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Environment Mapping Tools

Copyright © 2012–2013 — Robert Kooima

The environment mapping tools are a set of command line utilities that operate upon spherical images in TIFF form. These operations including remapping between common spherical projections and generating diffuse irradiance maps from specular environment maps.

The following header files provide the ICC profiles needed for well-formed floating-point TIFFs.

Spherical Remapping

This code supports reprojection and resampling between any two of the following spherical image projections. A high-resolution example image of each type is included.

<tr><td><img src="etc/thumbnail-ball.png"></td><td>The <b>ball</b> type corresponds to a photograph of a mirrored sphere, or "light probe". It represents the full sphere, but with significant distortion toward the back. (<a href="etc/ball.tif">Example</a>.)</td></tr>

<tr><td><img src="etc/thumbnail-dome.png"></td><td>The <b>dome</b> type gives a "dome master". This is an image suitable for projection onto a fulldome planetarium. The view looks up and the radius varies linearly with latitude. It represents only half of the sphere. (<a href="etc/dome.tif">Example</a>.)</td></tr>

<tr><td><img src="etc/thumbnail-hemi.png"></td><td>The <b>hemi</b> type is mathematically identical to the dome type, though the view faces forward instead of up. This corresponds to a photograph taken with an 8mm "fisheye" lens. This too represents only half of the sphere. (<a href="etc/hemi.tif">Example</a>.)</td></tr>

<tr><td><img src="etc/thumbnail-cube.png"></td><td>The <b>cube</b> type corresponds to an OpenGL cube map texture, and is the best choice for use in real-time 3D rendering. The TIFF contains each of the six cube faces in a separate page. The cube faithfully represents the full sphere with minimal distortion. (<a href="etc/cube.tif">Example</a>.)</td></tr>
The rect type corresponds to the equirectangular projection, much like the common map of the world. It represents the full sphere, though with significant distortion near the poles. (Example.)

The output is sampled using one of several sampling patterns, which give a quality-speed tradeoff.

cent … One sample at the centroid of the output pixel
rgss … Rotated-grid super sampling
box2 … 2 × 2 super sampling
box3 … 3 × 3 super sampling
box4 … 4 × 4 super sampling

This tool remaps the input image src.tif to the output dst.tif. The sample depth and format of the input TIFF is preserved in the output.

envremap [-i input] [-o output] [-p pattern] [-f filter] [-n n] src.tif dst.tif

  • -i input

    Input projection type. May be ball, cube, dome, hemi, or rect. The default is rect.

  • -o output

    Output projection type. May be ball, cube, dome, hemi, or rect. The default is rect.

  • -p pattern

    Output sampling pattern. May be cent, rgss, box2, box3, or box4. The default is rgss.

  • -f filter

    Input filter type. Maybe nearest or linear. The default is linear.

  • -n n

    Output size. Image will have size n × n, except rect which will have size 2n × n.

Irradiance Generation

This tool generates an irradiance environment map from a given environment map using the method of Ramamoorthi and Hanrahan's An Efficient Representation for Irradiance Environment Maps. The input must be a 32-bit floating point TIFF image in cube map format with six pages.

envtoirr [-n n] [-f src.tif] [-ges] dst.tif

  • -n n

    Output size. The output will be a 32-bit floating point TIFF with six pages, each n × n in size.

  • -f src.tif

    Input TIFF file.

  • -g
    -e
    -s

    Forego loading an input file and instead generate an irradiance map using one of the parameter sets from Ramamoorth and Hanrahan. Options are -g Grace Cathedral, -e Eucalyptus Grove, or s St. Peter's Basilica.

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Utilities to manipulate spherical images

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