Implementation of RayTracing algorithm.
This project has been done with Visual Studio 2015, with visual C++ 2010 compiler.
You need to configure the main.cpp line 316.
// 2.1 intializes the geometry (choose only one initialization)
//initDiffuse(scene);
//initSpecular(scene);
//initDiffuseSpecular(scene);
//initRefraction(scene);
initEmissive(scene);
// 3 - Computes the scene
scene.compute(1,100); //first : number of rebound | second : number of random rays send for global illumination
Then run it and wait.