Esempio n. 1
0
// Process the value at a given location and update it as necessary.
POLYUNSIGNED ScanAddress::ScanAddressAt(PolyWord *pt)
{
    PolyWord val = *pt;
    PolyWord newVal = val;
    if (IS_INT(val) || val == PolyWord::FromUnsigned(0))
    {
        // We can get zeros in the constant area if we garbage collect
        //  while compiling some code. */
    }
    else if (val.IsCodePtr())
    {
        // We can get code pointers either in the stack as return addresses or
        // handler pointers or in constants in code segments as the addresses of
        // exception handlers.

        // Find the start of the code segment
        PolyObject *oldObject = ObjCodePtrToPtr(val.AsCodePtr());
        // Calculate the byte offset of this value within the code object.
        POLYUNSIGNED offset = val.AsCodePtr() - (byte*)oldObject;
        // Mustn't use ScanAddressAt here.  That's only valid if the value points
        // into the area being updated.
        PolyObject *newObject = ScanObjectAddress(oldObject);
        newVal = PolyWord::FromCodePtr((byte*)newObject + offset);
    }
    else
    {
        ASSERT(OBJ_IS_DATAPTR(val));
        // Database pointer, local pointer or IO pointer.
        // We need to include IO area pointers when we produce an object module.
        newVal = ScanObjectAddress(val.AsObjPtr());
    }
    if (newVal != val) // Only update if we need to.
        *pt = newVal;
    return 0;
}
Esempio n. 2
0
// Process a value within the stack.
PolyWord ScanAddress::ScanStackAddress(PolyWord val, StackSpace *stack, bool isCode)
{
    PolyWord *base = stack->bottom;
    PolyWord *end = stack->top;

    // If isCode is set we definitely have a code address.  It may have the
    // bottom bit set or it may be word aligned.
    if (isCode || val.IsCodePtr())
    {
        /* Find the start of the code segment */
        PolyObject *oldObject = ObjCodePtrToPtr(val.AsCodePtr());
        // Calculate the byte offset of this value within the code object.
        POLYUNSIGNED offset = val.AsCodePtr() - (byte*)oldObject;
        PolyObject *newObject = ScanObjectAddress(oldObject);
        return PolyWord::FromCodePtr((byte*)newObject + offset);
    }

    else if (val.IsTagged() || val == PolyWord::FromUnsigned(0) || 
                 (val.AsAddress() > base && val.AsAddress() <= end))
            /* We don't need to process tagged integers (now we've checked it isn't
               a code address) and we don't need to process addresses within the
               current stack. */
            /* N.B. We have "<= end" rather than "< end" because it is possible for
               the stack to be completely empty on a terminated thread. */
           return val;

    else
    {
        ASSERT(val.IsDataPtr());
        return ScanObjectAddress(val.AsObjPtr());
    }
}
Esempio n. 3
0
// Returns the new address if the argument is the address of an object that
// has moved, otherwise returns the original.
PolyWord SaveFixupAddress::GetNewAddress(PolyWord old)
{
    if (old.IsTagged() || old == PolyWord::FromUnsigned(0) || gMem.IsIOPointer(old.AsAddress()))
        return old; //  Nothing to do.

    // When we are updating addresses in the stack or in code segments we may have
    // code pointers.
    if (old.IsCodePtr())
    {
        // Find the start of the code segment
        PolyObject *oldObject = ObjCodePtrToPtr(old.AsCodePtr());
        // Calculate the byte offset of this value within the code object.
        POLYUNSIGNED offset = old.AsCodePtr() - (byte*)oldObject;
        PolyWord newObject = GetNewAddress(oldObject);
        return PolyWord::FromCodePtr(newObject.AsCodePtr() + offset);
    }

    ASSERT(old.IsDataPtr());

    PolyObject *obj = old.AsObjPtr();
    
    if (obj->ContainsForwardingPtr()) // tombstone is a pointer to a moved object
    {
        PolyObject *newp = obj->GetForwardingPtr();
        ASSERT (newp->ContainsNormalLengthWord());
        return newp;
    }
    
    ASSERT (obj->ContainsNormalLengthWord()); // object is not moved
    return old;
}
Esempio n. 4
0
// Returns the new address if the argument is the address of an object that
// has moved, otherwise returns the original.
PolyWord ProcessFixupAddress::GetNewAddress(PolyWord old)
{
    if (old.IsTagged() || old == PolyWord::FromUnsigned(0) || gMem.IsIOPointer(old.AsAddress()))
        return old; //  Nothing to do.

    // When we are updating addresses in the stack or in code segments we may have
    // code pointers.
    if (old.IsCodePtr())
    {
        // Find the start of the code segment
        PolyObject *oldObject = ObjCodePtrToPtr(old.AsCodePtr());
        // Calculate the byte offset of this value within the code object.
        POLYUNSIGNED offset = old.AsCodePtr() - (byte*)oldObject;
        PolyWord newObject = GetNewAddress(oldObject);
        return PolyWord::FromCodePtr(newObject.AsCodePtr() + offset);
    }

    ASSERT(old.IsDataPtr());

    PolyObject *obj = old.AsObjPtr();
    POLYUNSIGNED L = obj->LengthWord();

    // Generally each address will point to an object processed at a lower depth.
    // The exception is if we have a cycle and have assigned the rest of the
    // structure to a higher depth.
    // N.B. We return the original address here but this could actually share
    // with something else and not be retained.
    if (OBJ_IS_DEPTH(L))
        return old;

    if (obj->ContainsForwardingPtr()) // tombstone is a pointer to a shared object
    {
        PolyObject *newp = obj->GetForwardingPtr();
//        ASSERT (newp->ContainsNormalLengthWord());
        return newp;
    }

    ASSERT (obj->ContainsNormalLengthWord()); // object is not shared
    return old;
}
Esempio n. 5
0
// This is called via ScanAddressesInRegion to process the permanent mutables.  It is
// also called from ScanObjectAddress to process root addresses.
// It processes all the addresses reachable from the object.
void RecursiveScan::ScanAddressesInObject(PolyObject *obj, POLYUNSIGNED lengthWord)
{
    if (OBJ_IS_BYTE_OBJECT(lengthWord))
    {
        Completed(obj);
        return;
    }

    while (true)
    {
        ASSERT (OBJ_IS_LENGTH(lengthWord));

        // Get the length and base address.  N.B.  If this is a code segment
        // these will be side-effected by GetConstSegmentForCode.
        POLYUNSIGNED length = OBJ_OBJECT_LENGTH(lengthWord);
        PolyWord *baseAddr = (PolyWord*)obj;

        if (OBJ_IS_CODE_OBJECT(lengthWord))
        {
            // It's better to process the whole code object in one go.
            ScanAddress::ScanAddressesInObject(obj, lengthWord);
            length = 0; // Finished
        }
        ASSERT(! OBJ_IS_BYTE_OBJECT(lengthWord)); // Check - remove this later

        // else it's a normal object,

        // If there are only two addresses in this cell that need to be
        // followed we follow them immediately and treat this cell as done.
        // If there are more than two we push the address of this cell on
        // the stack, follow the first address and then rescan it.  That way
        // list cells are processed once only but we don't overflow the
        // stack by pushing all the addresses in a very large vector.
        PolyWord *endWord = baseAddr + length;
        PolyObject *firstWord = 0;
        PolyObject *secondWord = 0;

        while (baseAddr != endWord)
        {
            PolyWord wordAt = *baseAddr;

            if (wordAt.IsDataPtr() && wordAt != PolyWord::FromUnsigned(0))
            {
                // Normal address.  We can have words of all zeros at least in the
                // situation where we have a partially constructed code segment where
                // the constants at the end of the code have not yet been filled in.
                if (TestForScan(baseAddr)) // Test value at baseAddr (may side-effect it)
                {
                    PolyObject *wObj = (*baseAddr).AsObjPtr();
                    if (wObj->IsByteObject())
                    {
                        // Can do this now - don't need to push it
                        MarkAsScanning(wObj);
                        Completed(wObj);
                    }
                    else if (firstWord == 0)
                    {
                        firstWord = wObj;
                        // We mark the word immediately.  We can have
                        // two words in an object that are the same
                        // and we don't want to process it again.
                        MarkAsScanning(firstWord);
                    }
                    else if (secondWord == 0)
                        secondWord = wObj;
                    else break;  // More than two words.
                }
            }
            else if (wordAt.IsCodePtr())
            {
                // If we're processing the constant area of a code segment this could
                // be a code address.
                PolyObject *oldObject = ObjCodePtrToPtr(wordAt.AsCodePtr());
                // Calculate the byte offset of this value within the code object.
                POLYUNSIGNED offset = wordAt.AsCodePtr() - (byte*)oldObject;
                wordAt = oldObject;
                bool test = TestForScan(&wordAt);
                // TestForScan may side-effect the word.
                PolyObject *newObject = wordAt.AsObjPtr();
                wordAt = PolyWord::FromCodePtr((byte*)newObject + offset);
                if (wordAt != *baseAddr)
                    *baseAddr = wordAt;
                if (test)
                {
                    if (firstWord == 0)
                    {
                        firstWord = newObject;
                        MarkAsScanning(firstWord);
                    }
                    else if (secondWord == 0)
                        secondWord = newObject;
                    else break;
                }
            }
            baseAddr++;
        }

        if (baseAddr == endWord)
        {
            // We have done everything except possibly firstWord and secondWord.
            Completed(obj);
            if (secondWord != 0)
            {
                MarkAsScanning(secondWord);
                // Put this on the stack.  If this is a list node we will be
                // pushing the tail.
                PushToStack(secondWord);
            }
        }
        else // Put this back on the stack while we process the first word
            PushToStack(obj);

        if (firstWord != 0)
            // Process it immediately.
            obj = firstWord;
        else if (StackIsEmpty())
            return;
        else
            obj = PopFromStack();

        lengthWord = obj->LengthWord();
    }
}
Esempio n. 6
0
// General purpose object processor,  Processes all the addresses in an object.
// Handles the various kinds of object that may contain addresses.
void ScanAddress::ScanAddressesInObject(PolyObject *obj, POLYUNSIGNED lengthWord)
{
    do
    {
        ASSERT (OBJ_IS_LENGTH(lengthWord));
    
        if (OBJ_IS_BYTE_OBJECT(lengthWord))
            return; /* Nothing more to do */
    
        POLYUNSIGNED length = OBJ_OBJECT_LENGTH(lengthWord);
        PolyWord *baseAddr = (PolyWord*)obj;
    
        if (OBJ_IS_CODE_OBJECT(lengthWord))
        {
            // Scan constants within the code.
            machineDependent->ScanConstantsWithinCode(obj, obj, length, this);
        
            // Skip to the constants and get ready to scan them.
            obj->GetConstSegmentForCode(length, baseAddr, length);

        } // else it's a normal object,

        PolyWord *endWord = baseAddr + length;

        // We want to minimise the actual recursion we perform so we try to
        // use tail recursion if we can.  We first scan from the end and
        // remove any words that don't need recursion.
        POLYUNSIGNED lastLengthWord = 0;
        while (endWord != baseAddr)
        {
            PolyWord wordAt = endWord[-1];
            if (IS_INT(wordAt) || wordAt == PolyWord::FromUnsigned(0))
                endWord--; // Don't need to look at this.
            else if ((lastLengthWord = ScanAddressAt(endWord-1)) != 0)
                // We need to process this one
                break;
            else endWord--; // We're not interested in this.
        }

        if (endWord == baseAddr)
            return; // We've done everything.

        // There is at least one word that needs to be processed, the
        // one at endWord-1.
        // Now process from the beginning forward to see if there are
        // any words before this that need to be handled.  This way we are more
        // likely to handle the head of a list by recursion and the
        // tail by looping (tail recursion).
        while (baseAddr < endWord-1)
        {
            PolyWord wordAt = *baseAddr;
            if (IS_INT(wordAt) || wordAt == PolyWord::FromUnsigned(0))
                baseAddr++; // Don't need to look at this.
            else
            {
                POLYUNSIGNED lengthWord = ScanAddressAt(baseAddr);
                if (lengthWord != 0)
                {
                    wordAt = *baseAddr; // Reload because it may have been side-effected
                     // We really have to process this recursively.
                    if (wordAt.IsCodePtr())
                        ScanAddressesInObject(ObjCodePtrToPtr(wordAt.AsCodePtr()), lengthWord);
                    else
                        ScanAddressesInObject(wordAt.AsObjPtr(), lengthWord);
                    baseAddr++;
                }
                else baseAddr++;
            }
        }

        // Finally process the last word we found that has to be processed.
        // Do this by looping rather than recursion.
        PolyWord wordAt = *baseAddr; // Last word to do.
        // This must be an address 
        if (wordAt.IsCodePtr())
            obj = ObjCodePtrToPtr(wordAt.AsCodePtr());
        else
            obj = wordAt.AsObjPtr();

        lengthWord = lastLengthWord;

    } while(1);
}
Esempio n. 7
0
// This is called via ScanAddressesInRegion to process the permanent mutables.  It is
// also called from ScanObjectAddress to process root addresses.
// It processes all the addresses reachable from the object.
void MTGCProcessMarkPointers::ScanAddressesInObject(PolyObject *obj, POLYUNSIGNED lengthWord)
{
    if (OBJ_IS_BYTE_OBJECT(lengthWord))
        return;

    while (true)
    {
        ASSERT (OBJ_IS_LENGTH(lengthWord));

        // Get the length and base address.  N.B.  If this is a code segment
        // these will be side-effected by GetConstSegmentForCode.
        POLYUNSIGNED length = OBJ_OBJECT_LENGTH(lengthWord);

        if (OBJ_IS_WEAKREF_OBJECT(lengthWord))
        {
            // Special case.  
            ASSERT(OBJ_IS_MUTABLE_OBJECT(lengthWord)); // Should be a mutable.
            ASSERT(OBJ_IS_WORD_OBJECT(lengthWord)); // Should be a plain object.
            // We need to mark the "SOME" values in this object but we don't mark
            // the references contained within the "SOME".
            PolyWord *baseAddr = (PolyWord*)obj;
            // Mark every word but ignore the result.
            for (POLYUNSIGNED i = 0; i < length; i++)
                (void)MarkAndTestForScan(baseAddr+i);
            // We've finished with this.
            length = 0;
        }

        else if (OBJ_IS_CODE_OBJECT(lengthWord))
        {
            // It's better to process the whole code object in one go.
            ScanAddress::ScanAddressesInObject(obj, lengthWord);
            length = 0; // Finished
        }

        // else it's a normal object,

        // If there are only two addresses in this cell that need to be
        // followed we follow them immediately and treat this cell as done.
        // If there are more than two we push the address of this cell on
        // the stack, follow the first address and then rescan it.  That way
        // list cells are processed once only but we don't overflow the
        // stack by pushing all the addresses in a very large vector.
        PolyWord *baseAddr = (PolyWord*)obj;
        PolyWord *endWord = baseAddr + length;
        PolyObject *firstWord = 0;
        PolyObject *secondWord = 0;
        PolyWord *restartAddr = 0;

        if (obj == largeObjectCache[locPtr].base)
        {
            baseAddr = largeObjectCache[locPtr].current;
            ASSERT(baseAddr > (PolyWord*)obj && baseAddr < ((PolyWord*)obj)+length);
            if (locPtr == 0) locPtr = LARGECACHE_SIZE-1; else locPtr--;
        }

        while (baseAddr != endWord)
        {
            PolyWord wordAt = *baseAddr;

            if (wordAt.IsDataPtr() && wordAt != PolyWord::FromUnsigned(0))
            {
                // Normal address.  We can have words of all zeros at least in the
                // situation where we have a partially constructed code segment where
                // the constants at the end of the code have not yet been filled in.
                if (TestForScan(baseAddr))
                {
                    if (firstWord == 0)
                        firstWord = baseAddr->AsObjPtr();
                    else if (secondWord == 0)
                    {
                        // If we need to rescan because there are three or more words to do
                        // this is the place we need to restart (or the start of the cell if it's
                        // small).
                        restartAddr = baseAddr;
                        secondWord = baseAddr->AsObjPtr();
                    }
                    else break;  // More than two words.
                }
            }
            else if (wordAt.IsCodePtr())
            {
                // If we're processing the constant area of a code segment this could
                // be a code address.
                // Check that this is actually an address.  If we have had a bad pointer
                // earlier we may treat some length fields as values.
                ASSERT(gMem.SpaceForAddress(wordAt.AsCodePtr()) != 0);
                PolyObject *oldObject = ObjCodePtrToPtr(wordAt.AsCodePtr());
                // Calculate the byte offset of this value within the code object.
                POLYUNSIGNED offset = wordAt.AsCodePtr() - (byte*)oldObject;
                wordAt = oldObject;
                bool test = TestForScan(&wordAt);
                // If we've changed it because we had a left-over forwarding pointer
                // we need to update the original.
                PolyObject *newObject = wordAt.AsObjPtr();
                wordAt = PolyWord::FromCodePtr((byte*)newObject + offset);
                if (wordAt != *baseAddr)
                    *baseAddr = wordAt;
                if (test)
                {
                    if (firstWord == 0)
                        firstWord = newObject;
                    else if (secondWord == 0)
                    {
                        restartAddr = baseAddr;
                        secondWord = newObject;
                    }
                    else break;
                }
            }
            baseAddr++;
        }

        if (baseAddr != endWord)
            // Put this back on the stack while we process the first word
            PushToStack(obj, length < largeObjectSize ? 0 : restartAddr, length);
        else if (secondWord != 0)
        {
            // Mark it now because we will process it.
            secondWord->SetLengthWord(secondWord->LengthWord() | _OBJ_GC_MARK);
            // Put this on the stack.  If this is a list node we will be
            // pushing the tail.
            PushToStack(secondWord);
        }

        if (firstWord != 0)
        {
            // Mark it and process it immediately.
            firstWord->SetLengthWord(firstWord->LengthWord() | _OBJ_GC_MARK);
            obj = firstWord;
        }
        else if (msp == 0)
        {
            markStack[msp] = 0; // Really finished
            return;
        }
        else
        {
            // Clear the item above the top.  This really is finished.
            if (msp < MARK_STACK_SIZE) markStack[msp] = 0;
            // Pop the item from the stack but don't overwrite it yet.
            // This allows another thread to steal it if there really
            // is nothing else to do.  This is only really important
            // for large objects.
            obj = markStack[--msp]; // Pop something.
        }

        lengthWord = obj->LengthWord();
    }
}