forked from raduprv/Eternal-Lands
-
Notifications
You must be signed in to change notification settings - Fork 0
/
hud_statsbar_window.c
705 lines (604 loc) · 22.1 KB
/
hud_statsbar_window.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
#include <stdlib.h>
#include <string.h>
#include <SDL_timer.h>
#include "asc.h"
#include "chat.h"
#include "context_menu.h"
#include "font.h"
#include "elconfig.h"
#include "gl_init.h"
#include "gamewin.h"
#include "hud.h"
#include "hud_statsbar_window.h"
#include "icon_window.h"
#include "sound.h"
int stats_bar_win= -1;
int show_action_bar = 0;
int show_last_health_change_always = 0;
int max_food_level = 45;
int lock_skills_selection = 0;
static int actual_num_disp_stats=1;
static int exp_bar_text_len = 0;
static int stats_bar_text_len = 0;
static int statbar_cursor_x;
static size_t cm_id = CM_INIT_VALUE;
static int scaled_line = 0;
static int exp_bar_start_x;
static int mana_bar_start_x;
static int food_bar_start_x;
static int load_bar_start_x;
static int action_bar_start_x;
static int player_statsbar_bar_height = 0;
static int stats_bar_len;
static int health_bar_start_x;
static struct { int d; int h; Uint32 dt; Uint32 ht; } my_last_health = { 0, 0, 0, 0 };
static int watch_this_stats[MAX_WATCH_STATS]={NUM_WATCH_STAT -1, 0, 0, 0, 0}; // default to only watching overall
// return the number of watched stat bars, the number displayed in the botton HUD
static int get_num_statsbar_exp(void)
{
size_t i;
int num_skills_bar = 0;
for (i=0; i<MAX_WATCH_STATS; i++)
if ((watch_this_stats[i] > 0) && statsinfo[watch_this_stats[i]-1].is_selected)
num_skills_bar++;
return num_skills_bar;
}
// return the optimal length for stat bars for the botton HUD
static int calc_stats_bar_len(window_info *win, int num_exp)
{
// calculate the maximum length for stats bars given the current number of both bar types
int max_len = (int)(0.5 + win->current_scale * 100);
int num_stat = (show_action_bar) ?5: 4;
int prosed_len = (window_width-HUD_MARGIN_X-1) - (num_stat * stats_bar_text_len) - (num_exp * exp_bar_text_len);
prosed_len /= num_stat + num_exp;
// constrain the maximum and minimum length of the skills bars to reasonable size
if (prosed_len < 50)
prosed_len = 50;
else if (prosed_len > max_len)
prosed_len = max_len;
return prosed_len;
}
// calculate the maximum number of exp bars
static int calc_max_disp_stats(int suggested_stats_bar_len)
{
int exp_offset = ((show_action_bar)?5:4) * (suggested_stats_bar_len + stats_bar_text_len);
int preposed_max_disp_stats = (window_width - HUD_MARGIN_X - exp_offset) / (suggested_stats_bar_len + exp_bar_text_len);
if (preposed_max_disp_stats > MAX_WATCH_STATS)
preposed_max_disp_stats = MAX_WATCH_STATS;
if (preposed_max_disp_stats < 0)
preposed_max_disp_stats = 0;
return preposed_max_disp_stats;
}
/* draws damage and heal above the health bar */
static void draw_last_health_change(window_info *win)
{
unsigned char str[20];
static const Uint32 timeoutms = 2*60*1000;
const int yoff = -(HUD_MARGIN_Y + win->default_font_len_y + 1 - (window_height - win->cur_y));
/* damage in red */
if (my_last_health.d != 0)
{
if ((SDL_GetTicks() - my_last_health.dt) > timeoutms)
my_last_health.d = 0;
else
{
safe_snprintf((char*)str, sizeof(str), " %d ", my_last_health.d);
draw_text(health_bar_start_x+stats_bar_len/2-2, yoff, str, strlen((const char*)str),
win->font_category, TDO_MAX_WIDTH, window_width - 80, TDO_HELP, 1, TDO_FOREGROUND,
1.0f, 0.0f, 0.0f, TDO_ZOOM, win->current_scale, TDO_ALIGNMENT, RIGHT, TDO_END);
}
}
/* heal in green */
if (my_last_health.h != 0)
{
if ((SDL_GetTicks() - my_last_health.ht) > timeoutms)
my_last_health.h = 0;
else
{
safe_snprintf((char*)str, sizeof(str), " %d ", my_last_health.h);
draw_text(health_bar_start_x+stats_bar_len/2+2, yoff, str, strlen((const char*)str),
win->font_category, TDO_HELP, 1, TDO_FOREGROUND, 0.0, 1.0, 0.0,
TDO_ZOOM, win->current_scale, TDO_END);
}
}
}
static int get_player_statsbar_active_height(void)
{
return HUD_MARGIN_Y - get_icons_win_active_height() - scaled_line;
}
// clear the context menu regions for all stats bars and set up again
static void reset_statsbar_exp_cm_regions(void)
{
size_t i;
cm_remove_regions(stats_bar_win);
for (i=0; i<actual_num_disp_stats; i++)
if (watch_this_stats[i] > 0)
cm_add_region(cm_id, stats_bar_win, exp_bar_start_x+i*(stats_bar_len+exp_bar_text_len), 0, stats_bar_len, get_player_statsbar_active_height());
}
// remove the specific stat bar
static void remove_watched_stat(size_t watched_stat_index)
{
if (watched_stat_index >= MAX_WATCH_STATS)
return;
statsinfo[watch_this_stats[watched_stat_index]-1].is_selected = 0;
if (watched_stat_index < MAX_WATCH_STATS - 1)
memmove(&(watch_this_stats[watched_stat_index]), &(watch_this_stats[watched_stat_index + 1]), (MAX_WATCH_STATS-watched_stat_index - 1) * sizeof(int));
watch_this_stats[MAX_WATCH_STATS-1] = 0;
}
static int cm_statsbar_handler(window_info *win, int widget_id, int mx, int my, int option)
{
int i;
int add_bar = 0;
// selecting the same stat more than once, removing the last bar
// or adding too many is not possible as options are greyed out.
for (i=0; i<actual_num_disp_stats;i++)
{
if ((mx >= exp_bar_start_x+i*(stats_bar_len+exp_bar_text_len)) && (mx <= exp_bar_start_x+i*(stats_bar_len+exp_bar_text_len)+stats_bar_len))
{
// if deleting the bar, close any gap
if (option == NUM_WATCH_STAT+1)
{
remove_watched_stat(i);
init_stats_display();
}
else if (option == NUM_WATCH_STAT)
add_bar = 1;
else if (option < NUM_WATCH_STAT)
{
statsinfo[watch_this_stats[i]-1].is_selected=0;
watch_this_stats[i] = option+1;
statsinfo[option].is_selected=1;
}
break;
}
}
// if we want another bar, assigning it to the first unwatched stat
if (add_bar)
{
int proposed_max_disp_stats = calc_max_disp_stats(calc_stats_bar_len(win, get_num_statsbar_exp()+1));
int next_free = -1;
for (i=0; i<NUM_WATCH_STAT-1; i++)
if (statsinfo[i].is_selected == 0)
{
next_free = i;
break;
}
for (i=0; next_free>=0 && i<proposed_max_disp_stats; i++)
if (watch_this_stats[i] == 0)
{
watch_this_stats[i] = next_free + 1;
statsinfo[next_free].is_selected =1 ;
break;
}
init_stats_display();
}
reset_statsbar_exp_cm_regions();
return 1;
}
// calculate the number of digits for the specified Uint32
static Uint32 Uint32_digits(Uint32 number)
{
Uint32 digits = 1;
long step = 10;
while ((step <= number) && (digits<11))
{
digits++;
step *= 10;
}
return digits;
}
static void cm_statsbar_pre_show_handler(window_info *win, int widget_id, int mx, int my, window_info *cm_win)
{
size_t i;
int proposed_max_disp_stats = calc_max_disp_stats(calc_stats_bar_len(win, get_num_statsbar_exp()+1));
for (i=0; i<NUM_WATCH_STAT-1; i++)
cm_grey_line(cm_id, i, 0);
for (i=0; i<MAX_WATCH_STATS; i++)
if (watch_this_stats[i] > 0)
cm_grey_line(cm_id, watch_this_stats[i]-1, 1);
cm_grey_line(cm_id, NUM_WATCH_STAT, ((get_num_statsbar_exp() < proposed_max_disp_stats) ?0 :1));
cm_grey_line(cm_id, NUM_WATCH_STAT+1, ((watch_this_stats[1]==0)?1:0));
}
static void draw_stats_bar(window_info *win, int x, int val, int len, float r, float g, float b, float r2, float g2, float b2)
{
char buf[32];
int i; // i deals with massive bars by trimming at 110%
int bar_height = player_statsbar_bar_height;
int text_offset = (int)(0.5 + win->current_scale * 3);
int y; // both bars and numbers are drawn centred vertically in the window
if(len>stats_bar_len*1.1)
i=stats_bar_len*1.1;
else
i=len;
glDisable(GL_TEXTURE_2D);
y = (int)(0.5 + (float)(win->len_y - bar_height) / 2.0);
if(i >= 0){
glBegin(GL_QUADS);
//draw the colored section
glColor3f(r2, g2, b2);
glVertex3i(x, y+bar_height, 0);
glColor3f(r, g, b);
glVertex3i(x, y, 0);
glColor3f(r, g, b);
glVertex3i(x+i, y, 0);
glColor3f(r2, g2, b2);
glVertex3i(x+i, y+bar_height, 0);
glEnd();
}
// draw the bar frame
glColor3fv(gui_color);
glBegin(GL_LINE_LOOP);
glVertex3i(x, y, 0);
glVertex3i(x+stats_bar_len, y, 0);
glVertex3i(x+stats_bar_len, y+bar_height, 0);
glVertex3i(x, y+bar_height, 0);
glEnd();
glEnable(GL_TEXTURE_2D);
// handle the text
safe_snprintf(buf, sizeof(buf), "%d", val);
y = (int)(0.5 + (float)win->len_y / 2.0);
draw_text(x - text_offset, y, (const unsigned char*)buf, strlen(buf), UI_FONT, TDO_MAX_LINES, 1,
TDO_SHADOW, 1, TDO_FOREGROUND, 0.8f, 0.8f, 0.8f, TDO_BACKGROUND, 0.0f, 0.0f, 0.0f,
TDO_ZOOM, win->current_scale_small, TDO_VERTICAL_ALIGNMENT, CENTER_DIGITS, TDO_ALIGNMENT, RIGHT, TDO_END);
#ifdef OPENGL_TRACE
CHECK_GL_ERRORS();
#endif //OPENGL_TRACE
}
// check if we need to adjust exp_bar_text_len due to an exp change
static int recalc_exp_bar_text_len(window_info *win, int force)
{
static int init_flag = 1;
static Uint32 last_exp[NUM_WATCH_STAT-1];
static Uint32 last_to_go_len[NUM_WATCH_STAT-1];
static Uint32 last_selected[NUM_WATCH_STAT-1];
int recalc = init_flag || force;
int i;
if (init_flag)
{
for (i=0; i<NUM_WATCH_STAT-1; i++)
{
last_exp[i] = *statsinfo[i].exp;
last_to_go_len[i] = Uint32_digits(*statsinfo[i].next_lev - *statsinfo[i].exp);
last_selected[i] = 0;
}
init_flag = 0;
}
for (i=0; i<NUM_WATCH_STAT-1; i++)
{
/* if any exp changes, recalculate the number of digits for next level value */
if (last_exp[i] != *statsinfo[i].exp)
{
unsigned int curr = Uint32_digits(*statsinfo[i].next_lev - *statsinfo[i].exp);
/* if the number of digit changes, we need to recalulate exp_bar_text_len */
if (last_to_go_len[i] != curr)
{
last_to_go_len[i] = curr;
recalc = 1;
}
last_exp[i] = *statsinfo[i].exp;
}
/* if the selected status of any skill changed, we need to recalulate exp_bar_text_len */
if (last_selected[i] != statsinfo[i].is_selected)
{
last_selected[i] = statsinfo[i].is_selected;
recalc = 1;
}
}
/* recalc based only the skills being watched */
if (recalc)
{
int max_len = 0;
int max_digit_width = get_max_digit_width_zoom(win->font_category,
win->current_scale_small);
for (i=0; i<MAX_WATCH_STATS; i++)
if ((watch_this_stats[i] > 0) && statsinfo[watch_this_stats[i]-1].is_selected &&
(last_to_go_len[watch_this_stats[i]-1] > max_len))
max_len = last_to_go_len[watch_this_stats[i]-1];
return max_digit_width*(max_len+1.5);
}
else
return exp_bar_text_len;
}
static void draw_exp_display(window_info *win)
{
size_t i;
int my_exp_bar_start_x = exp_bar_start_x;
// default to overall if no valid first skill is set
if(watch_this_stats[0]<1 || watch_this_stats[0]>=NUM_WATCH_STAT)
{
watch_this_stats[0]=NUM_WATCH_STAT-1;
statsinfo[watch_this_stats[0]-1].is_selected=1;
reset_statsbar_exp_cm_regions();
}
for (i=0; i<actual_num_disp_stats; i++)
{
if (watch_this_stats[i] > 0)
{
int icon_x = get_icons_win_active_len();
Uint32 cur_exp = *statsinfo[watch_this_stats[i]-1].exp;
Uint32 nl_exp = *statsinfo[watch_this_stats[i]-1].next_lev;
Sint16 baselev = statsinfo[watch_this_stats[i]-1].skillattr->base;
const unsigned char* name = statsinfo[watch_this_stats[i]-1].skillnames->name;
int name_y = (int)(0.5 + (win->len_y + player_statsbar_bar_height) / 2.0) + scaled_line;
int exp_adjusted_x_len;
Uint32 delta_exp;
Uint32 prev_exp;
int name_width;
if ((baselev <= 0) || (baselev >= MAX_EXP_LEVEL))
prev_exp= 0;
else
prev_exp= exp_lev[baselev];
delta_exp= nl_exp-prev_exp;
if(!cur_exp || !nl_exp || delta_exp <=0)
exp_adjusted_x_len= 0;
else
exp_adjusted_x_len= stats_bar_len-(float)stats_bar_len/(float)((float)delta_exp/(float)(nl_exp-cur_exp));
name_width = get_string_width_zoom(name, win->font_category, win->current_scale_small);
// the the name would overlap with the icons...
if (my_exp_bar_start_x + stats_bar_len - name_width < icon_x)
{
name = statsinfo[watch_this_stats[i]-1].skillnames->shortname;
name_y = (int)(0.5 + (float)(win->len_y - get_line_height(UI_FONT, win->current_scale_small)) / 2.0) -
get_center_offset(name, strlen((char *)name), UI_FONT, win->current_scale_small);
}
draw_stats_bar(win, my_exp_bar_start_x, nl_exp - cur_exp, exp_adjusted_x_len, 0.1f, 0.8f, 0.1f, 0.1f, 0.4f, 0.1f);
draw_string_small_shadowed_zoomed_right(my_exp_bar_start_x + stats_bar_len,
name_y, name, 1,1.0f,1.0f,1.0f,0.0f,0.0f,0.0f, win->current_scale);
my_exp_bar_start_x += stats_bar_len+exp_bar_text_len;
}
else
break;
}
}
static void check_text_widths(window_info *win, int force)
{
int proposed_len = 0;
stats_bar_text_len = 4.5 * win->small_font_max_len_x;
if ((proposed_len = recalc_exp_bar_text_len(win, force)) != exp_bar_text_len) // it will very rarely change
{
exp_bar_text_len = proposed_len;
init_stats_display();
}
}
static int display_stats_bar_handler(window_info *win)
{
static Uint32 last_time = 0;
float health_adjusted_x_len;
float food_adjusted_x_len;
float mana_adjusted_x_len;
float load_adjusted_x_len;
float action_adjusted_x_len;
int over_health_bar;
// the space taken up by the exp bar text is minimised, but may change
// don't have to check often but this is an easy place to do it and its quick anyway
if ((SDL_GetTicks()-last_time) > 250)
{
check_text_widths(win, 0);
last_time = SDL_GetTicks();
}
over_health_bar = statbar_cursor_x>health_bar_start_x && statbar_cursor_x < health_bar_start_x+stats_bar_len;
//get the adjusted length
if(!your_info.material_points.cur || !your_info.material_points.base)
health_adjusted_x_len=0;//we don't want a div by 0
else
health_adjusted_x_len=stats_bar_len/((float)your_info.material_points.base/(float)your_info.material_points.cur);
if(your_info.food_level<=0)
food_adjusted_x_len=0;//we don't want a div by 0
else
food_adjusted_x_len=stats_bar_len/((float)max_food_level/(float)your_info.food_level);
if(food_adjusted_x_len>stats_bar_len) food_adjusted_x_len=stats_bar_len;
if(!your_info.ethereal_points.cur || !your_info.ethereal_points.base)
mana_adjusted_x_len=0;//we don't want a div by 0
else
mana_adjusted_x_len=stats_bar_len/((float)your_info.ethereal_points.base/(float)your_info.ethereal_points.cur);
if(!your_info.carry_capacity.cur || !your_info.carry_capacity.base)
load_adjusted_x_len=0;//we don't want a div by 0
else
load_adjusted_x_len=stats_bar_len/((float)your_info.carry_capacity.base/(float)your_info.carry_capacity.cur);
if(!your_info.action_points.cur || !your_info.action_points.base)
action_adjusted_x_len=0;//we don't want a div by 0
else
action_adjusted_x_len=stats_bar_len/((float)your_info.action_points.base/(float)your_info.action_points.cur);
draw_stats_bar(win, health_bar_start_x, your_info.material_points.cur, health_adjusted_x_len, 1.0f, 0.2f, 0.2f, 0.5f, 0.2f, 0.2f);
if (your_info.food_level<=max_food_level) //yellow
draw_stats_bar(win, food_bar_start_x, your_info.food_level, food_adjusted_x_len, 1.0f, 1.0f, 0.2f, 0.5f, 0.5f, 0.2f);
else draw_stats_bar(win, food_bar_start_x, your_info.food_level, food_adjusted_x_len, 1.0f, 0.5f, 0.0f, 0.7f, 0.3f, 0.0f); //orange
draw_stats_bar(win, mana_bar_start_x, your_info.ethereal_points.cur, mana_adjusted_x_len, 0.2f, 0.2f, 1.0f, 0.2f, 0.2f, 0.5f);
draw_stats_bar(win, load_bar_start_x, your_info.carry_capacity.base-your_info.carry_capacity.cur, load_adjusted_x_len, 0.6f, 0.4f, 0.4f, 0.4f, 0.2f, 0.2f);
if (show_action_bar)
draw_stats_bar(win, action_bar_start_x, your_info.action_points.cur, action_adjusted_x_len, 0.8f, 0.3f, 0.8f, 0.5f, 0.1f, 0.5f);
draw_exp_display(win);
if(show_help_text && statbar_cursor_x>=0)
{
int y_pos = -1.1 * get_line_height(UI_FONT, win->current_scale_small);
if (over_health_bar)
show_help((char*)attributes.material_points.name, health_bar_start_x, y_pos, win->current_scale);
else if(statbar_cursor_x>food_bar_start_x && statbar_cursor_x < food_bar_start_x+stats_bar_len)
show_help((char*)attributes.food.name, food_bar_start_x, y_pos, win->current_scale);
else if(statbar_cursor_x>mana_bar_start_x && statbar_cursor_x < mana_bar_start_x+stats_bar_len)
show_help((char*)attributes.ethereal_points.name, mana_bar_start_x, y_pos, win->current_scale);
else if(statbar_cursor_x>load_bar_start_x && statbar_cursor_x < load_bar_start_x+stats_bar_len)
show_help((char*)attributes.carry_capacity.name, load_bar_start_x, y_pos, win->current_scale);
else if(show_action_bar && statbar_cursor_x>action_bar_start_x && statbar_cursor_x < action_bar_start_x+stats_bar_len)
show_help((char*)attributes.action_points.name, action_bar_start_x, y_pos, win->current_scale);
}
if ((over_health_bar) || (show_last_health_change_always && get_show_window (game_root_win) && ((use_windowed_chat == 2) || !input_text_line.len)))
draw_last_health_change(win);
statbar_cursor_x = -1;
return 1;
}
static int mouseover_stats_bar_handler(window_info *win, int mx, int my)
{
statbar_cursor_x=mx;
return 0;
}
// the stats display
static int ui_scale_stats_bar_handler(window_info *win)
{
int i;
int num_exp = get_num_statsbar_exp();
int proposed_max_disp_stats = 0;
scaled_line = (int)(0.5 + win->current_scale);
player_statsbar_bar_height = (int)(0.5 + win->current_scale * 8);
init_window(stats_bar_win, -1, 0, 0, window_height - HUD_MARGIN_Y + scaled_line,
window_width - HUD_MARGIN_X, get_player_statsbar_active_height());
/* use a fixed width for user attrib stat bar text */
stats_bar_text_len = 4.5 * win->small_font_max_len_x;
// calculate the statsbar len given curent config
stats_bar_len = calc_stats_bar_len(win, num_exp);
// calculate the maximum number of exp bars we can have
proposed_max_disp_stats = calc_max_disp_stats(stats_bar_len);
// if we need to reduce the number of bars, recalculate the optimum stats bar len
if (num_exp > proposed_max_disp_stats)
{
stats_bar_len = calc_stats_bar_len(win, proposed_max_disp_stats);
actual_num_disp_stats = proposed_max_disp_stats;
}
else
actual_num_disp_stats = num_exp;
// calculate the stats bar x position
mana_bar_start_x = stats_bar_text_len;
food_bar_start_x = stats_bar_len + 2 * stats_bar_text_len;
health_bar_start_x = 2 * stats_bar_len + 3 * stats_bar_text_len;
load_bar_start_x = 3 * stats_bar_len + 4 * stats_bar_text_len;
if (show_action_bar)
action_bar_start_x = 4 * stats_bar_len + 5 * stats_bar_text_len;
// the x position of the first exp bar, keep right aligned
exp_bar_start_x = window_width + exp_bar_text_len - HUD_MARGIN_X - 2
- actual_num_disp_stats * (exp_bar_text_len + stats_bar_len);
// create the exp bars context menu, used by all active exp bars
if (!cm_valid(cm_id))
{
int thestat;
cm_id = cm_create(NULL, cm_statsbar_handler);
for (thestat=0; thestat<NUM_WATCH_STAT-1; thestat++)
cm_add(cm_id, (char *)statsinfo[thestat].skillnames->name, NULL);
cm_add(cm_id, cm_stats_bar_base_str, NULL);
cm_bool_line(cm_id, NUM_WATCH_STAT+2, &lock_skills_selection, NULL);
cm_set_pre_show_handler(cm_id,cm_statsbar_pre_show_handler);
}
reset_statsbar_exp_cm_regions();
for (i=0; i<MAX_WATCH_STATS; i++)
{
if (watch_this_stats[i] > 0)
statsinfo[watch_this_stats[i]-1].is_selected = 1;
}
check_text_widths(win, 1);
return 1;
}
static int change_stats_bar_font_handler(window_info* win, font_cat cat)
{
if (cat != UI_FONT)
return 0;
check_text_widths(win, 1);
return 1;
}
//create the stats bar window
void init_stats_display(void)
{
if(stats_bar_win < 0)
{
static size_t cm_id_ap = CM_INIT_VALUE;
stats_bar_win= create_window("Stats Bar", -1, 0, 0, 0, 0, 0, ELW_USE_UISCALE|ELW_TITLE_NONE|ELW_SHOW_LAST);
set_window_handler(stats_bar_win, ELW_HANDLER_DISPLAY, &display_stats_bar_handler);
set_window_handler(stats_bar_win, ELW_HANDLER_MOUSEOVER, &mouseover_stats_bar_handler);
set_window_handler(stats_bar_win, ELW_HANDLER_UI_SCALE, &ui_scale_stats_bar_handler);
set_window_handler(stats_bar_win, ELW_HANDLER_FONT_CHANGE, &change_stats_bar_font_handler);
// context menu to enable/disable the action points bar
cm_id_ap = cm_create(cm_statsbar_str, NULL);
cm_add_window(cm_id_ap, stats_bar_win);
cm_bool_line(cm_id_ap, 0, &show_action_bar, "show_action_bar");
cm_bool_line(cm_id_ap, 1, &show_last_health_change_always, "show_last_health_change_always");
}
if (stats_bar_win >= 0 && stats_bar_win < windows_list.num_windows)
ui_scale_stats_bar_handler(&windows_list.window[stats_bar_win]);
}
void handle_stats_selection(int stat, Uint32 flags)
{
int i;
if (lock_skills_selection || stats_bar_win < 0 || stats_bar_win >= windows_list.num_windows)
{
do_alert1_sound();
return;
}
if ((flags & KMOD_ALT) || (flags & KMOD_SHIFT))
{
for (i=0;i<MAX_WATCH_STATS;i++)
{
// if already selected, unselect and remove bar, closing any gap
if (watch_this_stats[i]==stat)
{
remove_watched_stat(i);
break;
}
// if the bar is not in use, set it to the new stat
if (watch_this_stats[i]==0)
{
watch_this_stats[i]=stat;
statsinfo[stat-1].is_selected=1;
break;
}
}
}
else
{
// if not already selected, select the stat and replace the first bar
if (statsinfo[stat-1].is_selected==0)
{
statsinfo[watch_this_stats[0]-1].is_selected=0;
watch_this_stats[0] = stat;
statsinfo[stat-1].is_selected=1;
}
// else unselect the stat and remove the bar, closing any gap
else
{
for (i=0;i<MAX_WATCH_STATS;i++)
if (watch_this_stats[i] == stat)
{
remove_watched_stat(i);
break;
}
}
}
// default to overall if no valid first skill is set
if(watch_this_stats[0]<1 || watch_this_stats[0]>=NUM_WATCH_STAT)
{
watch_this_stats[0]=NUM_WATCH_STAT-1;
statsinfo[watch_this_stats[0]-1].is_selected=1;
}
init_stats_display();
do_click_sound();
}
/* called when our actor receives damage, displayed as hover over health bar */
void set_last_damage(int quantity)
{
my_last_health.d = quantity;
my_last_health.dt = SDL_GetTicks();
}
/* called when our actor heals, displayed as hover over health bar */
void set_last_heal(int quantity)
{
my_last_health.h = quantity;
my_last_health.ht = SDL_GetTicks();
}
void set_statsbar_watched_stats(int *cfg_watch_this_stats)
{
int i;
#if MAX_WATCH_STATS != 5
#error You cannot just go around changing MAX_WATCH_STATS as its used by the cfg file so change init.h too.
#endif
for(i=0;i<MAX_WATCH_STATS;i++)
{
watch_this_stats[i] = cfg_watch_this_stats[i];
if (watch_this_stats[i]<0 || watch_this_stats[i]>=NUM_WATCH_STAT)
watch_this_stats[i]=0;
}
if(watch_this_stats[0]<1 || watch_this_stats[0]>=NUM_WATCH_STAT)
watch_this_stats[0]=NUM_WATCH_STAT-1;
}
void get_statsbar_watched_stats(int *cfg_watch_this_stats)
{
int i;
for(i=0;i<MAX_WATCH_STATS;i++)
cfg_watch_this_stats[i]=watch_this_stats[i];
}