Esempio n. 1
0
void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
                                const Search::LimitsType& limits, bool ponderMode) {

  main()->wait_for_search_finished();

  stopOnPonderhit = stop = false;
  ponder = ponderMode;
  Search::Limits = limits;
  Search::RootMoves rootMoves;

  for (const auto& m : MoveList<LEGAL>(pos))
      if (   limits.searchmoves.empty()
          || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
          rootMoves.emplace_back(m);

  if (!rootMoves.empty())
      Tablebases::filter_root_moves(pos, rootMoves);

  // After ownership transfer 'states' becomes empty, so if we stop the search
  // and call 'go' again without setting a new position states.get() == NULL.
  assert(states.get() || setupStates.get());

  if (states.get())
      setupStates = std::move(states); // Ownership transfer, states is now empty

  // We use Position::set() to set root position across threads. But there are
  // some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot
  // be deduced from a fen string, so set() clears them and to not lose the info
  // we need to backup and later restore setupStates->back(). Note that setupStates
  // is shared by threads but is accessed in read-only mode.
  StateInfo tmp = setupStates->back();

  for (Thread* th : *this)
  {
      th->nodes = th->tbHits = 0;
      th->rootDepth = th->completedDepth = DEPTH_ZERO;
      th->rootMoves = rootMoves;
      th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
      th->nmp_ply = 0;
      th->pair = -1;
  }

  setupStates->back() = tmp;

  main()->start_searching();
}
Esempio n. 2
0
void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
                                const Search::LimitsType& limits) {

  main()->wait_for_search_finished();

  Search::Signals.stopOnPonderhit = Search::Signals.stop = false;
  Search::Limits = limits;
  Search::RootMoves rootMoves;

  for (const auto& m : MoveList<LEGAL>(pos))
      if (   limits.searchmoves.empty()
          || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
          rootMoves.push_back(Search::RootMove(m));

  if (!rootMoves.empty())
      Tablebases::rank_root_moves(pos, rootMoves);

  // After ownership transfer 'states' becomes empty, so if we stop the search
  // and call 'go' again without setting a new position states.get() == NULL.
  assert(states.get() || setupStates.get());

  if (states.get())
      setupStates = std::move(states); // Ownership transfer, states is now empty

  StateInfo tmp = setupStates->back();

  for (Thread* th : Threads)
  {
      th->maxPly = 0;
      th->tbHits = 0;
      th->rootDepth = DEPTH_ZERO;
      th->rootMoves = rootMoves;
      th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
  }

  setupStates->back() = tmp; // Restore st->previous, cleared by Position::set()

  main()->start_searching();
}