Esempio n. 1
0
	void TerrainLayerDlg::notifyEdit(MyGUI::Widget * _sender)
	{
		Terrain * tn = Environment::Instance()->GetTerrain();

		if (tn == NULL)
			return ;

		size_t isel = mLayerList->getIndexSelected();

		if (isel == MyGUI::ITEM_NONE)
			return ;

		int layerId = mLayerIds[isel];
		const Terrain::Layer * layer = tn->GetLayer(layerId);

		ShowLayerInfo(layer);
	}
Esempio n. 2
0
	void TerrainLayerDlg::_AfterLoadScene(Event * sender)
	{
		mLayerList->removeAllItems();
		mLayerIds.Clear();

		Terrain * terrain = Environment::Instance()->GetTerrain();

		if (!terrain)
			return ;

		int index = 0;
		for (int i = 0; i < Terrain::kMaxLayers; ++i)
		{
			const Terrain::Layer * layer = terrain->GetLayer(i);

			if (layer->detail != "")
			{
				mLayerList->insertItemAt(index++, layer->detail.c_str());
				mLayerIds.PushBack(i);
			}
		}
	}