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Source code and data behind the 2014 paper 'Accelerating GPU Workload Simulation using Microsoft WARP'; a study into the performance of WARP (Windows Advanced Rasterization Platform) - a high-speed software rasterizer introduced by Microsoft in the Direct3D 11 runtime.

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dv2549

Source code and data behind the 2014 paper 'Accelerating GPU Workload Simulation using Microsoft WARP'; a study into the performance of WARP (Windows Advanced Rasterization Platform) - a high-speed software rasterizer introduced by Microsoft in the Direct3D 11 runtime.

BibTeX

@inproceedings{nilsson:warp:2014,
    author = {Nilsson, Eric},
    title = {Accelerating GPU Workload Simulation using Microsoft WARP},
    editor = {Dickinson, Patrick},
    booktitle = {15th International Conference on Intelligent Games and Simulation},
    number = {15},
    pages = {115--120},
    month = {September},
    year = {2014},
    organization = {University of Lincoln},
    isbn = {978-90-77381-85-4},
    publisher = {EUROSIS-ETI},
    series = {GAME-ON},
}

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Source code and data behind the 2014 paper 'Accelerating GPU Workload Simulation using Microsoft WARP'; a study into the performance of WARP (Windows Advanced Rasterization Platform) - a high-speed software rasterizer introduced by Microsoft in the Direct3D 11 runtime.

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