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Edn

Edn (Editeur De N'ours) is a FREE software.

This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY.

Build Status

Instructions

need google repo:

see: http://source.android.com/source/downloading.html#installing-repo

mkdir ~/.bin
PATH=~/.bin:$PATH
curl https://storage.googleapis.com/git-repo-downloads/repo > ~/.bin/repo
chmod a+x ~/.bin/repo

download Build system:

sudo pip install lutin
sudo pip install pillow

download the Framework:

mkdir -p WORKING_DIRECTORY/framework
cd WORKING_DIRECTORY/framework
repo init -u git://github.com/atria-soft/manifest.git
repo sync -j8
cd ../..

download the software:

mkdir -p WORKING_DIRECTORY/application
cd WORKING_DIRECTORY/application
git clone https://github.com/HeeroYui/edn.git
cd ../..

Compile software:

cd WORKING_DIRECTORY
lutin -C -P edn

(debug) Compile software & Run debug version:

lutin -C -P -m debug edn
# or
lutin -C -P -c clang -m debug edn
# full compile and run:
lutin -C -P -m debug edn?build?run:--elog-level=5

(release) Compile software & install:

# generate binary, tree, package and install it ...
lutin -C -P edn?install

(Android) Compile software & install

mkdir andoid
cd android
download here in "sdk" and "ndk" the coresponding SDK and NDK of Android:
	http://developer.android.com/tools/sdk/ndk/index.html
	http://developer.android.com/sdk/index.html
	==> you need to download sub package of the NDK (refer to the NDK doccumentation) but only supported android version >4.0
cd ..
# Generate package and install on Android device (in debug mode a generic key is set)
lutin -C -P -t Android -m debug edn?install
# to show the log :
lutin -C -P -t Android edn?log

(Windows) Compile software

lutin -C -P -t Windows -m debug edn

(MAC) All needed and some useful packages

- Git access (client you want or : http://code.google.com/p/git-osx-installer/ ==>need a ctrl+click to remove the normal installation control)
- Xcode ==> for all developement packages
	- in Xcode : XCode->Setting->Download and install component: "Command Line Tools"

lutin -C -P -m debug edn

(IOs) All needed and some useful packages

- Git access (client you want or : http://code.google.com/p/git-osx-installer/ ==>need a ctrl+click to remove the normal installation control)
- Xcode ==> for all developement packages
	- in Xcode : XCode->Setting->Download and install component: "Command Line Tools"

for porting on IOs you need a developper account

# compile and install on simulator (no developper account needed)
lutin -C -P -t IOs -m debug --simulation edn?install
# launch IOs simulator in xcode, and your application will appear on the second page (32 bit mode only)

# compile and install on board
lutin -C -P -t IOs -m debug edn?install
# compile and install on board and debug mode :
lutin -C -P -t IOs -m debug --simulation edn?log

Dependency packages

sudo apt-get install g++ libgl1-mesa-dev zlib1g-dev libasound2-dev
# if you want to compile with clang :
sudo apt-get install clang
# if you want to compile for windows :
sudo apt-get install mingw32

License (GPLv3)

Edn (Editeur De N'ours) : Source code editor
Copyright (C) Copyright 2010 Edouard DUPIN

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

Annexe

sudo cp data/edn.desktop /usr/share/applications/