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An alternative tibia client for otserv written in C++2011, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize

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AndreFaramir/otclient

 
 

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What is OTClient?

OTClient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible, for that it uses LUA scripting for all game interface functionality and configurations files with a syntax similar to CSS for the client interface design. OTClient works with a modular system, this means that each functionality is a separated module, giving the possibility to users modify and customize anything easily. Users can also create new mods and extend game interface for their own purposes. OTClient is written in C++2011, the upcoming C++ standard.

Getting Started

In short, if you need to compile OTClient, follow these tutorials:

Checkout our website at otclient.info for tutorials and more information

Need help?

If you have any questions or are looking for more information, please feel free to ask on our official forum at otclient.info

Bugs

Have found a bug? Please create an issue in our bug tracker otclient.info/tracker

Contributing

We encourage you to contribute to OTClient! Please check out our website for guidelines about how to proceed. Join us!

Authors

  • edubart (project creator and leader developer) <edub4rt@gmail.com>

  • baxnie (official developer) <henrique_santiago93@hotmail.com>

License

OTClient is made available under the MIT License

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An alternative tibia client for otserv written in C++2011, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize

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  • C++ 83.9%
  • Lua 9.1%
  • C 7.0%