Esempio n. 1
0
void sim::UnitProps::SetType(BWAPI::UnitType type)
{
	this->type		= type;
	maxEnergy[0]	= maxEnergy[1]		= type.maxEnergy();
	sightRange[0]	= sightRange[1]		= type.sightRange() << pixelShift;
	extraArmor[0]	= extraArmor[1]		= 0;
	speed[0]		= speed[1]			= static_cast<int>((1 << pixelShift) * type.topSpeed());
}