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ET: Legacy is based on the source code of the Wolfenstein: Enemy Territory which was released under the GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible.

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ET: Legacy Build Status Analysis Status

A second breath of life for Wolfenstein: Enemy Territory

INTRODUCTION

ET: Legacy is based on the raedwulf-et project which in turn is based on the GPL'd source code of Wolfenstein: Enemy Territory.

Its main goals are fixing bugs, cleaning up the codebase and adding useful features while remaining compatible with the ET 2.60b version.

For more information consult our changelog.

GENERAL NOTES

Game data

Wolfenstein: Enemy Territory is a free release, and can be downloaded from Splash Damage.

This source release contains only the engine and mod code but not any game data, which is still covered by the original EULA and must be obeyed as usual.

In order to run ET:Legacy you wil need to copy the original assets files (pak0.pk3, pak1.pk3 and pak2.pk3) to the etmain folder.

Compatibility with Enemy Territory 2.60b

Please remember that only if you compile ET:Legacy on a 32 bits system or crosscompile it for 32 bits architecture on a 64 bits system will you be able to play on 2.60b servers.

In case you are a running a 64 bits system, you probably might want to use the bundled libraries which are located in a separate etlegacy-libs repository and can be automatically downloaded using the git submodule command. See the next section for more details.

Dependencies

  • CMake (compile-time only)
  • OpenGL
  • GLEW version 1.10
  • SDL version 2.0.3
  • libjpeg-turbo version 1.3, or libjpeg version 8
  • libcurl (optional, enabled by default)
  • Lua version 5.2 (optional, enabled by default)
  • Ogg Vorbis (optional, enabled by default)
  • Freetype version 2 (optional)
  • OpenAL (optional)
  • Jansson (optional)

To get the latest source code install git and clone our repository hosted at Github.com:

$ git clone git://github.com/etlegacy/etlegacy.git

If the required dependencies are not installed on your system run:

$ git submodule init
$ git submodule update

This downloads the essential dependencies into the libs/directory. You can choose whether to use bundled libraries instead of the system ones by changing the BUNDLED_LIBS variable in the CMakeList.txt configuration file. You can then select which bundled libraries to use by toggling the respective BUNDLED_XXX variable.

Compile and install

To install the binaries system-wide, you need to compile ET:Legacy with hardcoded fs_basepath.

The following variables can be adjusted in CMake:

  • INSTALL_DEFAULT_BASEDIR: sets default fs_basepath, i.e. where etl and etlded executables look for data files. In most cases it is CMAKE_INSTALL_PREFIX+INSTALL_DEFAULT_MODDIR. Defaults to empty value, because we want fs_basepath to be the current working directory when not installing the game system-wide.
  • (optional) INSTALL_DEFAULT_BINDIR: Location for executables. Appended to CMAKE_INSTALL_PREFIX. Defaults to "bin".
  • (optional) INSTALL_DEFAULT_MODDIR: Location for libraries and paks. Appended to CMAKE_INSTALL_PREFIX. Defaults to "share/etlegacy" and then "legacy" is appended to it.

Linux

  • option A: command line

In terminal, run:

$ mkdir build && cd build && cmake-gui ..

To compile, run:

$ make

If you wish to install ET:Legacy system-wide, run:

# make install

Be sure to set the CMake variables (see above) beforehand.

  • option B: easybuild

In terminal, run:

$ ./easybuild.sh

To install, run:

$ cd build
$ make install

ET:Legacy will be installed in ~/etlegacy. To change it, set the CMake variables (see above) in the easybuild.sh file beforehand.

NOTE:

Even if you have a 64 bits linux distribution which provides 32 bits versions of all the required libraries, you might also need the development libraries (-devel packages) installed on your system.

Crosscompiling on Linux with MinGW-w64

In terminal, run:

$ mkdir build && cd build
$ cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-cross-mingw-linux.cmake ..
$ make

By default, MinGW name is set to i686-w64-mingw32. You may have to change it in cmake/Toolchain-cross-mingw-linux.cmake depending on how it is called on your system.

Windows

  • option A: Visual Studio

    1. install the free Visual Studio (C++ Express 2010 or newer)
    2. install CMake and make sure it is added to your system PATH
    3. create a build directory inside the directory which contains ET:Legacy sources
    4. open Visual Studio Command Prompt in the Start menu
    5. change directory with cd to the newly created build directory

In the command prompt, run:

cmake -G "NMake Makefiles" -DBUNDLED_LIBS=YES .. && nmake

or

cmake -G "Visual Studio 10" -DBUNDLED_LIBS=YES ..

and open the resulting project in Visual Studio.

  • option B: QtCreator

    1. install the free QtCreator
    2. install CMake and make sure it is added to your system PATH
    3. open the CMakeLists.txt file in QtCreator.
  • option C: easybuild

    1. install the free Visual Studio (C++ Express 2010 or newer)
    2. install CMake and make sure it is added to your system PATH
    3. run easybuild.bat

ET:Legacy will be installed in My Documents\ETLegacy-Build. To change it, set the CMake variables (see above) in the easybuild.bat file beforehand.

NOTES:

If compilation of bundled libraries is aborted for any reason, you will probably need to clean the libs directory and start over. This can be done by executing git clean -df && git reset --hard HEAD inside libs/ directory.

If the build fails during libcurl compilation because of missing sed utility, download it from GnuWin and place it into your system path or copy it into MSVC/VC/bin. It also comes with Git and can be placed into your system path automatically if you select that option during Git installation.

In order to compile the jpeg library properly there is a need for a file named 'win32.mak'. Unfortunately this file isn't shipped with Windows 8.0 and 8.1 SDK versions. Solution: Get the Windows SDK 7 and copy 'win32.mak' to libs/jpeturbo/.

Mac OS X

  • option A: command line

TBD

  • option B: easybuild

In Terminal, run:

$ ./easybuild.sh
$ cd build && make install

This will put an 'etlegacy' folder into your user folder.

NOTE:

In the legacy mod folder, the cgame_mac and ui_mac files are redundant since they are in the etl_bin.pk3 and will be extracted at runtime, so you can delete those. The client is named etl.app (and can safely be renamed), while the dedicated server is just a command-line binary named "etlded".

LICENSE

See COPYING.txt for the GNU GENERAL PUBLIC LICENSE

ADDITIONAL TERMS: The Wolfenstein: Enemy Territory GPL Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU GPL which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

EXCLUDED CODE: The code described below and contained in the Wolfenstein: Enemy Territory GPL Source Code release is not part of the Program covered by the GPL and is expressly excluded from its terms. You are solely responsible for obtaining from the copyright holder a license for such code and complying with the applicable license terms.

IO on .zip files using portions of zlib

lines file(s) 4301 src/qcommon/unzip.c Copyright (C) 1998 Gilles Vollant zlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

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lines file(s) 289 src/qcommon/md4.c Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved.

License to copy and use this software is granted provided that it is identified as the <93>RSA Data Security, Inc. MD4 Message-Digest Algorithm<94> in all mater ial mentioning or referencing this software or this function. License is also granted to make and use derivative works provided that such work s are identified as <93>derived from the RSA Data Security, Inc. MD4 Message-Dig est Algorithm<94> in all material mentioning or referencing the derived work. RSA Data Security, Inc. makes no representations concerning either the merchanta bility of this software or the suitability of this software for any particular p urpose. It is provided <93>as is<94> without express or implied warranty of any kind.

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ET: Legacy is based on the source code of the Wolfenstein: Enemy Territory which was released under the GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible.

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