ai->GetManaPercent() >= 40)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 30 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; } else{ m_role = BOT_ROLE_DPS_MELEE; } } else if (TALENT_BALANCE) { if ((ai->GetHealthPercent() <= 50 || masterHP <40 ) && (ai->GetManaPercent() >= 10)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 40 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; } else { m_role = BOT_ROLE_DPS_RANGED; } } else if (TALENT_RESTO) { m_role = BOT_ROLE_SUPPORT; } else { // Unknown build or low level : Do not change forms rapidly.. if ( (ai->GetManaPercent() < 30 && BEAR_FORM) || ( (ai->GetForm() == FORM_CAT || ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR) && ai->GetManaPercent() < 70 ) ) m_role = BOT_ROLE_DPS_MELEE; else { m_role = BOT_ROLE_DPS_RANGED; } } if (!isUnderAttack() && m_tank->GetGUID() != m_bot->GetGUID()) { // Select Attacking target if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) {} //if my target is attacking me continue else { Unit *curAtt = GetNearestAttackerOf(m_bot); if (curAtt && curAtt->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(curAtt->GetGUID()); //ai->AddLootGUID(curAtt->GetGUID()); DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed.. return; } } //my target is attacking me } #pragma endregion // If there's a cast stop if (m_bot->HasUnitState(UNIT_STAT_CASTING)) return; // Return to normal form from non combat forms if (ai->GetForm() == FORM_NONE || ai->GetForm() == FORM_CAT || ai->GetForm() == FORM_TREE || ai->GetForm() == FORM_MOONKIN || ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR ) { } //Those are valid incombat auras else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { } //return to caster form switch(m_role) { #pragma region BOT_ROLE_DPS_MELEE case BOT_ROLE_DPS_MELEE: //ai->TellMaster("DruidCombat"); // Do caster form stuff if (ai->GetForm() == FORM_NONE) { //We have little mana probably cant change form if (ai->GetManaPercent() < 20 && CastSpell (INNERVATE, m_bot) ) { return; } else if(m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return;} else if(DoSupportRaid(GetMaster(),false,false,false)) return; else if(m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot,false,false,false)) { return; } } if (CAT_FORM) { if (ChangeForm(CAT_FORM)) { return; } } else if (BEAR_FORM) { if (ChangeForm(BEAR_FORM)) { return; } } else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { } //Normal Form TakePosition(pTarget); break; #pragma endregion #pragma region BOT_ROLE_TANK / BOT_ROLE_OFFTANK case BOT_ROLE_OFFTANK: case BOT_ROLE_TANK: // It is a tank druid or a defending druid // Do what you must before getting attacked... if (ai->GetForm() == FORM_NONE) { // Non tank stuff to avoid if (m_tank->GetGUID() != m_bot->GetGUID()) { if (ROOTS && !pTarget->HasAura(CYCLONE) && !pTarget->HasAura(HIBERNATE) && CastSpell(ROOTS, pTarget)) { return; } if (CYCLONE && pDist > 5 && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(HIBERNATE) && CastSpell(CYCLONE, pTarget)) { return; } if (HIBERNATE && pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_BEAST && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(CYCLONE) && CastSpell(HIBERNATE, pTarget)) { return; } //if (m_bot->getRace() == (uint8) RACE_NIGHTELF && isUnderAttack() && CastSpell(R_SHADOWMELD, m_bot)) { return; } } // Things to do wheter Tank or not if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } //no gcd if (ai->GetManaPercent() < 20 && CastSpell (INNERVATE, m_bot) ) { return; } //We have little mana probably cant change form } TakePosition(pTarget); if (ChangeForm(BEAR_FORM)) { return; } // if i am main tank, protect master by taunt if(m_tank->GetGUID() == m_bot->GetGUID()) { // Taunt if needed (Only for master) Unit *curAtt = GetAttackerOf(GetMaster()); if (curAtt) { if (isUnderAttack(GetMaster(),2) && CastSpell(CHALLENGING_ROAR, curAtt)) { return; } if (CastSpell(GROWL, curAtt)) { return; } } // My target is not attacking me, taunt.. if (pVictim && pVictim->GetGUID() != m_bot->GetGUID() && CastSpell(GROWL, pTarget) ) { return; } } break; #pragma endregion #pragma region BOT_ROLE_DPS_RANGED case BOT_ROLE_DPS_RANGED: if ( ai->GetManaPercent() < 20 && CastSpell (INNERVATE, m_bot)) { return; } // Do caster form stuff if (ai->GetForm() == FORM_NONE) { if(DoSupportRaid(GetMaster())) return; else if(m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot)) { return; } } if (MOONKIN_FORM) { if (ChangeForm(MOONKIN_FORM)) { return; } } else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { } //Normal Form TakePosition(pTarget); // BUFF UP if(DoSupportRaid(GetMaster(),false,false,false)) return; else if(m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot,false,false,false)) { return; } break; #pragma endregion #pragma region BOT_ROLE_SUPPORT case BOT_ROLE_SUPPORT: if ( ai->GetManaPercent() < 20 && CastSpell (INNERVATE,m_bot)) { return; } //Get to tree form only if you will no longer cast attack spells if( TREE_OF_LIFE_FORM && (ai->GetManaPercent() < offensiveSpellThreshold || isUnderAttack()) ) { if (ChangeForm(TREE_OF_LIFE_FORM)) { return; } } else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { } //Normal Form no gcd TakePosition(pTarget); //RezGroup(REBIRTH, GetMaster()); if (DoSupportRaid(GetMaster())) { return; } if (m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot)) { return; } //heal pets and bots Unit *target = DoSelectLowestHpFriendly(30, 1000); if(target && target->isAlive() && HealTarget(target, target->GetHealth()*100 / target->GetMaxHealth()) ) { return; } break; #pragma endregion } #pragma region DruidCommon // Common Dps and protection routine if (ai->GetHealthPercent() <= 70 && CastSpell(BARKSKIN,m_bot)) { return; } if (isUnderAttack() && CastSpell(NATURES_GRASP,m_bot)) { return; } if (ai->GetForm() == FORM_CAT) { // If at threat limit, use Cower to reduce threat if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack()) { if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!! { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); return; } else { if (CastSpell(COWER,pTarget)) { return; } //Lets see if we can manage else { return; } //use no spells and wait threat to be reduced } } if (CastSpell(FERAL_CHARGE_CAT,pTarget)) { return; } if (m_bot->GetComboPoints() >= 1 && pTarget->IsNonMeleeSpellCasted(true) && CastSpell(MAIM, pTarget)) { return; } if (CastSpell(BERSERK, m_bot)) { return; } if (ai->GetHealthPercent() <= 75 && CastSpell(SURVIVAL_INSTINCTS, m_bot)) { return; } if (isUnderAttack() && CastSpell(NATURES_GRASP, m_bot)) { return; } if (CastSpell(FAERIE_FIRE_FERAL, pTarget)) { return; } if (m_bot->GetComboPoints() < 5) { if (CastSpell(RAKE, pTarget)) { return; } if (CastSpell(MANGLE_CAT, pTarget)) { return; } if (!pTarget->HasInArc(M_PI,m_bot) && CastSpell(SHRED, pTarget)) { return; } if (ai->GetEnergyAmount() > 65 && CastSpell(MANGLE_CAT, pTarget)) { return; } //Spam mangle if cannot cast shred if (ai->GetEnergyAmount() > 65 && CastSpell(CLAW, pTarget) ) { return; } //Spam Claw if there is no mangle // if (CanCast(COWER, pTarget) && CastSpell(COWER, pTarget)) { return; } //if still nothing, use COWER to reduce threat } else { if (CastSpell(SAVAGE_ROAR)) { return; } if (CastSpell(RIP, pTarget)) { return; } if (ai->GetEnergyAmount() >= 65 && CastSpell(FEROCIOUS_BITE, pTarget)) { return; } //maxhit for feracious bite } if (CastSpell(TIGERS_FURY, m_bot)) { return; } //if nothing is ready yet, use tigers fury } else if (ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR) { // If at threat limit, stop if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack() ) { //Change to tank's target if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); } return; //use no spells and wait threat to be reduced } if (CastSpell(FERAL_CHARGE_BEAR,pTarget)) { return; } if (CastSpell(BASH, pTarget,true,true)) { return; } //Need check for immunity if (CastSpell(BERSERK, m_bot)) { return; } if (CastSpell(DEMORALIZING_ROAR, pTarget)) { return; } if (ai->GetHealthPercent() > 90 && ai->GetRageAmount() < 50 && CastSpell(ENRAGE, m_bot)) { return; } if (ai->GetHealthPercent() <= 75 && CastSpell(SURVIVAL_INSTINCTS, m_bot)) { return; } if ( ( ai->GetHealthPercent() <= 30 || (ai->GetHealthPercent() < 85 && m_tank->GetGUID() != m_bot->GetGUID()) ) && CastSpell(FRENZIED_REGENERATION)) { return; } if (CastSpell(FAERIE_FIRE_FERAL, pTarget)) { return; } if (CastSpell(MANGLE_BEAR, pTarget)) { return; } if ((ai->GetRageAmount() > 70 || m_tank->GetGUID() == m_bot->GetGUID()) && CastSpell(SWIPE_BEAR, pTarget)) { return; } if (ai->GetRageAmount() > 50 && CastSpell(MAUL, pTarget)) {} // Low Priority, Next Attack effect if (ai->GetRageAmount() > 60 && CastSpell(LACERATE, pTarget)) { return; } //Currently applies only 1 } else { //Defensive stuff if (m_tank->GetGUID() != m_bot->GetGUID() && pVictim && pVictim->GetGUID() == m_bot->GetGUID() ) { if (ROOTS && !pTarget->HasAura(CYCLONE) && !pTarget->HasAura(HIBERNATE) && CastSpell(ROOTS, pTarget)) { return; } if (CYCLONE && pDist > 5 && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(HIBERNATE) && CastSpell(CYCLONE, pTarget)) { return; } if (HIBERNATE && pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_BEAST && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(CYCLONE) && CastSpell(HIBERNATE, pTarget)) { return; } //if (m_bot->getRace() == (uint8) RACE_NIGHTELF && isUnderAttack() && CastSpell(R_SHADOWMELD, m_bot)) { return; } if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } } if (CastSpell(FAERIE_FIRE, pTarget)) { return; } // If at threat limit, stop if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack() ) { //Change to tank's target if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); } return; //use no spells and wait threat to be reduced } // Continue attacking if theres excess mana (for healers) if (m_role == BOT_ROLE_SUPPORT && ai->GetManaPercent() < offensiveSpellThreshold) { return; } if (m_role != BOT_ROLE_SUPPORT && CastSpell(NATURES_SWIFTNESS, m_bot)) { } //only balance no gcd if (m_bot->HasAura(NATURES_SWIFTNESS) && CastSpell(STARFIRE, pTarget)) { return; } if (CastSpell(INSECT_SWARM, pTarget)) { return; } if (CastSpell(TYPHOON, pTarget)) { return; } if (isUnderAttack(m_tank,4) && CastSpell(HURRICANE, pTarget)) { ai->SetIgnoreUpdateTime(8); return; } if (isUnderAttack(m_tank,5) && CastSpell(FORCE_OF_NATURE, m_bot)) { return; } if (isUnderAttack(m_tank,4) && CastSpell(STARFALL, pTarget)) { return; } if (CastSpell(MOONFIRE, pTarget)) { return; } if (CastSpell(WRATH, pTarget)) { return; } if (CastSpell(STARFIRE, pTarget)) { return; } } // If there is nothing else to do buff UP if (m_role == BOT_ROLE_DPS_MELEE) //Those already healed and buffed or should never buff in combat { if (DoSupportRaid(GetMaster(),false,false,false)) { return; } if (m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot,false,false,false)) { return; } } // drink potion if support / healer (Other builds simply overuse mana and waste mana pots) if(ai->GetManaPercent() < 5 && (m_role == BOT_ROLE_SUPPORT || m_role == BOT_ROLE_HEALER) ) { Item *pItem = ai->FindPotion(); if(pItem != NULL) { if (pItem->GetSpell() && m_bot->HasSpellCooldown(pItem->GetSpell()) ) { return; } //pot is in cooldown ai->UseItem(*pItem); } } #pragma endregion } //end DoNextCombatManeuver