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Engine

GameEngine stack for Windows, built from Open-Source or free components.

Main components

Name Description License Website
Ogre3D Render-Engine MIT http://www.ogre3d.org
CEGUI GUI-Engine MIT http://cegui.org.uk
OIS Input-Engine zlib http://sourceforge.net/projects/wgois
ParticleUniverse Particles-Engine MIT http://www.fxpression.com
irrKlang Sound-Engine Proprietary ** http://www.ambiera.com/irrklang

** irrKlang is only free to use in non-commercial projects! Consult their website for further information.

Dependencies

Name Description License Website
zlib ZIP-Compression zlib http://www.zlib.net
zziplib ZIP-Archives LGPL/MPL http://zziplib.sourceforge.net
pcre Regular expressions BSD http://www.pcre.org
OpenEXR EXR-Fileformat Modified BSD http://www.openexr.com
LibTIFF TIF-Fileformat BSD-like http://www.remotesensing.org/libtiff
LibRAW RAW-Fileformat LGPL http://www.libraw.org
LibPNG PNG-Fileformat Custom http://www.libpng.org/pub/png/libpng.html
LibOpenJPEG JPG-Fileformat BSD http://www.openjpeg.org
LibJPEG JPG-Fileformat GPLv2 http://sourceforge.net/projects/libjpeg
FreeImage Image-Codecs GPL http://freeimage.sourceforge.net
FreeType Font-Codecs GPL/FTL http://www.freetype.org
CG Shaders Custom https://developer.nvidia.com/cg-toolkit
boost C++ framework Custom http://www.boost.org

Notes

  • Requires Visual Studio 2013.
  • Use included Engine.sln solution file.
  • Almost all libraries are statical linked.
  • Not compatible with Windows XP (would need to switch 32-Bit builds to use v120_xp toolset and linker system 5.01.
  • Engine can also be built in 64-Bit.
  • Release-builds have high optimizations, SSE2 enabled and no debuginfo. Debug-builds the opposite.
  • This package works with CLR (C++/CLI) enabled applications (see TEST app).
  • All componentents are built using /MD (required for C++ CLI)
  • You have to set your debugging WorkFolder to $(OutDir) (in project properties) to run the TEST app from VS directly (by pressing the Play button).
  • The sources-structure (buildfiles, content) has been heavily adjusted from its original packages/downloads/checkouts. All dependencies have been ripped of any documentations and additional, unnecessary files.
  • The TEST application is an mini executable to test whether everything links in OK. It's the only executable project in the solution.
  • All solution projects can be built independently from each other (due to the fully statical linking), except for the TEST application, which depends on every single other one.
  • Make sure to have a look at the /src/README/ subfolder

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GameEngine stack built from Open-Source or free components

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