Esempio n. 1
0
File: Mesh.cpp Progetto: hoijui/CG1
void Mesh::RenderNormal(const Vec3f& position, const Vec3f& direction) {

	glBegin(GL_LINES);
	glVertex3f(position.GetX(), position.GetY(), position.GetZ());
	glVertex3f(position.GetX() + direction.GetX(), position.GetY() + direction.GetY(), position.GetZ() + direction.GetZ());
	glEnd();
}