Esempio n. 1
0
bool Map::removeThing(const ThingPtr& thing)
{
    if(!thing)
        return false;

    bool ret = false;
    if(thing->isMissile()) {
        MissilePtr missile = thing->static_self_cast<Missile>();
        int z = missile->getPosition().z;
        auto it = std::find(m_floorMissiles[z].begin(), m_floorMissiles[z].end(), missile);
        if(it != m_floorMissiles[z].end()) {
            m_floorMissiles[z].erase(it);
            ret = true;
        }
    } else if(thing->isAnimatedText()) {
        AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>();
        auto it = std::find(m_animatedTexts.begin(), m_animatedTexts.end(), animatedText);
        if(it != m_animatedTexts.end()) {
            m_animatedTexts.erase(it);
            ret = true;
        }
    } else if(thing->isStaticText()) {
        StaticTextPtr staticText = thing->static_self_cast<StaticText>();
        auto it = std::find(m_staticTexts.begin(), m_staticTexts.end(), staticText);
        if(it != m_staticTexts.end()) {
            m_staticTexts.erase(it);
            ret = true;
        }
    } else if(const TilePtr& tile = thing->getTile())
        ret = tile->removeThing(thing);

    notificateTileUpdate(thing->getPosition());
    return ret;
}
Esempio n. 2
0
void Map::removeThingColor(const ThingPtr& thing)
{
    if(!thing)
        return;

    if(thing->isItem())
        thing->static_self_cast<Item>()->setColor(Color::alpha);
    else if(thing->isCreature()) {
        const TilePtr& tile = thing->getTile();
        assert(tile);

        const ThingPtr& topThing = tile->getTopThing();
        assert(topThing);

        topThing->static_self_cast<Item>()->setColor(Color::alpha);
    }
}
Esempio n. 3
0
void Map::colorizeThing(const ThingPtr& thing, const Color& color)
{
    if(!thing)
        return;

    if(thing->isItem())
        thing->static_self_cast<Item>()->setColor(color);
    else if(thing->isCreature()) {
        const TilePtr& tile = thing->getTile();
        assert(tile);

        const ThingPtr& topThing = tile->getTopThing();
        assert(topThing);

        topThing->static_self_cast<Item>()->setColor(color);
    }
}