forked from James-Jones/HLSLCrossCompiler
/
toGLSLStandalone.c
312 lines (257 loc) · 9.1 KB
/
toGLSLStandalone.c
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#include "toGLSL.h"
#include "languages.h"
#include "stdlib.h"
#include "stdio.h"
#include "bstrlib.h"
#include "timer.h"
#define VALIDATE_OUTPUT
#if defined(VALIDATE_OUTPUT) && defined(_WIN32)
#if defined(_WIN32)
#include <windows.h>
#include <gl/GL.h>
#pragma comment(lib, "opengl32.lib")
typedef char GLcharARB; /* native character */
typedef unsigned int GLhandleARB; /* shader object handle */
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
typedef void (WINAPI * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
typedef GLhandleARB (WINAPI * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
typedef void (WINAPI * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
typedef void (WINAPI * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
typedef void (WINAPI * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
typedef void (WINAPI * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
typedef GLhandleARB (WINAPI * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
typedef void (WINAPI * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
typedef void (WINAPI * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
typedef void (WINAPI * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
typedef void (WINAPI * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLcharARB* infoLog);
static PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
static PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
static PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
static PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
static PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
static PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
static PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
static PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
static PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
static PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define ERROR_INVALID_VERSION_ARB 0x2095
#define ERROR_INVALID_PROFILE_ARB 0x2096
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);
static PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
void InitOpenGL()
{
HGLRC rc;
// setup minimal required GL
HWND wnd = CreateWindowA(
"STATIC",
"GL",
WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
0, 0, 16, 16,
NULL, NULL,
GetModuleHandle(NULL), NULL );
HDC dc = GetDC( wnd );
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), 1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL,
PFD_TYPE_RGBA, 32,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
16, 0,
0, PFD_MAIN_PLANE, 0, 0, 0, 0
};
int fmt = ChoosePixelFormat( dc, &pfd );
SetPixelFormat( dc, fmt, &pfd );
rc = wglCreateContext( dc );
wglMakeCurrent( dc, rc );
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
if(wglCreateContextAttribsARB)
{
const int OpenGLContextAttribs [] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
#if defined(_DEBUG)
//WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB | WGL_CONTEXT_DEBUG_BIT_ARB,
#else
//WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
#endif
//WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0, 0
};
const HGLRC OpenGLContext = wglCreateContextAttribsARB( dc, 0, OpenGLContextAttribs );
wglMakeCurrent(dc, OpenGLContext);
wglDeleteContext(rc);
rc = OpenGLContext;
}
glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)wglGetProcAddress("glDeleteObjectARB");
glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)wglGetProcAddress("glCreateShaderObjectARB");
glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)wglGetProcAddress("glShaderSourceARB");
glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)wglGetProcAddress("glCompileShaderARB");
glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)wglGetProcAddress("glGetInfoLogARB");
glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)wglGetProcAddress("glGetObjectParameterivARB");
glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)wglGetProcAddress("glCreateProgramObjectARB");
glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)wglGetProcAddress("glAttachObjectARB");
glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)wglGetProcAddress("glLinkProgramARB");
glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)wglGetProcAddress("glUseProgramObjectARB");
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)("glGetShaderInfoLog");
}
#endif
int TryCompileShader(GLenum eGLSLShaderType, char* inFilename, char* shader, double* pCompileTime)
{
GLint iCompileStatus;
GLuint hShader;
Timer_t timer;
InitTimer(&timer);
InitOpenGL();
hShader = glCreateShaderObjectARB(eGLSLShaderType);
glShaderSourceARB(hShader, 1, (const char **)&shader, NULL);
ResetTimer(&timer);
glCompileShaderARB(hShader);
*pCompileTime = ReadTimer(&timer);
/* Check it compiled OK */
glGetObjectParameterivARB (hShader, GL_OBJECT_COMPILE_STATUS_ARB, &iCompileStatus);
if (iCompileStatus != GL_TRUE)
{
FILE* errorFile;
GLint iInfoLogLength = 0;
char* pszInfoLog;
bstring filename = bfromcstr(inFilename);
char* cstrFilename;
glGetObjectParameterivARB (hShader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &iInfoLogLength);
pszInfoLog = malloc(iInfoLogLength);
printf("Error: Failed to compile GLSL shader\n");
glGetInfoLogARB (hShader, iInfoLogLength, NULL, pszInfoLog);
printf(pszInfoLog);
bcatcstr(filename, "_compileErrors.txt");
cstrFilename = bstr2cstr(filename, '\0');
//Dump to file
errorFile = fopen(cstrFilename, "w");
fprintf(errorFile, pszInfoLog);
fclose(errorFile);
bdestroy(filename);
free(cstrFilename);
free(pszInfoLog);
return 0;
}
return 1;
}
#endif
int fileExists(const char* path)
{
FILE* shaderFile;
shaderFile = fopen(path, "rb");
if(shaderFile)
{
fclose(shaderFile);
return 1;
}
return 0;
}
GLLang LanguageFromString(const char* str)
{
if(strcmp(str, "es100")==0)
{
return LANG_ES_100;
}
if(strcmp(str, "es300")==0)
{
return LANG_ES_300;
}
if(strcmp(str, "120")==0)
{
return LANG_120;
}
if(strcmp(str, "130")==0)
{
return LANG_130;
}
if(strcmp(str, "140")==0)
{
return LANG_140;
}
if(strcmp(str, "150")==0)
{
return LANG_150;
}
if(strcmp(str, "330")==0)
{
return LANG_330;
}
if(strcmp(str, "400")==0)
{
return LANG_400;
}
if(strcmp(str, "410")==0)
{
return LANG_410;
}
if(strcmp(str, "420")==0)
{
return LANG_420;
}
if(strcmp(str, "430")==0)
{
return LANG_430;
}
return LANG_DEFAULT;
}
int main(int argc, char** argv)
{
FILE* outputFile;
GLSLShader result;
GLLang language = LANG_DEFAULT;
int returnValue = 0;//EXIT_SUCCESS
Timer_t timer;
int compiledOK = 0;
double crossCompileTime = 0;
double glslCompileTime = 0;
printf("args: bytecode-file [output-file] [language override - es100 es300 120 130 etc.]\n");
if(argc < 2 || !fileExists(argv[1]))
{
printf("Bad args. Supply a valid shader path, optionaly followed by the output path\n");
return 1;//EXIT_FAILURE
}
if(argc > 3)
{
language = LanguageFromString(argv[3]);
}
InitTimer(&timer);
ResetTimer(&timer);
compiledOK = TranslateHLSLFromFile(argv[1], 0, language, NULL, &result);
crossCompileTime = ReadTimer(&timer);
if(compiledOK)
{
printf("cc time: %.2f us\n", crossCompileTime);
if(argc > 2)
{
//Dump to file
outputFile = fopen(argv[2], "w");
fprintf(outputFile, result.sourceCode);
fclose(outputFile);
}
#if defined(VALIDATE_OUTPUT)
compiledOK = TryCompileShader(result.shaderType, (argc > 2) ? argv[2] : "", result.sourceCode, &glslCompileTime);
if(!compiledOK)
{
returnValue = 1;//EXIT_FAILURE
}
else
{
printf("glsl time: %.2f us\n", glslCompileTime);
}
#endif
bcstrfree(result.sourceCode);
}
return returnValue;
}