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Break-0.1

Break is a little game engine for small to medium games, Break philosophy is to allow the programmer to do whatever he wants to even if he wanted to Break the whole engine components and provide his own components, simply it empowers the programmer to do what he wants even if he does it the wrong way, he is responsible for his apps.

Gitter

Current Phase

  • Cross Platform
  • OpenGL and DirectX support
  • Unified Shader and Materials
  • Mesh Loading
  • Full 2D Support
  • Sound System
  • Physics Engine
  • Font Rendering
  • GUI

Developed and Maintained By:

Kudos for Support ASU for gathering the team in first place and providing support on non-technical areas letting the devs in the right atmosphere for coding.