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aWorld

C++/OGRE3D realtime 3D environment

This is a personal project using OGRE3D to bring a virtual world to life. This is a project that is going through a phase of refactoring and library reconsideration. Plenty of background information can be obtained via the OGRE3D wiki.

http://www.ogre3d.org/tikiwiki/tiki-index.php

Features:

  • Program operation and resources are configurable in program or via external .cfg files
  • Terrain creation from height maps and textures (using L3DT)
  • Terrain loading from binary data files
  • Parsing of complex .scene files composed of .mesh files, exportable from Blender
  • Graphical overlay and menu support
  • Mouse based camera rotation
  • Keyboard based camera movement
  • Skybox implementation
  • Spatial sound treatments (location, intensity) based on the Irrklang library

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C++/OGRE3D realtime 3D environment engine

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