Esempio n. 1
0
Block::Block(int row,int z,SafeMatrix& matrix)
				:FallingObject(0,0,0,0,z)
{
	int ro;
	for(ro=0;ro<row;ro++)
	{
		int j;
		for(j=0;j<MATRIX_COLS && matrix.get(ro,j)==-1;j++);
		if(j<MATRIX_COLS)
			break;
	}
	if(ro>=row)
		throw runtime_error("Block::Block(): Block vacio");

	int co;
	for(co=0;co<MATRIX_COLS;co++)
	{
		int j;
		for(j=ro;j<row && matrix.get(j,co)==-1;j++);
		if(j<row)
			break;
	}
	int cf;
	for(cf=MATRIX_COLS-1;cf>=co;cf--)
	{
		int j;
		for(j=0;j<row && matrix.get(j,cf)==-1;j++);
		if(j<row)
			break;
	}
	if(co>cf)
		throw runtime_error("Block::Block(): Block vacio");

	matrix_=SafeMatrix(row-ro,cf-co+1);
	for(int r=0;r<matrix_.getRows();r++)
		for(int c=0;c<matrix_.getCols();c++)
		{
			matrix_.set(r,c,matrix.get(ro+r,co+c));
			matrix.set(ro+r,co+c,-1);
		}

	setX(co*BLOCK_DIM+MATRIX_X);
	setY(ro*BLOCK_DIM+MATRIX_Y);

	setWidth(matrix_.getCols()*BLOCK_DIM);
	setHeight(matrix_.getRows()*BLOCK_DIM);

	//matrix_.print();

	rects_.reserve(matrix_.getCols());
	refreshRects();
}
Esempio n. 2
0
Line::Line(int row,int z,SafeMatrix& matrix,SDL_Surface* (&blocks)[5])
				:SurfaceWidget(MATRIX_X,row*BLOCK_DIM+MATRIX_Y,MATRIX_W,BLOCK_DIM,z)
{
	try
	{
		surface_=Util::createSurface(BLOCK_DIM*MATRIX_COLS,BLOCK_DIM);
	}
	catch(const exception& ex)
	{
		throw runtime_error(string("Line::Line(...): ")+ex.what());
	}

	SDL_Rect r;
	r.x=r.y=0;
	for(int i=0;i<MATRIX_COLS;i++,r.x+=BLOCK_DIM)
	{
		SDL_BlitSurface(blocks[matrix.get(row,i)],0,surface_,&r);
		matrix.set(row,i,-1);
	}

	alpha_=SDL_ALPHA_OPAQUE;
	SDL_SetAlpha(surface_,SDL_SRCALPHA|SDL_RLEACCEL,alpha_);

	ticks_=0;
}