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2DaysLeft

Study project for C/C++ lecture. It will implemented a simple pong clone.

Compile guide

Linux: * Required libraries: * libsfml-2.x package (go to: http://www.sfml-dev.org and download it, because the linux packet manager repositories are not up to date) * libGLEW.so.1.7.0 ( go to http://glew.sourceforge.net/ to get the correct version same problem like above) * libxmu-dev and libxmu6 (available over packet manager) * libxi-dev and libxi6 (also available over packet manager) * libglu1-mesa and libglu1-mesa-dev ( last but not least also available over packet manager) * After installing these libraries run make. * To start the application run dist/Debug/GNU-Linux-x86/pong

Windows: * Required libraries: * Download SFML and unpack it to a destination, where you want to (http://www.sfml-dev.org/download/sfml/) * Create a new Project in Visual Studio 2013 and open Settings * Configuration Properties -> C/C++ -> General (at "Additional Include Directories" choose the path to the unpacked SFML-File until the include-File, like: ..\SFML-2.1\include) * Configuration Properties -> Linker -> General (at "Additional Library Directories" choose the path to the unpacked SFML-File until the Lib-File, like: ..\SFML-2.1\lib) * Configuration Properties -> Linker -> Input (at "Additional Dependencies" write the lib-Files in the list, for debug: sfml-xxx-d.lib, for release: sfml-xxx.lib; xxx is for the specific library) * after configure your project, start debuging * To make a application, change the libraries and change from debug to release and start it once

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Study project for C/C++ lecture. It will implemented a simple space invaders game.

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