Esempio n. 1
0
void RenderTableRow::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    ASSERT(needsLayout());

    // Table rows do not add translation.
    LayoutStateMaintainer statePusher(view(), *this, LayoutSize(), hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode());

    bool paginated = view().layoutState()->isPaginated();
                
    for (RenderTableCell* cell = firstCell(); cell; cell = cell->nextCell()) {
        if (!cell->needsLayout() && paginated && (view().layoutState()->pageLogicalHeightChanged() || (view().layoutState()->pageLogicalHeight() && view().layoutState()->pageLogicalOffset(cell, cell->logicalTop()) != cell->pageLogicalOffset())))
            cell->setChildNeedsLayout(MarkOnlyThis);

        if (cell->needsLayout()) {
            cell->computeAndSetBlockDirectionMargins(table());
            cell->layout();
        }
    }

    // We only ever need to repaint if our cells didn't, which menas that they didn't need
    // layout, so we know that our bounds didn't change. This code is just making up for
    // the fact that we did not repaint in setStyle() because we had a layout hint.
    // We cannot call repaint() because our clippedOverflowRectForRepaint() is taken from the
    // parent table, and being mid-layout, that is invalid. Instead, we repaint our cells.
    if (selfNeedsLayout() && checkForRepaintDuringLayout()) {
        for (RenderTableCell* cell = firstCell(); cell; cell = cell->nextCell())
            cell->repaint();
    }

    statePusher.pop();
    // RenderTableSection::layoutRows will set our logical height and width later, so it calls updateLayerTransform().
    clearNeedsLayout();
}
void RenderTableRow::layout()
{
    ASSERT(needsLayout());

    // Table rows do not add translation.
    LayoutStateMaintainer statePusher(view(), this, IntSize(), style()->isFlippedBlocksWritingMode());

    bool paginated = view()->layoutState()->isPaginated();
                
    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
        if (child->isTableCell()) {
            RenderTableCell* cell = toRenderTableCell(child);
            if (!cell->needsLayout() && paginated && view()->layoutState()->pageLogicalHeight() && view()->layoutState()->pageLogicalOffset(cell->logicalTop()) != cell->pageLogicalOffset())
                cell->setChildNeedsLayout(true, false);

            if (child->needsLayout()) {
                cell->computeBlockDirectionMargins(table());
                cell->layout();
            }
        }
    }

    // We only ever need to repaint if our cells didn't, which menas that they didn't need
    // layout, so we know that our bounds didn't change. This code is just making up for
    // the fact that we did not repaint in setStyle() because we had a layout hint.
    // We cannot call repaint() because our clippedOverflowRectForRepaint() is taken from the
    // parent table, and being mid-layout, that is invalid. Instead, we repaint our cells.
    if (selfNeedsLayout() && checkForRepaintDuringLayout()) {
        for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
            if (child->isTableCell())
                child->repaint();
        }
    }

    statePusher.pop();
    // RenderTableSection::layoutRows will set our logical height and width later, so it calls updateLayerTransform().
    setNeedsLayout(false);
}
Esempio n. 3
0
void RenderTableRow::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
    ASSERT(style().display() == TABLE_ROW);

    RenderBox::styleDidChange(diff, oldStyle);
    propagateStyleToAnonymousChildren(PropagateToAllChildren);

    if (section() && oldStyle && style().logicalHeight() != oldStyle->logicalHeight())
        section()->rowLogicalHeightChanged(rowIndex());

    // If border was changed, notify table.
    if (RenderTable* table = this->table()) {
        if (oldStyle && oldStyle->border() != style().border())
            table->invalidateCollapsedBorders();

        if (oldStyle && diff == StyleDifferenceLayout && needsLayout() && table->collapseBorders() && borderWidthChanged(oldStyle, &style())) {
            // If the border width changes on a row, we need to make sure the cells in the row know to lay out again.
            // This only happens when borders are collapsed, since they end up affecting the border sides of the cell
            // itself.
            for (RenderTableCell* cell = firstCell(); cell; cell = cell->nextCell())
                cell->setChildNeedsLayout(MarkOnlyThis);
        }
    }
}