Esempio n. 1
0
        virtual void apply(osg::Geode& geode)
        {
            geode.setUpdateCallback(new UpdateCallback());

            //note, it makes no sense to attach a cull callback to the node
            //at there are no nodes to traverse below the geode, only
            //drawables, and as such the Cull node callbacks is ignored.
            //If you wish to control the culling of drawables
            //then use a drawable cullback...

            for(unsigned int i=0;i<geode.getNumDrawables();++i)
            {
                geode.getDrawable(i)->setUpdateCallback(new DrawableUpdateCallback());
                geode.getDrawable(i)->setCullCallback(new DrawableCullCallback());
                geode.getDrawable(i)->setDrawCallback(new DrawableDrawCallback());
            }
        }