Break is a little game engine for small to medium games, Break philosophy is to allow the programmer to do whatever he wants to even if he wanted to Break the whole engine components and provide his own components, simply it empowers the programmer to do what he wants even if he does it the wrong way, he is responsible for his apps.
- Cross Platform
- OpenGL and DirectX support
- Unified Shader and Materials
- Mesh Loading
- Full 2D Support
- Sound System
- Physics Engine
- Font Rendering
- GUI
- Moustapha Saad Abdel-Hameed (moustapha.saad.abdelhamed@gmail.com)
- Mohamed Shaalan (mohamed_sh3lan61@yahoo.com)