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Build:
make

Run:
./shader

Usage:
WASD (movement) and ARROW keys (look) control the camera.
N - subdivide the surface (sqrt(3) subdivision algorithm)
M - toggle mesh mode
F - next fragment shader
V - next vertex shader
-/+ - previous / next scene
P - resize window to 800x600
Mouse left: selects nearest vertex if none is selected.  If one is
selected, moves that vertex to where you click (equal distance from
camera)
Mouse right: sets the nearest vertex to where you click to be white.

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Mesh surface display and subdivision algorithm using OpenGL, with multiple GLSL shaders.

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