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Emerald

A small graphics engine using DirectX 11

Requirement

Microsoft DirectX SDK (June 2010) 
boost_1_58_0
freetype-2.5.3 
ffmpeg-20141217 

Usage

include

#include "Emerald.h"

init

EEDesc desc;
desc.applicationName = L"Emerald";
desc.isFullScreen = false;
desc.width = 800;
desc.height = 450;
desc.isSSAA = true;
desc.isVsync = false;
EEInitialize(desc);

You could also do that in this way:

EEInitialize();

run

while (EERun())
{
    EEBeginScene(EEColor::WHITE);
    // todo
    EEEndScene();
}

shutdown

EEShutdown();

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A small graphics engine using DirectX 11

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