Esempio n. 1
0
void WorldSession::HandleLfgSetCommentOpcode(WorldPacket&  recvData)
{
    std::string comment = recvData.ReadString(recvData.ReadBits(9));

    sLog.outDebug("CMSG_LFG_SET_COMMENT %s comment: %s",
        _player->GetGuidStr().c_str(), comment.c_str());

    sLFGMgr.SetComment(_player->GetObjectGuid(), comment);
}
void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
{
    uint32 channelLength = recvPacket.ReadBits(7);
    uint32 nameLength = recvPacket.ReadBits(8);

    std::string targetName = recvPacket.ReadString(nameLength);
    std::string channelName = recvPacket.ReadString(channelLength);

    TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNBAN %s Channel: %s, Target: %s",
                 GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());

    if (!normalizePlayerName(targetName))
        return;

    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->UnBan(GetPlayer(), targetName);
}
Esempio n. 3
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void WorldSession::HandleChannelKick(WorldPacket& recvPacket)
{
    uint32 channelLength = recvPacket.ReadBits(8);
    uint32 nameLength = recvPacket.ReadBits(7);

    std::string channelName = recvPacket.ReadString(channelLength);
    std::string targetName = recvPacket.ReadString(nameLength);

    sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_KICK %s Channel: %s, Target: %s",
        GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());

    if (!normalizePlayerName(targetName))
        return;

    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->Kick(GetPlayer(), targetName);
}
Esempio n. 4
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void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
{
    uint32 motdLength = recvPacket.ReadBits(11);
    std::string motd = recvPacket.ReadString(motdLength);
    TC_LOG_DEBUG("guild", "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), motd.c_str());

    if (Guild* guild = GetPlayer()->GetGuild())
        guild->HandleSetMOTD(this, motd);
}
Esempio n. 5
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void WorldSession::HandleChannelDisplayListQueryOpcode(WorldPacket &recvPacket)
{
    DEBUG_LOG("WORLD: Received opcode %s (%u, 0x%X)", recvPacket.GetOpcodeName(), recvPacket.GetOpcode(), recvPacket.GetOpcode());
    // recvPacket.hexlike();
    std::string channelname = recvPacket.ReadString(recvPacket.ReadBits(8));
    if(ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
        if(Channel *chn = cMgr->GetChannel(channelname, _player))
            chn->List(_player);
}
Esempio n. 6
0
void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());

    uint32 channelId;
    uint32 channelLength, passLength;
    std::string channelName, pass;

    recvPacket >> channelId;
    recvPacket.ReadBit();   // unknowns
    channelLength = recvPacket.ReadBits(7);
    channelLength <<= 1;
    channelLength += recvPacket.ReadBit(); //If it's an odd length.
    passLength = recvPacket.ReadBits(7);
    passLength <<= 1;
    passLength += recvPacket.ReadBit();
    recvPacket.FlushBits();
    channelName = recvPacket.ReadString(channelLength);
    pass = recvPacket.ReadString(passLength);

    if (channelId)
    {
        ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId);
        if (!channel)
            return;

        AreaTableEntry const* current_zone = GetAreaEntryByAreaID(_player->GetZoneId());
        if (!current_zone)
            return;

        if (!_player->CanJoinConstantChannelInZone(channel, current_zone))
            return;
    }

    if (channelName.empty())
        return;

    if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
    {
        cMgr->team = _player->GetTeam();
        if (Channel* chn = cMgr->GetJoinChannel(channelName, channelId))
            chn->Join(_player->GetGUID(), pass.c_str());
    }
}
Esempio n. 7
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void WorldSession::HandleLfgSetCommentOpcode(WorldPacket&  recvData)
{
    uint32 length = recvData.ReadBits(9);
    std::string comment = recvData.ReadString(length);

    TC_LOG_DEBUG("lfg", "CMSG_LFG_SET_COMMENT %s comment: %s",
        GetPlayerInfo().c_str(), comment.c_str());

    sLFGMgr->SetComment(GetPlayer()->GetGUID(), comment);
}
Esempio n. 8
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void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_MOTD");

    uint32 motdLength = recvPacket.ReadBits(10);
    std::string motd = recvPacket.ReadString(motdLength);

    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleSetMOTD(this, motd);
}
Esempio n. 9
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void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
{
    uint32 nameLength = recvPacket.ReadBits(7);
    std::string invitedName = recvPacket.ReadString(nameLength);

    sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str());
    if (normalizePlayerName(invitedName))
        if (Guild* guild = GetPlayer()->GetGuild())
            guild->HandleInviteMember(this, invitedName);
}
Esempio n. 10
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void WorldSession::HandleChannelPassword(WorldPacket& recvPacket)
{
    time_t now = time(NULL);
    if (now - timeLastChannelPassCommand < 5)
        return;
    else
        timeLastChannelPassCommand = now;

    sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
    uint32 nameLength = recvPacket.ReadBits(8);
    uint32 passLength = recvPacket.ReadBits(7);

    std::string channelname = recvPacket.ReadString(nameLength);
    std::string pass = recvPacket.ReadString(passLength);

    if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
        if (Channel* chn = cMgr->GetChannel(channelname, _player))
            chn->Password(_player->GetGUID(), pass.c_str());
}
Esempio n. 11
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void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
{
    uint32 length = recvPacket.ReadBits(12);
    std::string info = recvPacket.ReadString(length);

    sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str());

    if (Guild* guild = GetPlayer()->GetGuild())
        guild->HandleSetInfo(this, info);
}
Esempio n. 12
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void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INFO_TEXT");

    uint32 length = recvPacket.ReadBits(11);
    std::string info = recvPacket.ReadString(length);

    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleSetInfo(this, info);
}
Esempio n. 13
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void WorldSession::HandleChannelUnbanOpcode(WorldPacket& recvPacket)
{
    DEBUG_LOG("WORLD: Received opcode %s (%u, 0x%X)", recvPacket.GetOpcodeName(), recvPacket.GetOpcode(), recvPacket.GetOpcode());
    // recvPacket.hexlike();
    uint32 channelLen, nameLen;
    std::string channelname, otp;

    nameLen = recvPacket.ReadBits(7);
    channelLen = recvPacket.ReadBits(8);
    otp = recvPacket.ReadString(nameLen);
    channelname = recvPacket.ReadString(channelLen);

    if (!normalizePlayerName(otp))
        return;

    if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
        if (Channel* chn = cMgr->GetChannel(channelname, _player))
            chn->UnBan(_player->GetObjectGuid(), otp.c_str());
}
Esempio n. 14
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void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
{
    std::string rankname;
    uint32 rankId;
    uint32 rights, MoneyPerDay;

    DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_RANK");

    Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
    if (!guild)
    {
        recvPacket.rfinish();                               // set to end to avoid warnings spam
        SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if (GetPlayer()->GetObjectGuid() != guild->GetLeaderGuid())
    {
        recvPacket.rfinish();                               // set to end to avoid warnings spam
        SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
        return;
    }

    recvPacket >> Unused<uint32>();     // unk
    recvPacket >> Unused<uint32>();     // old rights
    recvPacket >> rights;

    uint32 BankRights[GUILD_BANK_MAX_TABS];
    uint32 BankSlotPerDay[GUILD_BANK_MAX_TABS];
    for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
    {
        recvPacket >> BankRights[i];
        recvPacket >> BankSlotPerDay[i];
    }

    recvPacket >> MoneyPerDay;
    recvPacket >> rankId;
    rankname = recvPacket.ReadString(recvPacket.ReadBits(7));

    DEBUG_LOG("WORLD: Changed RankName to %s , Rights to 0x%.4X", rankname.c_str(), rights);

    for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
        guild->SetBankRightsAndSlots(rankId, uint8(i), uint16(BankRights[i] & 0xFF), uint16(BankSlotPerDay[i]), true);

    guild->SetBankMoneyPerDay(rankId, MoneyPerDay);
    guild->SetRankName(rankId, rankname);

    if (rankId == GR_GUILDMASTER)                           // prevent loss leader rights
        rights = GR_RIGHT_ALL;

    guild->SetRankRights(rankId, rights);

    guild->Query(this);
    guild->Roster();                                        // broadcast for tab rights update
}
Esempio n. 15
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void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INVITE");

    uint32 nameLength = recvPacket.ReadBits(9);
    std::string invitedName = recvPacket.ReadString(nameLength);

    if (normalizePlayerName(invitedName))
        if (Guild* guild = _GetPlayerGuild(this, true))
            guild->HandleInviteMember(this, invitedName);
}
Esempio n. 16
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void WorldSession::HandleChannelList(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());

    uint32 length = recvPacket.ReadBits(8);
    std::string channelname = recvPacket.ReadString(length);

    if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
        if (Channel* chn = cMgr->GetChannel(channelname, _player))
            chn->List(_player);
}
Esempio n. 17
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void WorldSession::HandleSetActiveVoiceChannel(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");

    uint32 channelId;
    std::string channelName;

    recvData >> channelId;
    uint32 length = recvData.ReadBits(8);
    channelName = recvData.ReadString(length);
}
Esempio n. 18
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void WorldSession::HandleChannelVoiceOffOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: CMSG_CHANNEL_VOICE_OFF");

    uint32 length = recvData.ReadBits(8);
    std::string channelName = recvData.ReadString(length);

    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->MakeVoiceOff(&recvData, GetPlayer()->GetGUID());
}
Esempio n. 19
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void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
{
    uint32 channelId;
    uint32 channelLength, passLength;
    std::string channelName, password;

    recvPacket >> channelId;
    uint8 unknown1 = recvPacket.ReadBit();   // unknowns
    uint8 unknown2 = recvPacket.ReadBit();
    channelLength = recvPacket.ReadBits(8);
    passLength = recvPacket.ReadBits(8);
    channelName = recvPacket.ReadString(channelLength);
    password = recvPacket.ReadString(passLength);

    TC_LOG_DEBUG("chat.system", "CMSG_JOIN_CHANNEL %s Channel: %u, unk1: %u, unk2: %u, channel: %s, password: %s",
        GetPlayerInfo().c_str(), channelId, unknown1, unknown2, channelName.c_str(), password.c_str());

    if (channelId)
    {
        ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId);
        if (!channel)
            return;

        AreaTableEntry const* zone = GetAreaEntryByAreaID(GetPlayer()->GetZoneId());
        if (!zone || !GetPlayer()->CanJoinConstantChannelInZone(channel, zone))
            return;
    }

    if (channelName.empty())
        return;

    if (isdigit(channelName[0]))
        return;

    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
    {
        cMgr->setTeam(GetPlayer()->GetTeam());
        if (Channel* channel = cMgr->GetJoinChannel(channelName, channelId))
            channel->JoinChannel(GetPlayer(), password);
    }
}
Esempio n. 20
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void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_LEADER");

    std::string name;
    uint32 len = recvPacket.ReadBits(9);
    name = recvPacket.ReadString(len);

    if (normalizePlayerName(name))
        if (Guild* guild = _GetPlayerGuild(this, true))
            guild->HandleSetLeader(this, name);
}
Esempio n. 21
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BugTicket::BugTicket(Player* player, WorldPacket& bugPacket) : TicketInfo(player), _Orientation(0.0f)
{
    _ticketId = sTicketMgr->GenerateBugId();

    bugPacket >> _pos.x;
    bugPacket >> _pos.y;
    bugPacket >> _pos.z;
    bugPacket >> _Orientation;
    bugPacket >> _mapId;
    uint8 lenNote = bugPacket.ReadBits(10);
    _bugnote = bugPacket.ReadString(lenNote);
}
Esempio n. 22
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void WorldSession::HandleChannelOwner(WorldPacket& recvPacket)
{
    uint32 length = recvPacket.ReadBits(8);
    std::string channelName = recvPacket.ReadString(length);

    sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_OWNER %s Channel: %s",
        GetPlayerInfo().c_str(), channelName.c_str());

    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->SendWhoOwner(GetPlayer()->GetGUID());
}
Esempio n. 23
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SuggestTicket::SuggestTicket(Player* player, WorldPacket& suggestPacket) : TicketInfo(player), _Orientation(0.0f)
{
    _ticketId = sTicketMgr->GenerateSuggestId();

    suggestPacket >> _pos.x;
    suggestPacket >> _pos.y;
    suggestPacket >> _pos.z;
    suggestPacket >> _Orientation;
    suggestPacket >> _mapId;
    uint8 lenNote = suggestPacket.ReadBits(10);
    _suggestnote = suggestPacket.ReadString(lenNote);
}
Esempio n. 24
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void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket)
{
    uint32 length = recvPacket.ReadBits(8);
    std::string channelName = recvPacket.ReadString(length);

    sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_ANNOUNCEMENTS %s Channel: %s",
        GetPlayerInfo().c_str(), channelName.c_str());

    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->Announce(GetPlayer());
}
Esempio n. 25
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void WorldSession::HandleChannelList(WorldPacket& recvPacket)
{
    uint32 length = recvPacket.ReadBits(8);
    std::string channelName = recvPacket.ReadString(length);

    sLog->outDebug(LOG_FILTER_CHATSYS, "%s %s Channel: %s",
        recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST",
        GetPlayerInfo().c_str(), channelName.c_str());

    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->List(GetPlayer());
}
Esempio n. 26
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void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
{
    uint32 rankId;
    recvPacket >> rankId;

    uint32 length = recvPacket.ReadBits(7);
    std::string rankName = recvPacket.ReadString(length);

    sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), rankName.c_str());

    if (Guild* guild = GetPlayer()->GetGuild())
        guild->HandleAddNewRank(this, rankName);
}
Esempio n. 27
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void WorldSession::HandleChannelKick(WorldPacket& recvPacket)
{
    time_t now = time(NULL);
    if (now - timeLastChannelKickCommand < 5)
        return;
    else
       timeLastChannelKickCommand = now;

    sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
    uint32 channelLength = recvPacket.ReadBits(8);
    uint32 nameLength = recvPacket.ReadBits(7);
    
    std::string otp = recvPacket.ReadString(nameLength);
    std::string channelname = recvPacket.ReadString(channelLength);

    if (!normalizePlayerName(otp))
        return;

    if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
        if (Channel* chn = cMgr->GetChannel(channelname, _player))
            chn->Kick(_player->GetGUID(), otp.c_str());
}
Esempio n. 28
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void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ADD_RANK");

    uint32 rankId;
    recvPacket >> rankId;

    uint32 length = recvPacket.ReadBits(7);
    std::string rankName = recvPacket.ReadString(length);

    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleAddNewRank(this, rankName); //, rankId);
}
Esempio n. 29
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void AuthSession::HandleClientVersion(WorldPacket& packet)
{
    quint8 version, change;
    quint16 revision;
    QString build;

    packet >> version;
    packet >> revision;
    packet >> change;
    build =  packet.ReadString();

    QString clientVersion = QString(QString::number(version) + "." + QString::number(revision) + "." + QString::number(change));
    SendClientVersionResult(clientVersion, sAuthConfig->GetString("AcceptClientVersion"));
}
Esempio n. 30
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void WorldSession::HandleJoinChannelOpcode(WorldPacket& recvPacket)
{
    DEBUG_LOG("WORLD: Received opcode %s (%u, 0x%X)", recvPacket.GetOpcodeName(), recvPacket.GetOpcode(), recvPacket.GetOpcode());

    uint32 channel_id;
    std::string channelname, pass;

    recvPacket >> channel_id;
    recvPacket.ReadBit();       // has voice
    recvPacket.ReadBit();       // zone update

    uint8 channelLength = recvPacket.ReadBits(8);
    uint8 passwordLength = recvPacket.ReadBits(8);
    channelname = recvPacket.ReadString(channelLength);
    pass = recvPacket.ReadString(passwordLength);

    if (channelname.empty())
        return;

    if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
        if (Channel* chn = cMgr->GetJoinChannel(channelname, channel_id)) // channel id seems to be useless but must be checked for LFG
            chn->Join(_player->GetObjectGuid(), pass.c_str());
}