Esempio n. 1
0
void HUDDemo::createScorePopup(const CEGUI::Vector2<float>& mousePos, int points)
{
    CEGUI::WindowManager& winMgr = CEGUI::WindowManager::getSingleton();

    CEGUI::Window* popupWindow = winMgr.createWindow("HUDDemo/PopupLabel");
    d_rootIngame->addChild(popupWindow);
    popupWindow->setPosition(CEGUI::UVector2(cegui_absdim(mousePos.d_x), cegui_absdim(mousePos.d_y)));
    popupWindow->setText(CEGUI::PropertyHelper<int>::toString(points));
    popupWindow->setRiseOnClickEnabled(false);
    popupWindow->subscribeEvent(AnimationInstance::EventAnimationEnded, Event::Subscriber(&HUDDemo::handleScorePopupAnimationEnded, this));
    popupWindow->setPixelAligned(false);
    popupWindow->setFont("DejaVuSans-14");

    popupWindow->setPosition(popupWindow->getPosition() + CEGUI::UVector2(cegui_reldim(0.03f), cegui_reldim(-0.02f)));

    if(points < 0)
        popupWindow->setProperty("NormalTextColour", "FF880000");
    else
    {
        popupWindow->setText( "+" + popupWindow->getText());
        popupWindow->setProperty("NormalTextColour", "FF006600");
    }

    CEGUI::EventArgs args;
    popupWindow->fireEvent("StartAnimation", args);
}
Esempio n. 2
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EntityIcon* EntityIconManager::createIcon(Gui::Icons::Icon* icon, EmberEntity* entity, unsigned int pixelSize)
{
	if (!icon) {
		S_LOG_WARNING("Trying to create an EntityIcon with an invalid Icon.");
		return 0;
	}
	std::stringstream ss;
	ss << "entityIcon" << mIconsCounter++;
	
	CEGUI::DragContainer* item = static_cast<CEGUI::DragContainer*>(mGuiManager.createWindow("DragContainer", ss.str()));
	
	if (item) {
		item->setSize(CEGUI::USize(CEGUI::UDim(0, pixelSize), CEGUI::UDim(0, pixelSize)));
		//item->setTooltipText(name);
		
		ss << "Image" ;
		CEGUI::Window* iconWindow = mGuiManager.createWindow("EmberLook/StaticImage", ss.str());
		if (iconWindow) {
			iconWindow->setProperty("BackgroundEnabled", "false");
 			iconWindow->setProperty("FrameEnabled", "false");
 			iconWindow->setProperty("InheritsAlpha", "true");
			iconWindow->disable();
// 			iconWindow->setProperty("FrameEnabled", "false");
			iconWindow->setProperty("Image", CEGUI::PropertyHelper<CEGUI::Image*>::toString(icon->getImage()));
			item->addChild(iconWindow);
			
			EntityIcon* entityIcon = new EntityIcon(*this, item, iconWindow, icon, entity);
			mIcons.push_back(entityIcon);
			return entityIcon;
		}
	}
	return 0;
}
	void CCreditosState::tick(unsigned int msecs) 
	{
		CApplicationState::tick(msecs);

		CEGUI::Window* creditos = CEGUI::System::getSingletonPtr()->getDefaultGUIContext().getRootWindow()->getChild("texto");

		float y = creditos->getArea().getPosition().d_y.d_scale;
		float alt = y + creditos->getArea().getHeight().d_scale;
		float x = creditos->getArea().getPosition().d_x.d_scale;
		float ancho = x + creditos->getArea().getWidth().d_scale;

		creditos->setProperty("Area","{{"+std::to_string(x)+
			",0},{"+std::to_string(y-0.0008)+",0},{"+std::to_string(ancho)+",0},{"
			+std::to_string(alt-0.0008)+",0}}");
		
		creditos = CEGUI::System::getSingletonPtr()->getDefaultGUIContext().getRootWindow()->getChild("sai");

		y = creditos->getArea().getPosition().d_y.d_scale;
		alt = y + creditos->getArea().getHeight().d_scale;
		x = creditos->getArea().getPosition().d_x.d_scale;
		ancho = x + creditos->getArea().getWidth().d_scale;

		creditos->setProperty("Area","{{"+std::to_string(x)+
			",0},{"+std::to_string(y-0.0008)+",0},{"+std::to_string(ancho)+",0},{"
			+std::to_string(alt-0.0008)+",0}}");

	} // tick
Esempio n. 4
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void WidgetDemo::initialiseEventLights(CEGUI::Window* container)
{
    CEGUI::WindowManager &winMgr = CEGUI::WindowManager::getSingleton();

    CEGUI::Window* horizontalLayout = winMgr.createWindow("HorizontalLayoutContainer", "EventLightsContainer");
    horizontalLayout->setPosition(CEGUI::UVector2(cegui_reldim(0.085f), cegui_reldim(0.93f)));
    container->addChild(horizontalLayout);


    d_windowLightUpdatedEvent = winMgr.createWindow("SampleBrowserSkin/Light");
    horizontalLayout->addChild(d_windowLightUpdatedEvent);
    d_windowLightUpdatedEvent->setSize(CEGUI::USize(cegui_reldim(0.0f), cegui_reldim(0.04f)));
    d_windowLightUpdatedEvent->setAspectMode(CEGUI::AM_EXPAND);
    d_windowLightUpdatedEvent->setProperty("LightColour", "FF66FF66");

    CEGUI::Window* updateEventLabel = winMgr.createWindow("Vanilla/Label");
    horizontalLayout->addChild(updateEventLabel);
    updateEventLabel->setSize(CEGUI::USize(cegui_reldim(0.25f), cegui_reldim(0.04f)));
    updateEventLabel->setText("EventUpdated");
    updateEventLabel->setFont("DejaVuSans-12-NoScale");
    updateEventLabel->setProperty("HorzFormatting", "LeftAligned");

    d_windowLightMouseMoveEvent = winMgr.createWindow("SampleBrowserSkin/Light");
    horizontalLayout->addChild(d_windowLightMouseMoveEvent);
    d_windowLightMouseMoveEvent->setSize(CEGUI::USize(cegui_reldim(0.0f), cegui_reldim(0.04f)));
    d_windowLightMouseMoveEvent->setAspectMode(CEGUI::AM_EXPAND);
    d_windowLightMouseMoveEvent->setProperty("LightColour", "FF77BBFF");

    CEGUI::Window* mouseMoveEventLabel = winMgr.createWindow("Vanilla/Label");
    horizontalLayout->addChild(mouseMoveEventLabel);
    mouseMoveEventLabel->setSize(CEGUI::USize(cegui_reldim(0.25f), cegui_reldim(0.04f)));
    mouseMoveEventLabel->setText("EventMouseMove");
    mouseMoveEventLabel->setFont("DejaVuSans-12-NoScale");
    mouseMoveEventLabel->setProperty("HorzFormatting", "LeftAligned");
}
Esempio n. 5
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// GUIText
_MEMBER_FUNCTION_IMPL(GUIText, constructor)
{
	// Get our GUI
	CGUI * pGUI = g_pClient->GetGUI();

	CEGUI::Window * pWindow = pGUI->CreateGUIStaticText();

	if(!pWindow || SQ_FAILED(sq_setinstance(pVM, pWindow)))
	{
		CLogFile::Printf("Can't create GUIText.");
		sq_pushbool(pVM, false);
		return 1;
	}

	//_SET_RELEASE_HOOK(GUIElement);
	CClientScriptManager * pClientScriptManager = g_pClient->GetClientScriptManager();
	pClientScriptManager->GetGUIManager()->Add(pWindow, pClientScriptManager->GetScriptingManager()->Get(pVM));
	pWindow->setVisible(true);
	pWindow->setProperty("FrameEnabled", "false");
	pWindow->setProperty("BackgroundEnabled", "false");
	pWindow->setFont(pGUI->GetFont("tahoma-bold"));
	pWindow->setProperty("TextColours", "tl:FFFFFFFF tr:FFFFFFFF bl:FFFFFFFF br:FFFFFFFF");
	
	SubscribeGuiEvents(pWindow);

	sq_pushbool(pVM, true);
	return 1;
}
Esempio n. 6
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MenuState::MenuState()
{
    m_bQuit         = false;
    m_FrameEvent    = Ogre::FrameEvent();
	
	// Create CEGUI interface!
	CEGUI::WindowManager &wmgr = CEGUI::WindowManager::getSingleton();
	sheet = wmgr.createWindow( "DefaultWindow", "MainMenu/Sheet");

	CEGUI::ImagesetManager::getSingleton().createFromImageFile("BG", "mainMenuBackground.png");
	CEGUI::Window* menuBackground = wmgr.createWindow("TaharezLook/StaticImage", "MainMenu/BG");
	menuBackground->setProperty( "Image", "set:BG image:full_image");
	menuBackground->setSize(CEGUI::UVector2(CEGUI::UDim(0.0, 1440.0), CEGUI::UDim(0.0, 900.0)));
	menuBackground->setPosition( CEGUI::UVector2( CEGUI::UDim( 0.0, 0.0), CEGUI::UDim( 0.0, 0.0)));
	menuBackground->setProperty( "FrameEnabled", "False");

	CEGUI::ImagesetManager::getSingleton().createFromImageFile("Loading", "loading.png");
	loading = wmgr.createWindow("TaharezLook/StaticImage", "MainMenu/Loading");
	loading->setProperty( "Image", "set:Loading image:full_image");
	loading->setSize(CEGUI::UVector2(CEGUI::UDim(0.0, 512.0), CEGUI::UDim(0.0, 128.0)));
	loading->setPosition( CEGUI::UVector2( CEGUI::UDim( 0.5, -256.0), CEGUI::UDim( 0.5, -64.0)));
	loading->setProperty( "FrameEnabled", "False");
	loading->setProperty( "BackgroundEnabled", "False");

	CEGUI::ImagesetManager::getSingleton().createFromImageFile("NeuroPulseLogo", "neuroPulseLogo_1.png");
	CEGUI::Window* neuroPulseLogo = wmgr.createWindow("TaharezLook/StaticImage", "MainMenu/Logo");
	neuroPulseLogo->setProperty( "Image", "set:NeuroPulseLogo image:full_image");
	neuroPulseLogo->setPosition( CEGUI::UVector2( CEGUI::UDim( 0.5, -275.0), CEGUI::UDim( 0.1, 0)));
	neuroPulseLogo->setSize(CEGUI::UVector2(CEGUI::UDim(0.0, 550.0), CEGUI::UDim(0.0, 200.0)));
	neuroPulseLogo->setProperty( "FrameEnabled", "False");
	neuroPulseLogo->setProperty( "BackgroundEnabled", "False");

	CEGUI::Window *play = wmgr.createWindow("TaharezLook/Button", "MainMenu/PlayButton");
	play->setText("Play");
	play->setPosition( CEGUI::UVector2( CEGUI::UDim( 0.4, 0), CEGUI::UDim( 0.45, 0)));
	play->setSize(CEGUI::UVector2(CEGUI::UDim(0.2, 0), CEGUI::UDim(0.04, 0)));
	play->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber( &MenuState::onPlay, this));

	CEGUI::Window *options = wmgr.createWindow("TaharezLook/Button", "MainMenu/OptionsButton");
	options->setText("Options");
	options->setPosition( CEGUI::UVector2( CEGUI::UDim( 0.4, 0), CEGUI::UDim( 0.5, 0)));
	options->setSize(CEGUI::UVector2(CEGUI::UDim(0.2, 0), CEGUI::UDim(0.04, 0)));
	options->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber( &MenuState::onOptions, this));

	CEGUI::Window *quit = wmgr.createWindow("TaharezLook/Button", "MainMenu/QuitButton");
	quit->setText("Quit");
	quit->setPosition( CEGUI::UVector2( CEGUI::UDim( 0.4, 0), CEGUI::UDim( 0.55, 0)));
	quit->setSize(CEGUI::UVector2(CEGUI::UDim(0.2, 0), CEGUI::UDim(0.04, 0)));
	quit->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber( &MenuState::onQuit, this));
	
	sheet->addChildWindow(menuBackground);
	sheet->addChildWindow(neuroPulseLogo);
	sheet->addChildWindow(play);
	sheet->addChildWindow(options);
	sheet->addChildWindow(quit);
}
Esempio n. 7
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void
MenuState::createGUI()
{
  //Limpiar interfaz del estado anterior-------------------
  CEGUI::Window* sheet=CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow();

  //-------------------------------------------------------
  CEGUI::Window* sheetBG =  CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticImage","backgroundMenu");
  sheetBG->setPosition(CEGUI::UVector2(cegui_reldim(0),cegui_reldim(0)));
  sheetBG->setSize( CEGUI::USize(cegui_reldim(1),cegui_reldim(1)));
  sheetBG->setProperty("Image","BackgroundImageMenu");
  sheetBG->setProperty("FrameEnabled","False");
  sheetBG->setProperty("BackgroundEnabled", "False");


  CEGUI::ListboxTextItem* itm;


  CEGUI::Listbox* editBox = static_cast<CEGUI::Listbox*> (CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Listbox","listbox"));
  editBox->setSize(CEGUI::USize(CEGUI::UDim(0.6,0),CEGUI::UDim(0.6,0)));
  editBox->setPosition(CEGUI::UVector2(CEGUI::UDim(0.20, 0),CEGUI::UDim(0.10, 0)));

  const CEGUI::Image* sel_img = &CEGUI::ImageManager::getSingleton().get("TaharezLook/MultiListSelectionBrush");
  
  std::vector<string> files = listDir("./data/Levels/*"); // ./Para directorio actual ./Carpeta/* para otra carpeta
  for(unsigned int i=0;i<files.size();i++){
    string aux=files[i];
    if(Ogre::StringUtil::endsWith(aux,".txt")){
      cout << "================ File: " << aux <<"================"<< endl;
      _recorridos.push_back(aux);
      string file=Ogre::StringUtil::split(aux,"/")[3];
      cout<<"File: " << file << endl;
      file=Ogre::StringUtil::replaceAll(file,".txt","");
      cout<<"File: " << file << endl;
      itm = new CEGUI::ListboxTextItem(file,0);
      itm->setFont("DickVanDyke-28");
      itm->setTextColours(CEGUI::Colour(0.0,0.8,0.5));
      itm->setSelectionBrushImage(sel_img);
      editBox->addItem(itm);
    }
    
  }
  //---------------------------------------------------

  CEGUI::Window* playButton = CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Button","playButton");
  playButton->setText("[font='DickVanDyke'] Start");
  playButton->setSize(CEGUI::USize(CEGUI::UDim(0.25,0),CEGUI::UDim(0.07,0)));
  playButton->setPosition(CEGUI::UVector2(CEGUI::UDim(0.4,0),CEGUI::UDim(0.8,0)));
  playButton->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(&MenuState::playB,this));

  sheetBG->addChild(playButton);
  sheetBG->addChild(editBox);
  sheet->addChild(sheetBG);

}
Esempio n. 8
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CEGUI::Window *
Score::_createText(const std::string &text, const float &xRel, const float &yRel, const std::string &font)
{
	CEGUI::Window *result = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticText");
	result->setProperty("Text", CEGUI::String("[colour='") + _configValue<std::string>("font_color") + "']" + text);
	result->setProperty("Font", font);
	result->setPosition(CEGUI::UVector2(CEGUI::UDim(0, xRel), CEGUI::UDim(0, yRel)));
	result->setProperty("FrameEnabled", "False");
	result->setProperty("VertFormatting", "LeftAligned");
	result->setProperty("HorzFormatting", "LeftAligned");

	return result;
}
Esempio n. 9
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    void
    setupGUI(){
        CEGUI::WindowFactoryManager::addFactory<CEGUI::TplWindowFactory<AlphaHitWindow> >();

        CEGUI::OgreRenderer::bootstrapSystem();
        CEGUI::WindowManager& wmgr = CEGUI::WindowManager::getSingleton();
        CEGUI::Window* myRoot = wmgr.createWindow( "DefaultWindow", "root" );
        myRoot->setProperty("MousePassThroughEnabled", "True");
        CEGUI::System::getSingleton().getDefaultGUIContext().setRootWindow( myRoot );
        CEGUI::SchemeManager::getSingleton().createFromFile("Thrive.scheme");
        CEGUI::System::getSingleton().getDefaultGUIContext().getMouseCursor().setDefaultImage("ThriveGeneric/MouseArrow");

        //For demos:
        CEGUI::SchemeManager::getSingleton().createFromFile("TaharezLook.scheme");
        CEGUI::SchemeManager::getSingleton().createFromFile("SampleBrowser.scheme");
        CEGUI::SchemeManager::getSingleton().createFromFile("OgreTray.scheme");
        CEGUI::SchemeManager::getSingleton().createFromFile("GameMenu.scheme");
        CEGUI::SchemeManager::getSingleton().createFromFile("AlfiskoSkin.scheme");
        CEGUI::SchemeManager::getSingleton().createFromFile("WindowsLook.scheme");
        CEGUI::SchemeManager::getSingleton().createFromFile("VanillaSkin.scheme");
        CEGUI::SchemeManager::getSingleton().createFromFile("Generic.scheme");
        CEGUI::SchemeManager::getSingleton().createFromFile("VanillaCommonDialogs.scheme");

        CEGUI::ImageManager::getSingleton().loadImageset("DriveIcons.imageset");
        CEGUI::ImageManager::getSingleton().loadImageset("GameMenu.imageset");
        CEGUI::ImageManager::getSingleton().loadImageset("HUDDemo.imageset");
    }
Esempio n. 10
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void McsHudGui::init()
{
    CEGUI::MouseCursor::getSingleton().hide();

    CEGUI::WindowManager &wmgr = CEGUI::WindowManager::getSingleton();
    CEGUI::Window *sheet = wmgr.createWindow("DefaultWindow", "MCSHudDefault/DefaultHud");

    CEGUI::Window *crosshair = wmgr.createWindow("Vanilla/StaticImage", "MCSHud/Crosshair");
    crosshair->setProperty("Image", "set:HudImages image:cross");
    crosshair->setSize(CEGUI::UVector2(CEGUI::UDim(0, 32), CEGUI::UDim(0, 32)));
    crosshair->setPosition(CEGUI::UVector2(CEGUI::UDim(0.5f, -16), CEGUI::UDim(0.5f, -16)));
    crosshair->setProperty("BackgroundEnabled", "False");
    crosshair->setProperty("FrameEnabled", "False");

    mFpsText = wmgr.createWindow("Vanilla/StaticText", "MCSHud/FpsText");
    mFpsText->setAlpha(0.6f);
    mFpsText->setText("");
    mFpsText->setPosition(CEGUI::UVector2(CEGUI::UDim(0.0f, 5), CEGUI::UDim(0.0f, 5)));
    mFpsText->setSize(CEGUI::UVector2(CEGUI::UDim(0.4f, 0), CEGUI::UDim(0.04f, 0)));
    mFpsText->setProperty("BackgroundEnabled", "False");
    mFpsText->setProperty("FrameEnabled", "False");

    mPosText = wmgr.createWindow("Vanilla/StaticText", "MCSHud/PosText");
    mPosText->setAlpha(0.6f);
    mPosText->setText("");
    mPosText->setPosition(CEGUI::UVector2(CEGUI::UDim(0.0f, 5), CEGUI::UDim(0.04f, 5)));
    mPosText->setSize(CEGUI::UVector2(CEGUI::UDim(0.4f, 0), CEGUI::UDim(0.04f, 0)));
    mPosText->setProperty("BackgroundEnabled", "False");
    mPosText->setProperty("FrameEnabled", "False");

    mHitPosText = wmgr.createWindow("Vanilla/StaticText", "MCSHud/HitPosText");
    mHitPosText->setAlpha(0.6f);
    mHitPosText->setText("");
    mHitPosText->setPosition(CEGUI::UVector2(CEGUI::UDim(0.0f, 5), CEGUI::UDim(0.08f, 5)));
    mHitPosText->setSize(CEGUI::UVector2(CEGUI::UDim(0.4f, -5), CEGUI::UDim(0.04f, 0)));
    mHitPosText->setProperty("BackgroundEnabled", "False");
    mHitPosText->setProperty("FrameEnabled", "False");

    addFrameGraph(sheet);

    sheet->addChildWindow(crosshair);
    sheet->addChildWindow(mFpsText);
    sheet->addChildWindow(mPosText);
    sheet->addChildWindow(mHitPosText);
    CEGUI::System::getSingleton().setGUISheet(sheet);
}
Esempio n. 11
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CGUIHeartsDisplay::CGUIHeartsDisplay(CEntity *pParentEntity, CEGUI::Window *pParentWindow, const CEGUI::UVector2 &vPosition)
  : CGUIOverlay("gui_hearts_display", pParentEntity, pParentWindow, pParentWindow->createChild("DefaultWindow")),
    m_MaximalHitpoints(0),
    m_CurrentHitpoints(0) {

  m_pRoot->setPosition(vPosition);
  m_pRoot->setSize(USize(UDim(0, 10 * GUI_HEART_IMG_WITH_BORDER_SIZE), UDim(0, 2 * GUI_HEART_IMG_WITH_BORDER_SIZE)));

  for (Ogre::uint16 i = 0; i < m_uiMaxHeartCount; i++) {
		CEGUI::Window *pWindow = m_pRoot->createChild("OgreTray/StaticImage", "heart_" + CEGUI::PropertyHelper<int>::toString(i) );
		pWindow->setPosition(CEGUI::UVector2(CEGUI::UDim(0, (i % (m_uiMaxHeartCount / 2)) * GUI_HEART_IMG_WITH_BORDER_SIZE),CEGUI::UDim(0, (i / (m_uiMaxHeartCount / 2))* GUI_HEART_IMG_WITH_BORDER_SIZE)));
		pWindow->setSize(CEGUI::USize(CEGUI::UDim(0, GUI_HEART_IMG_SIZE),CEGUI::UDim(0, GUI_HEART_IMG_SIZE)));
		pWindow->setProperty("Image","hud/0/4");
		pWindow->setProperty("FrameEnabled","False");
		pWindow->setProperty("BackgroundEnabled","False");
		pWindow->setVisible(false);
	}
}
Esempio n. 12
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void DynamicEditor::VariableFactory::createNameDisplay(float _top, float _height, CEGUI::Window* _root)//(CEGUI::Window* _rootWindow, TypeTable* _params, const std::string& _factoryName, float* _uiElementTop)
{
    static int uniqueName = 0;
    CEGUI::Window* variableNameDisplay = CEGUI::WindowManager::getSingletonPtr()->loadWindowLayout("ComponentSelectionDisplay.layout", _root->getName() + "Show" + uniqueName++);
    variableNameDisplay->setPosition(CEGUI::UVector2({{0.0f, 0.0f}, {0.0f,_top}}));
    variableNameDisplay->setHeight({0.0f, _height});
    variableNameDisplay->setProperty("Text", name);
    _root->addChildWindow(variableNameDisplay);
}
Esempio n. 13
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CEGUI::Window* HUDDemo::spawnPlate()
{
    CEGUI::WindowManager& winMgr = CEGUI::WindowManager::getSingleton();

    CEGUI::Window* plateRoot = winMgr.createWindow("DefaultWindow");
    plateRoot->setSize(CEGUI::USize(cegui_absdim(0.0f), cegui_reldim(0.16f)));
    plateRoot->setAspectMode(CEGUI::AM_EXPAND);
    plateRoot->setAspectRatio(1.0f);
    plateRoot->setRiseOnClickEnabled(false);
    plateRoot->setPixelAligned(false);
    plateRoot->subscribeEvent(CEGUI::Window::EventMouseButtonDown, Event::Subscriber(&HUDDemo::handlePlateWindowClicked, this));
    d_rootIngame->addChild(plateRoot);

    CEGUI::Window* plateImgWnd = winMgr.createWindow("Generic/Image", "ImageWindowPlate");
    plateImgWnd->setProperty("Image", s_imageNamePlate);
    plateImgWnd->setSize(CEGUI::USize(cegui_reldim(1.0f), cegui_absdim(0.0f)));
    plateImgWnd->setAspectRatio(3.308f);
    plateImgWnd->setAspectMode(CEGUI::AM_EXPAND);
    plateImgWnd->setVerticalAlignment(CEGUI::VA_BOTTOM);
    plateImgWnd->setMousePassThroughEnabled(true);
    plateImgWnd->setPixelAligned(false);
    plateRoot->addChild(plateImgWnd);

    CEGUI::String image = getRandomGameImage();

    CEGUI::Window* plateTopping = winMgr.createWindow("Generic/Image", "ImageWindowObject");
    plateTopping->setProperty("Image", image);
    plateTopping->setSize(CEGUI::USize(cegui_reldim(0.88f), cegui_absdim(0.0f)));
    plateTopping->setAspectRatio(1.0f);
    plateTopping->setAspectMode(CEGUI::AM_EXPAND);
    plateTopping->setHorizontalAlignment(CEGUI::HA_CENTRE);
    plateTopping->setMousePassThroughEnabled(true);
    plateTopping->setPixelAligned(false);
    plateRoot->addChild(plateTopping);


    int randumNumber = rand() % 10000;
    float posY = randumNumber / 10000.0f;

    plateRoot->setPosition(CEGUI::UVector2(cegui_absdim(0.0f), cegui_reldim(0.1f + 0.6f * posY)));

    return plateRoot;
}
Esempio n. 14
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void McsHudGui::addFrameGraph(CEGUI::Window* sheet)
{
    Ogre::TexturePtr tex = mOgreRoot->getTextureManager()->createManual(
                               "FrameGraph", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D,
                               TimeGraphMaxFrames, TimeGraphMaxResolution, 0, Ogre::PF_R8G8B8, Ogre::TU_RENDERTARGET);

    Ogre::SceneManager* debugSceneMgr = mOgreRoot->createSceneManager(Ogre::ST_GENERIC);
    debugSceneMgr->setAmbientLight(Ogre::ColourValue(1.0f, 1.0f, 1.0f));

    Ogre::MaterialPtr frameLinesMaterial = Ogre::MaterialManager::getSingleton().create("frameLinesMaterial","Game");
    frameLinesMaterial->setReceiveShadows(false);
    frameLinesMaterial->getTechnique(0)->setLightingEnabled(false);
    frameLinesMaterial->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
    frameLinesMaterial->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);

    mFrameLines = new FrameGraphRenderable(TimeGraphMaxFrames, TimeGraphMaxResolution);
    mFrameLines->setMaterial("frameLinesMaterial");

    Ogre::SceneNode* frameLinesNode = debugSceneMgr->getRootSceneNode()->createChildSceneNode("frameGraph_node");
    frameLinesNode->attachObject(mFrameLines);
    Ogre::Camera* dbg_camera = debugSceneMgr->createCamera("item_camera");
    dbg_camera->setAspectRatio(static_cast<Ogre::Real>(TimeGraphMaxFrames) / static_cast<Ogre::Real>(TimeGraphMaxResolution));
    Ogre::Viewport *v = tex->getBuffer()->getRenderTarget()->addViewport(dbg_camera);
    v->setClearEveryFrame( true );
    v->setBackgroundColour( Ogre::ColourValue::Black );



    CEGUI::Texture& guiTex = mCeRenderer->createTexture(tex);
    CEGUI::Imageset& imageSet = CEGUI::ImagesetManager::getSingleton().create("FrameGraphImageset", guiTex);
    imageSet.defineImage("FrameGraphImage", CEGUI::Point(0.0f, 0.0f), CEGUI::Size(guiTex.getSize()), CEGUI::Point(0.0f, 0.0f));
    CEGUI::Window* si = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticImage", "FrameGraphWindow");
    si->setSize(CEGUI::UVector2(CEGUI::UDim(0.0f, TimeGraphMaxFrames), CEGUI::UDim(0.0f, TimeGraphMaxResolution)));
    si->setPosition(CEGUI::UVector2(CEGUI::UDim(0.0f, 0), CEGUI::UDim(1.0f, -TimeGraphMaxResolution)));
    si->setProperty("Image", CEGUI::PropertyHelper::imageToString(&imageSet.getImage("FrameGraphImage")));
    si->setAlpha(0.6f);
    si->setProperty("BackgroundEnabled", "False");
    si->setProperty("FrameEnabled", "False");

    sheet->addChildWindow(si);
}
Esempio n. 15
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void MenuState::createScene() {
  CEGUI::WindowManager &wmgr = CEGUI::WindowManager::getSingleton();
  CEGUI::Window *window = wmgr.createWindow("DefaultWindow", "CEGUI/MenuWindow");

  // title logo
  CEGUI::Window *si = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticImage", "TitlePng");
  si->setSize(CEGUI::UVector2(CEGUI::UDim(0.8, 0), CEGUI::UDim(0.25, 0)));
  si->setPosition(CEGUI::UVector2(CEGUI::UDim(0.1, 0), CEGUI::UDim(0.05, 0)));
  si->setProperty("Image","set:Title image:full_image");
  si->setProperty("FrameEnabled", "False");
  si->setProperty("BackgroundEnabled", "False");
  window->addChildWindow(si);

  // new game button
  CEGUI::Window *new_game = wmgr.createWindow("TaharezLook/Button", "CEGUI/NewGameButton");
  new_game->setText("Start Game");
  new_game->setSize(CEGUI::UVector2(CEGUI::UDim(0.5, 0), CEGUI::UDim(0.15, 0)));
  new_game->setPosition(CEGUI::UVector2(CEGUI::UDim(0.25, 0), CEGUI::UDim(0.34, 0)));
  window->addChildWindow(new_game);

  // how to play button
  CEGUI::Window *instructions = wmgr.createWindow("TaharezLook/Button", "CEGUI/InstructionsButton");
  instructions->setText("How to Play");
  instructions->setSize(CEGUI::UVector2(CEGUI::UDim(0.5, 0), CEGUI::UDim(0.15, 0)));
  instructions->setPosition(CEGUI::UVector2(CEGUI::UDim(0.25, 0), CEGUI::UDim(0.53, 0)));
  window->addChildWindow(instructions);

  // quit button
  CEGUI::Window *quit = wmgr.createWindow("TaharezLook/Button", "CEGUI/QuitButton");
  quit->setText("Exit Game");
  quit->setSize(CEGUI::UVector2(CEGUI::UDim(0.5, 0), CEGUI::UDim(0.15, 0)));
  quit->setPosition(CEGUI::UVector2(CEGUI::UDim(0.25, 0), CEGUI::UDim(0.72, 0)));
  window->addChildWindow(quit);

  CEGUI::System::getSingleton().setGUISheet(window);

  // event calls
  new_game->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&MenuState::start, this));
  instructions->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&MenuState::instruction, this));
  quit->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&MenuState::quit, this));
}
Esempio n. 16
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void Gui::cargarImagen(const string &imagen, const string &nombre)
{
	CEGUI::Window *myImageWindow = CEGUI::WindowManager::getSingleton().createWindow("Menu/StaticImage", nombre);
	wMgrPtr->getWindow("Root")->addChildWindow(myImageWindow);
	myImageWindow->setPosition(CEGUI::UVector2( CEGUI::UDim( 0, 0 ), CEGUI::UDim( 0, 0 ) ) );

	cout<<"h " << h << endl;
	float proporcion = (float)h / 1920;
	cout<<"proporcion " << proporcion << endl;
	int ancho = 944*proporcion;
	cout<<"ancho " << ancho << endl;

	myImageWindow->setSize(CEGUI::UVector2(CEGUI::UDim(0,ancho),CEGUI::UDim(1,0)));
	myImageWindow->setProperty("Image",imagen);
	myImageWindow->setProperty("BackgroundEnabled", "true");
	myImageWindow->setProperty("FrameEnabled", "False");
	myImageWindow->setText("Prueba de texto dentro de la ventana");
	myImageWindow->setTooltipText("Texto de la imagen");
	myImageWindow->setAlpha(1.0);

}
Esempio n. 17
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    void
    setupGUI(){
        CEGUI::WindowFactoryManager::addFactory<CEGUI::TplWindowFactory<AlphaHitWindow> >();

        CEGUI::OgreRenderer::bootstrapSystem();
        CEGUI::WindowManager& wmgr = CEGUI::WindowManager::getSingleton();
        CEGUI::Window* myRoot = wmgr.createWindow( "DefaultWindow", "root" );
        myRoot->setProperty("CursorPassThroughEnabled", "True");

        CEGUI::System::getSingleton().getDefaultGUIContext().setRootWindow( myRoot );
        CEGUI::SchemeManager::getSingleton().createFromFile("Thrive.scheme");
        CEGUI::System::getSingleton().getDefaultGUIContext().getCursor().setDefaultImage(
            "ThriveGeneric/MouseArrow");

        m_aggregator = std::move(std::unique_ptr<CEGUI::InputAggregator>(
                new CEGUI::InputAggregator(&CEGUI::System::getSingleton()
                    .getDefaultGUIContext())));

        // Using the handling on keydown mode to detect when inputs are consumed
        m_aggregator->initialise(false);

        CEGUI::System::getSingleton().getDefaultGUIContext().setDefaultTooltipType(
            reinterpret_cast<const CEGUI::utf8*>("Thrive/Tooltip") );

        // For demos
        // This file is renamed in newer CEGUI versions
      //  CEGUI::System::getSingleton().getDefaultGUIContext().getMouseCursor().setDefaultImage(
       //     "ThriveGeneric/MouseArrow");

       // CEGUI::SchemeManager::getSingleton().createFromFile("GameMenu.scheme");

      //  CEGUI::ImageManager::getSingleton().loadImageset("GameMenu.imageset");
       // CEGUI::ImageManager::getSingleton().loadImageset("HUDDemo.imageset");

        CEGUI::System::getSingleton().getDefaultGUIContext().setDefaultTooltipType( reinterpret_cast<const CEGUI::utf8*>("Thrive/Tooltip") );
        CEGUI::AnimationManager::getSingleton().loadAnimationsFromXML("thrive.anims");

        //For demos:
        CEGUI::SchemeManager::getSingleton().createFromFile("TaharezLook.scheme");
        CEGUI::SchemeManager::getSingleton().createFromFile("SampleBrowser.scheme");
        CEGUI::SchemeManager::getSingleton().createFromFile("OgreTray.scheme");
        CEGUI::SchemeManager::getSingleton().createFromFile("AlfiskoSkin.scheme");
        CEGUI::SchemeManager::getSingleton().createFromFile("WindowsLook.scheme");
        CEGUI::SchemeManager::getSingleton().createFromFile("VanillaSkin.scheme");
        CEGUI::SchemeManager::getSingleton().createFromFile("Generic.scheme");
        CEGUI::SchemeManager::getSingleton().createFromFile("VanillaCommonDialogs.scheme");

        CEGUI::ImageManager::getSingleton().loadImageset("DriveIcons.imageset");
        CEGUI::ImageManager::getSingleton().loadImageset("HUDDemo.imageset");

        m_consoleGUIWindow = new CEGUIWindow("Console");
    }
Esempio n. 18
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CEGUI::Window* TestAARHUD::CreateText(const std::string& name, CEGUI::Window* parent, const std::string& text,
                                 float x, float y, float width, float height)
{
   CEGUI::WindowManager* wm = CEGUI::WindowManager::getSingletonPtr();

   // create base window and set our default attribs
   CEGUI::Window* result = wm->createWindow("WindowsLook/StaticText", name);
   parent->addChildWindow(result);
   result->setText(text);
   result->setPosition(CEGUI::UVector2(cegui_absdim(x), cegui_absdim(y)));
   result->setSize(CEGUI::UVector2(cegui_absdim(width), cegui_absdim(height)));
   result->setProperty("FrameEnabled", "false");
   result->setProperty("BackgroundEnabled", "false");
   result->setHorizontalAlignment(CEGUI::HA_LEFT);
   result->setVerticalAlignment(CEGUI::VA_TOP);
   // set default color to white
   result->setProperty("TextColours", 
      CEGUI::PropertyHelper::colourToString(CEGUI::colour(1.0f, 1.0f, 1.0f)));
   result->show();

   return result;
}
Esempio n. 19
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bool
IntroState::records(const CEGUI::EventArgs &e)
{
  CEGUI::Window* sheet=CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow();
  _credits=false;
  _options=false;
  _info=false;

  //Sheet Records
  Window* sheetBG =  WindowManager::getSingleton().createWindow("TaharezLook/StaticImage","background_records");
  sheetBG->setPosition( UVector2(cegui_reldim(0),cegui_reldim(0)));
  sheetBG->setSize( USize(cegui_reldim(1),cegui_reldim(1)));
  sheetBG->setProperty("Image","BackgroundImageRecords");
  sheetBG->setProperty("FrameEnabled","False");
  sheetBG->setProperty("BackgroundEnabled", "False");

  CEGUI::Window* backButton = CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Button","back");
  backButton->setText("[font='DickVanDyke'] Back ");
  backButton->setSize(CEGUI::USize(CEGUI::UDim(0.23,0),CEGUI::UDim(0.07,0)));
  backButton->setXPosition(UDim(0.66f, 0.0f));
  backButton->setYPosition(UDim(0.85f, 0.0f));
  backButton->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(&IntroState::back,this));
  
  CEGUI::Window* text = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticText","text");
  text->setText("[font='DickVanDyke']"+readRecords());
  text->setSize(CEGUI::USize(CEGUI::UDim(0.50,0),CEGUI::UDim(0.70,0)));
  text->setXPosition(UDim(0.1f, 0.0f));
  text->setYPosition(UDim(0.15f, 0.0f));
  text->setProperty("FrameEnabled","False");
  text->setProperty("BackgroundEnabled", "False");
  text->setProperty("HorzFormatting", "RightAligned");


  sheetBG->addChild(backButton);
  sheetBG->addChild(text);
  sheet->addChild(sheetBG);
  
  return true;
}
Esempio n. 20
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void CDataPool::OnPropertyChange(const CString &szName, const CString& szValue, CEGUI::Window* pSpecialWindow/* = NULL*/)
{
	try
	{
		CEGUI::Window* pWin = pSpecialWindow ? pSpecialWindow : m_pCurrentSelectWindow;
		if (pWin)
		{
			//需要转化成utf8
			if(szName == "Text" || szName == "Tooltip" || szName == "Name")
			{
				if (szName == "Name")
				{
					CString szPath = GetParentTreePath(pWin);
					if (szPath.IsEmpty())
					{
						szPath = pWin->getName().c_str();
					}
					g_leftTreeWindow->onRenameSelectWindow(szValue,pWin->getName().c_str(), szPath);
					pWin->setName((CEGUI::utf8*)mbcs_to_utf8(szValue.GetString()));
					g_pEditorView->onRenameSelectedWindow(szValue,pWin);
				}
				else
				{
					pWin->setProperty(szName.GetString(), (CEGUI::utf8*)mbcs_to_utf8(szValue.GetString()));
				}
			}
			else
			{
				pWin->setProperty(szName.GetString(), szValue.GetString());
			}
		}
	}
	catch (CEGUI::Exception& e) 
	{
		MessageBox(AfxGetMainWnd()->GetSafeHwnd(), e.what(), "改变属性出错信息", MB_OK);
	}
	
}
Esempio n. 21
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/***********************************************************
set the current map of the game
***********************************************************/
void ChatBox::SetCurrentMap(const std::string & WorldName, const std::string & MapName)
{
	try
	{
		_currentWorld = WorldName;
		_currentMap = MapName;

		CEGUI::Window * chatfw = CEGUI::WindowManager::getSingleton().getWindow("ChatFrame");
		if(chatfw)
			chatfw->setProperty("Text", "Chat - " + _currentWorld + "/" + _currentMap);
	}
	catch(CEGUI::Exception &ex)
	{
		LogHandler::getInstance()->LogToFile(std::string("Exception setting map name on chat box: ") + ex.getMessage().c_str());
	}
}
Esempio n. 22
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/***********************************************************
handle windows enter event
***********************************************************/
bool ContainerBox::HandleInventoryEnter (const CEGUI::EventArgs& e)
{
	const CEGUI::MouseEventArgs& dd_args = static_cast<const CEGUI::MouseEventArgs&>(e);

	unsigned int id = dd_args.window->getID();

	CEGUI::Window* tmp = dd_args.window;
	std::string ttip = tmp->getProperty("Tooltip").c_str();
	if(ttip == "")
	{
		CEGUI::String tmpstr((const unsigned char *)InventoryHandler::getInstance()->GetItemDescription(id).c_str());
		tmp->setProperty("Tooltip", tmpstr);
	}

	return true;
}
Esempio n. 23
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/*************************************************************************
    Creates a label that contains a description of what is seen in the sample
*************************************************************************/
void CustomShapesDrawingSample::createDescriptionLabel()
{
    WindowManager& winMgr = WindowManager::getSingleton();

    // We create a button and subscribe to its click events
    CEGUI::Window* descriptionLabel = winMgr.createWindow("Generic/Label");
    descriptionLabel->setSize(CEGUI::USize(cegui_reldim(0.8f), cegui_reldim(0.25f)));
    descriptionLabel->setHorizontalAlignment(HA_CENTRE);
    descriptionLabel->setProperty("HorzFormatting", "WordWrapCentreAligned");
    descriptionLabel->setPosition(CEGUI::UVector2(cegui_reldim(0.0f), cegui_absdim(400.0f)));
    d_root->addChild(descriptionLabel);
    descriptionLabel->setText("The left graph is rendered directly into a GeometryBuffer and rendered as overlay."
                              "The right graph is created using an SVGImage with modified SVGData and is then used in the same way as a regular CEGUI image"
                              " - it is set as a property for a window that renders the image. \n\n"
                              "The benefit of creating custom geometry by using an SVGImage and its SVGData is that it can be conveniently added to a CEGUI Window "
                              "and that defining primitive objects, such as lines, rectangles etc., is easier. Additionally, the internal CEGUI SVG classes which "
                              "create the geometry offer an anti-aliasing option that delivers anti-aliasing at almost no extra performance cost for the GPU.");
}
Esempio n. 24
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void GUIManager::LoadMainMenu()
{
	CEGUI::ImagesetManager::getSingletonPtr()->createFromImageFile("mainMenuBG","background.tga");
	
	//add background
	CEGUI::Window *mainMenu = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticImage", "mainMenu");
	sheet->addChildWindow(mainMenu);
	mainMenu->setSize(CEGUI::UVector2(CEGUI::UDim(1, 0), CEGUI::UDim(1, 0)));
	mainMenu->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0), CEGUI::UDim(0, 0)));
	mainMenu->setProperty("Image", "set:mainMenuBG image:full_image" );
	mainMenu->setAlpha(1.0);

	CEGUI::PushButton* login = (CEGUI::PushButton*)CEGUI::WindowManager::getSingleton().createWindow("WindowsLook/Button");
	mainMenu->addChildWindow(login);
	login->setArea(CEGUI::URect(CEGUI::UDim(0.2f,0), CEGUI::UDim(0.65f,0), 
							  CEGUI::UDim(0.3f,0), CEGUI::UDim(0.7f,0)));
	login->subscribeEvent(CEGUI::PushButton::EventActivated, CEGUI::Event::Subscriber(&GUIManager::HandleGameLoginClicked, this));
}
Esempio n. 25
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_MEMBER_FUNCTION_IMPL(GUIProgressBar, setValue)
{
 	CEGUI::Window * pWindow = sq_getinstance<CEGUI::Window *>(pVM);
	float fCurrentValue = 0.0f;
	sq_getfloat(pVM, 2, &fCurrentValue);

 	if ( fCurrentValue > 100.0f || fCurrentValue < 0.0f )
	{
 		CLogFile::Printf("Invalid first argument value. (Argument accept values from 0.0 to 100.0 [float], your value %f)", fCurrentValue);
 		sq_pushbool(pVM, false);
 	}

 	char szNewProgress[4];
	sprintf(szNewProgress, "%f", fCurrentValue*0.01);
	pWindow->setProperty("CurrentProgress", szNewProgress);

	sq_pushbool(pVM, true);
	return 1;
}
Esempio n. 26
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bool OnUpdateLatestBuy(const CEGUI::EventArgs& e)
{
    CEGUI::Window* wnd = WEArgs(e).window;
    //先把图片清掉 ,默认为十个条目
    char name[256] = "";
    for(uint i = 0 ; i < 10 ; ++i)
    {
        sprintf(name,SHOPCITY_LATESTBUY_ITME_NAME_D,i);
        CEGUI::Window* temp = wnd->getChild(name);
        if(temp)
        {
            temp->setProperty("Image","");
            OutputDebugStr(temp->getName().c_str());
            OutputDebugStr("\n");
        }
    }

    //由索引关联商城类型
    SCGData::eSCType eCityType = GetShopCityTypeByTabContentSelIndex();
    SCGData* dt = GetInst(ShopCityMsgMgr).GetShopCityGoodsData();
    SCGData::MapSBT10& personal = dt->GetSelfBuyTop10();
    SCGData::VecGDPTA perDTA = personal[eCityType];

    size_t count = perDTA.size();
    for(size_t i = 0 ; i < count ; ++i)
    {
        char name[256] = "";
        sprintf(name,SHOPCITY_LATESTBUY_ITME_NAME_D,i);
        CEGUI::Window* temp = wnd->getChild(name);
        if(temp)
        {
            CGoodsList::tagGoods2* tg2 = CGoodsList::GetProperty(perDTA[i].index);
            if(tg2)
            {
                char imagesetname[256];
                sprintf(imagesetname,GOODS_PREFIXID,tg2->BaseProperty.dwIconId);
                CEGUI::String imagename = CEGUI::PropertyHelper::intToString(tg2->BaseProperty.dwIconId)+".jpg";
                SetBackGroundImage(WGUISheet(temp),imagesetname,GOODS_ICON_PATH,imagename.c_str());
            }
        }
    }
    return true;
}
Esempio n. 27
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// GUIProgressBar
_MEMBER_FUNCTION_IMPL(GUIProgressBar, constructor)
{
	CEGUI::Window * pWindow = g_pClient->GetGUI()->CreateGUIProgressBar();
	if(!pWindow || SQ_FAILED(sq_setinstance(pVM, pWindow)))
	{
		CLogFile::Printf("Can't create GUIProgressBar.");
		sq_pushbool(pVM, false);
		return 1;
	}

	CClientScriptManager * pClientScriptManager = g_pClient->GetClientScriptManager();
	pClientScriptManager->GetGUIManager()->Add(pWindow, pClientScriptManager->GetScriptingManager()->Get(pVM));
 	pWindow->setVisible(true);
 	pWindow->setProperty("CurrentProgress", "0.0");

	SubscribeGuiEvents(pWindow);

 	sq_pushbool(pVM, true);
	return 1;
}
Esempio n. 28
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GameDesktop::GameDesktop(sf::RenderWindow &screen)
  : screen_(screen),
    renderer_(CEGUI::OpenGLRenderer::bootstrapSystem())
{
  // Set up default resource groups
  CEGUI::DefaultResourceProvider *rp = static_cast<CEGUI::DefaultResourceProvider*>(CEGUI::System::getSingleton().getResourceProvider());

  rp->setResourceGroupDirectory("schemes", "/usr/share/cegui-0/schemes/"); 
  rp->setResourceGroupDirectory("imagesets", "/usr/share/cegui-0/imagesets/");
  rp->setResourceGroupDirectory("fonts", "/usr/share/cegui-0/fonts/");
  rp->setResourceGroupDirectory("layouts", "/usr/share/cegui-0/layouts/");
  rp->setResourceGroupDirectory("looknfeels", "/usr/share/cegui-0/looknfeel");
  rp->setResourceGroupDirectory("lua_scripts", "/usr/share/cegui-0/lua_scripts/");

  CEGUI::ImageManager::setImagesetDefaultResourceGroup("imagesets");
  CEGUI::Font::setDefaultResourceGroup("fonts");
  CEGUI::Scheme::setDefaultResourceGroup("schemes");
  CEGUI::WidgetLookManager::setDefaultResourceGroup("looknfeels");
  CEGUI::WindowManager::setDefaultResourceGroup("layouts");
  CEGUI::ScriptModule::setDefaultResourceGroup("lua_scripts");

  // Set up the GUI
  CEGUI::SchemeManager::getSingleton().createFromFile("WindowsLook.scheme");
  CEGUI::FontManager::getSingleton().createFromFile("DejaVuSans-10.font");

  CEGUI::System::getSingleton().getDefaultGUIContext().getMouseCursor().setDefaultImage("WindowsLook/MouseArrow");

  CEGUI::WindowManager& wmgr = CEGUI::WindowManager::getSingleton();
  CEGUI::Window *root = wmgr.createWindow("DefaultWindow", "root");
  root->setProperty("MousePassThroughEnabled", "True");
  CEGUI::System::getSingleton().getDefaultGUIContext().setRootWindow(root);

  CEGUI::FrameWindow *fw = static_cast<CEGUI::FrameWindow*>(wmgr.createWindow("WindowsLook/FrameWindow", "testWindow"));

  root->addChild(fw);
  fw->setText("Hello World!");

  // Initialize SFML-to-CEGUI key mapping
  initializeKeyMap();
  screen_.setView(view_);
}
// 清空商品详情中的显示
bool OnPlayerShopClearGoodsInfo(const CEGUI::EventArgs& e)
{
	CEGUI::Window* wnd = WEArgs(e).window;
	if(!wnd) return false;

	CEGUI::Window* iconWnd = wnd->getChildRecursive("PlayerShop/backgrond/GoodsInfo/Icon");
	CEGUI::Window* nameWnd = wnd->getChildRecursive("PlayerShop/backgrond/GoodsInfo/Name");
	CEGUI::Window* oneGroupNumWnd = wnd->getChildRecursive("PlayerShop/backgrond/GoodsInfo/OneGroupNum");
	CEGUI::Window* priceWnd = wnd->getChildRecursive("PlayerShop/backgrond/GoodsInfo/Price");
	CEGUI::Window* averagePriceWnd = wnd->getChildRecursive("PlayerShop/backgrond/GoodsInfo/AveragePrice");
	if (!iconWnd || !nameWnd || !oneGroupNumWnd || !priceWnd || !averagePriceWnd)
		return false;

	iconWnd->setProperty("Image","");
	nameWnd->setText("");
	oneGroupNumWnd->setText("");
	priceWnd->setText("");
	averagePriceWnd->setText("");

	return true;
}
Esempio n. 30
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InputContext* DynamicEditor::EditorFactoryType::createEditor(CEGUI::TabControl* _tab, std::string _factoryName, std::string _typeName, DynamicEditor* _editor)
{
    CEGUI::Window* page = CEGUI::WindowManager::getSingletonPtr()->loadWindowLayout("EntityInstanceTab.layout", _factoryName);

    FactoryParameters* params = new FactoryParameters(true);
    DynamicEditorMode* editorMode = modeFactory->createMode(page, params);

    CEGUI::Window* typeNameDisplay = page->getChild(_factoryName + "Tab/EntityTypeName");
    typeNameDisplay->appendText(_typeName);
    page->setProperty("Text",_factoryName);
    _tab->addTab(page);
    page->setUserData(editorMode);

    editorMode->initEditorMode(_factoryName, _editor);

    float uiElementTop = 0.0f;
    for (auto i = instanceVariableFactories.begin(); i != instanceVariableFactories.end(); i++)
    {
        DynamicEditorVariable* editorVar = (*i)->createVariable(editorMode->getWindow(),params->getTypeTable(), _factoryName, &uiElementTop);
        editorMode->addVariable((*i)->getName(), editorVar);
    }

    return editorMode;
}