Esempio n. 1
0
bool possible_capture_from_motion(const GameState &gs, const Step& step_taken)
{
  const unsigned char finish = step_taken.get_finish();
  const bool moved_onto_capture = Board::is_capture_idx(finish);
  if (moved_onto_capture)
    return true;
  const bool started_adj_to_capture = Board::is_adj_capture_squares(step_taken.get_position());
  if (started_adj_to_capture)
    return true;
  return false;
}
Esempio n. 2
0
bool GameState::move_piece(const Step &s)
{
  assert(s.is_motion());
  const uint8_t c = s.get_color(), p = s.get_piece(), pos = s.get_position(), finish = s.get_finish();
  return move_piece(c, p, pos, finish);
}
Esempio n. 3
0
bool GameState::add_piece_at(const Step &s)
{
  return add_piece_at(s.get_color(), s.get_piece(), s.get_position());
}