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Ludus


Ludus is a attempt at making a game engine by a few members of the Handmade Dev community.

Main Contributors

  • Zakary Strange (StrangeZak) - Win32, and Controller Input
  • Alex Baines (Insofaras) - Linux, and Controller Input
  • Mikkel Hjortshoej (Fyoucon) - Batch, and clang-format
  • Mike Tunnicliffe (Fierydrake) - Collision and Entity system
  • Kevin Roberson (Ikkir_Isth) - Q&A
  • Emil Lauridsen (Kiljacken) - Renderer, and OpenGL
  • Florian Behr (Eisbehr) - Linux, and Audio
  • Ronald Fenelus (Aleph) - Audio, and Bug Fixer
  • Andrew Spiering (Wackoisgod) - MacOS

Contributing

  1. Fork the development branch
  2. Assign a issue or feature request yourself
  3. Complete and test
  4. Run clang-format on your code and commit
  5. Open a merge request
  6. Be accepted or declined
  7. Be merged into the development branch

Development branch will be merged into master on minor version release

Dependencies

  • Handmade Math (Zak's math library for games that can be found here
  • OpenAL (Linuix)

Platform to support

[*] Windows    	
[*] Linux
[*] Mac
[] IOS
[] Android
[] Web

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A handmade game engine.

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  • C 64.7%
  • C++ 31.5%
  • Objective-C++ 2.5%
  • Shell 0.6%
  • Batchfile 0.5%
  • GLSL 0.2%