Esempio n. 1
0
QPointF ImageMarker::getLimitPos(QPointF newPos)
{
    qreal loLen;
    qreal hiLen;

    if (!m_limit) {
        return QPointF();
    }

    QVector2D ownVector = QVector2D(newPos);
    QVector2D limVector = QVector2D(m_limit->pos());

    if (m_outerLimit) {
        loLen = ownVector.length();
        hiLen = limVector.length();
    }
    else {
        loLen = limVector.length();
        hiLen = ownVector.length();
    }

    if (loLen <= hiLen) {
        return QPointF();
    }

    return (ownVector.normalized() * (m_outerLimit ? hiLen : loLen)).toPointF();
}
Esempio n. 2
0
void Particle::advance(int phase){

    if(active()) {
        QVector2D force;
        foreach(Planet* planet, gameScene()->planets()) {
            QVector2D r = QVector2D(this->position() - planet->position());
            // save the length and lengthSquared to memory to avoid recalculations (with square roots!)
    //        double distance = r.length();
            double distanceSquared = r.lengthSquared();
            QVector2D rn = r.normalized();
            if(distanceSquared != 0) {
                QVector2D gravity = - rn * GravityConstant * planet->mass() / distanceSquared;
                force += gravity;

                if (r.lengthSquared() < planet->radius()*planet->radius()) { //Vj: Temporary fix while testing :O)
                    planet->collideWithParticle();
                    gameScene()->removeParticle(this);
                    return;
                }
            }
        }
        QVector2D acceleration = force / 1.0;
        _velocity += acceleration * gameScene()->dt();
        _position += _velocity * gameScene()->dt();
        resized();
    }
Esempio n. 3
0
QVector2D Geometry::projection(QVector2D const &projected, QVector2D const &target)
{
	QVector2D const normalizedTarget = target.normalized();
	// Scalar product is a projection lenght
	return normalizedTarget * scalarProduct(normalizedTarget, projected);
}
Esempio n. 4
0
Cone::Cone(const QVector2D &pc, const QVector3D &pos)
	: Object(AMBIENT, DIFFUSE, SPECULAR, SHININESS,REFLECTION, REFRACTION)
{
	c = pc.normalized();
	position = pos;
}
inline QVector2D CFruchtermanReingold::HookeForce(const int firstVertexIndex, const int secondVertexIndex) const {
       QVector2D direction = QVector2D(vgc_vertices[secondVertexIndex].v_coordinates - vgc_vertices[firstVertexIndex].v_coordinates);
       return  (SPRING_CONSTANT / vgc_coeff) * (Distance(vgc_vertices[firstVertexIndex].v_coordinates,
                                 vgc_vertices[secondVertexIndex].v_coordinates) / SPRING_LENGTH) * direction.normalized();
}
inline QVector2D CFruchtermanReingold::CoulombForce(const int firstVertexIndex, const int secondVertexIndex) const {
       QVector2D direction = QVector2D(vgc_vertices[firstVertexIndex].v_coordinates - vgc_vertices[secondVertexIndex].v_coordinates);
       return vgc_coeff * vgc_coeff  / Distance(vgc_vertices[firstVertexIndex].v_coordinates,
                                                vgc_vertices[secondVertexIndex].v_coordinates) * direction.normalized();
}
Esempio n. 7
0
/*! \internal
  
  Draws the line ending with the specified \a painter at the position \a pos. The direction of the
  line ending is controlled with \a dir.
*/
void QCPLineEnding::draw(QCPPainter *painter, const QVector2D &pos, const QVector2D &dir) const
{
  if (mStyle == esNone)
    return;
  
  QVector2D lengthVec(dir.normalized());
  if (lengthVec.isNull())
    lengthVec = QVector2D(1, 0);
  QVector2D widthVec(-lengthVec.y(), lengthVec.x());
  lengthVec *= (float)(mLength*(mInverted ? -1 : 1));
  widthVec *= (float)(mWidth*0.5*(mInverted ? -1 : 1));
  
  QPen penBackup = painter->pen();
  QBrush brushBackup = painter->brush();
  QPen miterPen = penBackup;
  miterPen.setJoinStyle(Qt::MiterJoin); // to make arrow heads spikey
  QBrush brush(painter->pen().color(), Qt::SolidPattern);
  switch (mStyle)
  {
    case esNone: break;
    case esFlatArrow:
    {
      QPointF points[3] = {pos.toPointF(),
                           (pos-lengthVec+widthVec).toPointF(),
                           (pos-lengthVec-widthVec).toPointF()
                          };
      painter->setPen(miterPen);
      painter->setBrush(brush);
      painter->drawConvexPolygon(points, 3);
      painter->setBrush(brushBackup);
      painter->setPen(penBackup);
      break;
    }
    case esSpikeArrow:
    {
      QPointF points[4] = {pos.toPointF(),
                           (pos-lengthVec+widthVec).toPointF(),
                           (pos-lengthVec*0.8f).toPointF(),
                           (pos-lengthVec-widthVec).toPointF()
                          };
      painter->setPen(miterPen);
      painter->setBrush(brush);
      painter->drawConvexPolygon(points, 4);
      painter->setBrush(brushBackup);
      painter->setPen(penBackup);
      break;
    }
    case esLineArrow:
    {
      QPointF points[3] = {(pos-lengthVec+widthVec).toPointF(),
                           pos.toPointF(),
                           (pos-lengthVec-widthVec).toPointF()
                          };
      painter->setPen(miterPen);
      painter->drawPolyline(points, 3);
      painter->setPen(penBackup);
      break;
    }
    case esDisc:
    {
      painter->setBrush(brush);
      painter->drawEllipse(pos.toPointF(),  mWidth*0.5, mWidth*0.5);
      painter->setBrush(brushBackup);
      break;
    }
    case esSquare:
    {
      QVector2D widthVecPerp(-widthVec.y(), widthVec.x());
      QPointF points[4] = {(pos-widthVecPerp+widthVec).toPointF(),
                           (pos-widthVecPerp-widthVec).toPointF(),
                           (pos+widthVecPerp-widthVec).toPointF(),
                           (pos+widthVecPerp+widthVec).toPointF()
                          };
      painter->setPen(miterPen);
      painter->setBrush(brush);
      painter->drawConvexPolygon(points, 4);
      painter->setBrush(brushBackup);
      painter->setPen(penBackup);
      break;
    }
    case esDiamond:
    {
      QVector2D widthVecPerp(-widthVec.y(), widthVec.x());
      QPointF points[4] = {(pos-widthVecPerp).toPointF(),
                           (pos-widthVec).toPointF(),
                           (pos+widthVecPerp).toPointF(),
                           (pos+widthVec).toPointF()
                          };
      painter->setPen(miterPen);
      painter->setBrush(brush);
      painter->drawConvexPolygon(points, 4);
      painter->setBrush(brushBackup);
      painter->setPen(penBackup);
      break;
    }
    case esBar:
    {
      painter->drawLine((pos+widthVec).toPointF(), (pos-widthVec).toPointF());
      break;
    }
    case esHalfBar:
    {
      painter->drawLine((pos+widthVec).toPointF(), pos.toPointF());
      break;
    }
    case esSkewedBar:
    {
      if (qFuzzyIsNull(painter->pen().widthF()) && !painter->modes().testFlag(QCPPainter::pmNonCosmetic))
      {
        // if drawing with cosmetic pen (perfectly thin stroke, happens only in vector exports), draw bar exactly on tip of line
        painter->drawLine((pos+widthVec+lengthVec*0.2f*(mInverted?-1:1)).toPointF(),
                          (pos-widthVec-lengthVec*0.2f*(mInverted?-1:1)).toPointF());
      } else
      {
        // if drawing with thick (non-cosmetic) pen, shift bar a little in line direction to prevent line from sticking through bar slightly
        painter->drawLine((pos+widthVec+lengthVec*0.2f*(mInverted?-1:1)+dir.normalized()*qMax(1.0f, (float)painter->pen().widthF())*0.5f).toPointF(),
                          (pos-widthVec-lengthVec*0.2f*(mInverted?-1:1)+dir.normalized()*qMax(1.0f, (float)painter->pen().widthF())*0.5f).toPointF());
      }
      break;
    }
  }
}