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Harrypoppins/grim_mouse
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Grim Mouse A point-and-click interface for Grim Fandango Version 0.2 -------------- What is this ? -------------- Grim Mouse allows to play 'Grim Fandango' like a point-and-click adventure, instead of the original tank-style keyboard controls. The mod is based on the ResidualVM game engine, which means it will also run on Mac and Linux, not only on Windows as the original game. * Important note * Please note that as the game was never meant to be played using the mouse, Grim Mouse heavily modifies both the game source code and the surrounding VM-- Neither LucasArts nor the ResidualVM team will provide support for this mod. See below for information on how to report bugs. ------------- Current state ------------- This mod is a very early alpha, and has not been well tested yet. You are very likely to run into bugs, which may prevent you from finishing the game -- so save often and play at your own risk. ------------------ Running Grim Mouse ------------------ Please read the original documentation of ResidualVM (README.ResidualVM or http://residualvm.org) on how to install the VM and set up Grim Fandango. If you are building form source, you must copy the file mouse.lab from dists/engine-data into your game data folder or into the directory where the binaries are located. Binary builds are available at http://graphics.berkeley.edu/~tpfaff/data/grim_mouse_0_2.zip (Windows) http://graphics.berkeley.edu/~tpfaff/data/grim_mouse_0_2.dmg (Mac) Source code is available at: https://github.com/tobiaspfaff/grim_mouse -------- Controls -------- Most of the keyboard controls still work in the original manner; while the game should be playable 100% using the mouse only, if there are some puzzles which you prefer to solve using the old interface, you can do so. * New controls * Left-click : Walk and use If you left-click on an object, it is used. If Manny is holding an inventory object, it is used on the scene object. Double-click : Run and use Same as single-click, except Manny will run to the object. Right-click : Look at / Use inventory object on its own Same as left-click, except Manny will look at an object instead of using it. If Manny is holding an inventory object, right-click will use it on its own (e.g. deck of cards, or fire extinguisher in Beaver Dam) Middle-click : Open Inventory (or I key) If Manny is holding an object, he will put it away. Left-click within the inventory selects an object, right-click will make Manny look at it. Space key : Show all hotspots in the scene Shift + Z : Toggle developer mode * Useful old controls * Alt+Enter : Toggle fullscreen mode Arrow keys : Control Manny the old fashioned way E,U,P,I : Examine, Use, Pickup, Inventory F1 : Menu (use arrow keys to navigate) Escape : Skip some cutscenes . : Skip dialogue lines --------------- Troubleshooting --------------- Bugs are to be expected. Please report your bugs in the github issue tracker https://github.com/tobiaspfaff/grim_mouse/issues (preferred) or by email (verticalduck (at) gmail.com) if you don't have a github account. If you are stuck due to a bug and want to continue playing the game, you can try using the old controls to manouver out of broken boxes, or activating the developer mode with Shift+Z and teleport into an adjacent scene etc. (Check README.ResidualVM for the developer mode shortcuts)
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