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This README contains information about the server code for the Annual Computer
Poker Competition.  Please see the LICENCE file for information regarding the
code's licence.

===== Software Requirements =====

This code was developed and tested for use on Unix based systems.  Though it
may work on other platforms, there are no guarantees.

You will need standard Unix developer tools to build the software including
gcc, and make.

===== Getting Started =====

* Building the code

The Makefile provides instructions for compiling the code.  Running 'make' from
the command line will compile the required programs.


* The programs

dealer - Communicates with agents connected over sockets to play a game
example_player - A sample player implemented in C
play_match.pl - A perl script for running matches with the dealer

Usage information for each of the programs is available by running the
executable without any arguments.


* Playing a match

The fastest way to start a match is through the play_match.pl script.  An
example follows:

$ ./play_match.pl matchName holdem.limit.2p.reverse_blinds.game 1000 0 Alice ./example_player.limit.2p.sh Bob ./example_player.limit.2p.sh

After play_match.pl finishes running, there will be two output files for the
dealer and two output files for each player in the game:

matchName.err - The stderr from dealer including the messages sent to players
matchName.log - The log for the hands played during the match
matchName.playerN.std - stdout from player N
matchName.playerN.err - stderr from player N

Note, play_match.pl expects player executables that take exactly two arguments:
the server IP followed by the port number.  The executable must be specified
such that it is either a path or the executable name if it can be found in your
$PATH.

If you need to pass specific arguments to you agent, we suggest wrapping it in
another script.  play_match.pl will pass any extra arguments to dealer.
Matches can also be started by calling dealer and starting the players
manually.  More information on this is contained in the dealer section below.


* dealer

Running dealer will start a process that waits for other players to connect to
it.  After starting dealer, it will output something similar to the following:

$ ./dealer matchName holdem.limit.2p.reverse_blinds.game 1000 0 Alice Bob
16177 48777
# name/game/hands/seed matchName holdem.limit.2p.reverse_blinds.game 1000 0
#--t_response 10000
#--t_hand 600000
#--t_per_hand 6000

On the first line of output there should be as many numbers as there are
players in the game (in this case, "16177" and "48777").  These are the ports
the dealer is listening on for players.  Note that these ports are specific to
the positions for players in the game.

Once all the players have connected to the game, the dealer will begin playing
the game and outputting the messages sent to each player.  After the end of the
match, you should have a log file called matchName.log in the directory where
dealer was started with the hands that were played.

Matches can also be started by starting the dealer and connecting the
executables by hand.  This can be useful if you want to start your own program
in a way that is difficult to script (such as running it in a debugger).


==== Game Definitions ====

The dealer takes game definition files to determine which game of poker it
plays.  Please see the included game definitions for some examples.  The code
for handling game definitions is found in game.c and game.h.

Game definitions can have the following fields (case is ignored):

gamedef - the starting tag for a game definition 
end gamedef - ending tag for a game definition
stack - the stack size for each player at the start of each hand (for no-limit)
blind - the size of the blinds for each player (relative to the dealer)
raisesize - the size of raises on each round (for limit games)
limit - specifies a limit game
nolimit - specifies a no-limit game
numplayers - number of players in the game
numrounds - number of betting rounds per hand of the game
firstplayer - the player that acts first (relative to the dealer) on each round
maxraises - the maximum number of raises on each round
numsuits - the number of different suits in the deck
numranks - the number of different ranks in the deck
numholecards - the number of private cards to deal to each player
numboardcards - the number of cards revealed on each round

Empty lines or lines with '#' as the very first character will be ignored

If you are creating your own game definitions, please note that game.h defines
some constants for maximums in games (e.g., number of rounds).  These may need
to be changed for games outside of the what is being run for the Annual
Computer Poker Competition.

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