Esempio n. 1
0
CPixelBufferView::TexturePtr CPixelBufferView::CreateTextureFromBitmap(const Framework::CBitmap& bitmap)
{
	TexturePtr texture;

	if(!bitmap.IsEmpty())
	{
		HRESULT result = S_OK;
		result = m_device->CreateTexture(bitmap.GetWidth(), bitmap.GetHeight(), 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, nullptr);
		assert(SUCCEEDED(result));

		D3DLOCKED_RECT lockedRect = {};

		result = texture->LockRect(0, &lockedRect, nullptr, 0);
		assert(SUCCEEDED(result));
		
		uint32* dstPtr = reinterpret_cast<uint32*>(lockedRect.pBits);
		uint32* srcPtr = reinterpret_cast<uint32*>(bitmap.GetPixels());
		for(unsigned int y = 0; y < bitmap.GetHeight(); y++)
		{
			memcpy(dstPtr, srcPtr, bitmap.GetWidth() * sizeof(uint32));
			dstPtr += lockedRect.Pitch / sizeof(uint32);
			srcPtr += bitmap.GetPitch() / sizeof(uint32);
		}

		result = texture->UnlockRect(0);
		assert(SUCCEEDED(result));
	}

	return texture;
}
Esempio n. 2
0
void CGSH_Direct3D9::CopyTextureToBitmap(Framework::CBitmap& outputBitmap, const TexturePtr& texture, uint32 width, uint32 height)
{
	outputBitmap = Framework::CBitmap(width, height, 32);

	HRESULT result = S_OK;

	D3DLOCKED_RECT lockedRect = {};
	result = texture->LockRect(0, &lockedRect, nullptr, D3DLOCK_READONLY);
	assert(SUCCEEDED(result));

	uint8* srcPtr = reinterpret_cast<uint8*>(lockedRect.pBits);
	uint8* dstPtr = reinterpret_cast<uint8*>(outputBitmap.GetPixels());
	for(unsigned int y = 0; y < height; y++)
	{
		memcpy(dstPtr, srcPtr, width * 4);
		dstPtr += outputBitmap.GetPitch();
		srcPtr += lockedRect.Pitch;
	}

	result = texture->UnlockRect(0);
	assert(SUCCEEDED(result));
}