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Main.cpp
56 lines (44 loc) · 1.12 KB
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Main.cpp
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#include "CIndieLib.h"
#include "IND_Surface.h"
#include "IND_Entity2d.h"
#include "GameEntity.h"
#include "ship.h"
#include "Space.h"
#include "SpaceBody.h"
#include "IND_Animation.h"
#include "IND_AnimationManager.h"
#include "AnimatedGameEntity.h"
#include "GameEntityManager.h"
#include "GameEngine.h";
/*
==================
Main
==================
*/
const float _maxAccelerationValue = 600.f;
const float _accelerationStep = 0.1f;
float rotation = 0;
GameEngine* _engine;
int IndieLib()
{
//Sets the working path as the 'exe' directory. All resource paths are relative to this directory
CIndieLib *mI = CIndieLib::instance();
if (!mI->init()) return 0;
_engine = new GameEngine(mI);
_engine->initialize();
while (!mI->_input->onKeyPress(IND_ESCAPE) && !mI->_input->quit()) //idle
{
mI->_input->update();
_engine->processUserInput();
_engine->update();
mI->_input->update();
mI->_render->beginScene();
mI->_entity2dManager->renderEntities2d();
mI->_entity2dManager->renderCollisionAreas(255, 0, 0, 255);
mI->_render->endScene();
_engine->manageCollisions();
}
//sound->drop();
mI->end();
return 0;
}