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main.cpp
398 lines (362 loc) · 9.48 KB
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main.cpp
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#include <assert.h>
#include <stdio.h>
#include <stddef.h>
#include <inttypes.h>
#include <unistd.h>
#include <pthread.h>
#define N_BITFIELD uint32_t
#define N_BITFIELD2 uint64_t
#define N_INDEX size_t
#define FFS_BITFIELD(x) __builtin_ffs(x)
#if R_COUNTER
int counter[7];
inline void update_counter(size_t i) {counter[i]++;}
inline void print_counter(void) {
for (int i = 0; i < 7; i++) {
printf("Number of configurations stopped by optimisation %i: %i\n"
, i, counter[i]);
}
}
#else
inline void update_counter(size_t i) {}
inline void print_counter(void) {}
#endif
#if R_OPTIM1
#define OPTIM1_CHECK(c, i, j) (c->cardinal_x[i] > c->cardinal_x[i+1])
#define OPTIM1(c, i, j) do { \
if (OPTIM1_CHECK(c, i, j)) { \
update_counter(1); \
return; \
} \
} while (0)
#else
#define OPTIM1_CHECK(c, i, j) false
#define OPTIM1(c, i, j) do {} while (0)
#endif
#if R_OPTIM6
#define OPTIM6_CHECK(c, i, j) (c->cardinal_x[i] == c->cardinal_x[i+1] \
&& c->proj_y_x[i] > c->proj_y_x[i+1])
#define OPTIM6(c, i, j) do { \
if (OPTIM6_CHECK(c, i, j)) { \
update_counter(6); \
return; \
} \
} while (0)
#else
#define OPTIM6_CHECK(c, i, j) false
#define OPTIM6(c, i, j) do {} while (0)
#endif
#if R_OPTIM2
#define OPTIM2_CHECK(c, i, j) (c->proj_x_y[j] > c->proj_x_y[j+1])
#define OPTIM2(c, i, j) do { \
/* Keep co-slices sorted */ \
if (OPTIM2_CHECK(c, i, j)) { \
update_counter(2); \
return; \
} \
} while (0)
#else
#define OPTIM2_CHECK(c, i, j) false
#define OPTIM2(c, i, j) do {} while(0)
#endif
#if R_OPTIM4
#define OPTIM4() do { \
/* Do we have a chance at beating the record ? */ \
int max_available_slots = c->cardinal_x[i+1]*i + j; \
if (c->card + max_available_slots <= c->best_card) { \
update_counter(4); \
return; \
} \
} while (0)
#define OPTIM4_INITIAL_LINE() do { \
/* Do we have a chance at beating the record ? */ \
if (N*(c->card + j) <= c->best_card) { \
update_counter(4); \
return; \
} \
} while(0)
#else
#define OPTIM4() do {} while(0)
#define OPTIM4_INITIAL_LINE() do {} while(0)
#endif
typedef struct Config final {
// the index corresponds to x, the bitfield to a 'pillar' (z)
N_BITFIELD forbidden_x[N][2];
N_BITFIELD forbidden_y[N][2];
N_BITFIELD forbidden_z[N][2];
N_BITFIELD proj_z_x[N];
N_BITFIELD proj_z_y[N];
N_BITFIELD proj_y_z[N];
N_BITFIELD proj_y_x[N];
N_BITFIELD proj_x_y[N+1];
N_BITFIELD proj_x_z[N];
char heights[N][N];
char best_heights[N][N];
N_INDEX cardinal_x[N];
N_INDEX max_z;
N_INDEX card;
N_INDEX best_card;
void print_config();
void update_best();
} Config;
inline void __attribute__((always_inline))
recurse_initial_line(Config *, N_INDEX, N_INDEX);
inline void __attribute__((always_inline)) recurse(Config *, N_INDEX, N_INDEX);
/* Template black magic, I don't know who designed the C++ templates but
* they are insane */
template<bool on_initial_line, bool on_initial_column>
struct Worker final {
static void backtrack(Config * c, N_INDEX, N_INDEX);
};
template<bool on_initial_line, bool on_initial_column, bool empty_slot>
struct Worker_next final {
static void backtrack_next(Config * c, N_INDEX, N_INDEX);
};
template<bool on_initial_column>
struct Worker_next<true, on_initial_column, true> final {
static void backtrack_next(Config * c, N_INDEX i, N_INDEX j) {
OPTIM4_INITIAL_LINE();
recurse_initial_line(c, i, j);
}
};
template<bool on_initial_column>
struct Worker_next<true, on_initial_column, false> final {
static void backtrack_next(Config * c, N_INDEX i, N_INDEX j) {
recurse_initial_line(c, i, j);
}
};
template<> struct Worker_next<false, true, true> final {
static void backtrack_next(Config * c, N_INDEX i, N_INDEX j) {
Worker<false, false>::backtrack(c, i, j-1);
}
};
template<> struct Worker_next<false, true, false> final {
static void backtrack_next(Config * c, N_INDEX i, N_INDEX j) {
Worker<false, false>::backtrack(c, i, j-1);
}
};
template<> struct Worker_next<false, false, true> final {
static void backtrack_next(Config * c, N_INDEX i, N_INDEX j) {
OPTIM4();
recurse(c, i, j);
}
};
template<> struct Worker_next<false, false, false> final {
static void backtrack_next(Config * c, N_INDEX i, N_INDEX j) {
OPTIM1(c, i, j);
OPTIM6(c, i, j);
OPTIM2(c, i, j);
recurse(c, i, j);
}
};
inline void __attribute__((always_inline))
recurse_initial_line(Config * c, N_INDEX i, N_INDEX j) {
/* Should we change slice ? */
if (j == 0) {
Worker<false, true>::backtrack(c, i-1, N-1);
} else {
Worker<true, false>::backtrack(c, i, j-1);
}
}
inline void __attribute__((always_inline))
recurse(Config * c, N_INDEX i, N_INDEX j) {
/* Should we change slice ? */
if (j == 0) {
#if R_OPTIM5
if (c->cardinal_x[i]+1 < c->cardinal_x[N-1]) {
update_counter(5);
return;
}
#endif
#if R_MAX
if ((c->cardinal_x[N-1]-1)*i + c->card > R_MAX) {
return;
}
#endif
/* Are we at the end ? */
if (i == 0) {
if (c->card > c->best_card) {
c->update_best();
}
update_counter(0);
return;
}
Worker<false, true>::backtrack(c, i-1, N-1);
} else {
Worker<false, false>::backtrack(c, i, j-1);
}
}
template<bool on_initial_line, bool on_initial_column>
void Worker<on_initial_line, on_initial_column>::backtrack(Config * c,
N_INDEX i, N_INDEX j) {
assert(i < N);
assert(j < N);
N_INDEX k, k_1 = 0, offset_k, max_k;
N_BITFIELD mask_z, allowed_z, forbidden_z_mix;
N_BITFIELD old_fzx, old_fzy, old_fyx, old_fyz, old_fxy, old_fxz;
N_BITFIELD mask_x = 1 << i;
N_BITFIELD mask_y = 1 << j;
if ((c->forbidden_x[i][0] & mask_y)
|| (c->forbidden_y[j][0] & mask_x))
goto skip_slot_forbidden;
c->proj_x_y[j] |= mask_x;
if(OPTIM2_CHECK(c, i, j))
goto skip_slot_optim2;
c->cardinal_x[i]++;
if(OPTIM1_CHECK(c, i, j)) {
c->cardinal_x[i]--;
c->proj_x_y[j] ^= mask_x;
j = 0; // skips ahead to the end of the line
goto skip_slot_forbidden;
}
c->proj_y_x[i] |= mask_y;
// Save to restore later
old_fyx = c->forbidden_x[i][0]; // TODO: save only once per slice
old_fzx = c->forbidden_x[i][1];
old_fxy = c->forbidden_y[j][0];
old_fzy = c->forbidden_y[j][1];
assert(i < N);
assert(j < N);
c->card++;
#if R_OPTIM3
/* Optimisation: only use heights in order */
// TODO: directly store a max_mask instead ?
max_k = c->max_z;
#else
max_k = N;
#endif
forbidden_z_mix = c->forbidden_x[i][1] | c->forbidden_y[j][1];
allowed_z = (~forbidden_z_mix) & ((1 << max_k) - 1); // TODO: optimize
while ((offset_k = FFS_BITFIELD(allowed_z))) {
k_1 += offset_k;
allowed_z = allowed_z >> offset_k;
k = k_1 - 1;
if ((mask_x & c->forbidden_z[k][0])
|| (mask_y & c->forbidden_z[k][1]))
continue;
mask_z = 1 << k;
// Save to restore later
old_fyz = c->forbidden_z[k][1];
old_fxz = c->forbidden_z[k][0];
// Add the rook
c->heights[i][j] = k_1; // because 0 is no rook
c->proj_z_x[i] |= mask_z;
c->proj_z_y[j] |= mask_z;
c->proj_y_z[k] |= mask_y;
c->proj_x_z[k] |= mask_x;
c->forbidden_x[i][0] = old_fyx | c->proj_y_z[k];
c->forbidden_x[i][1] = old_fzx | c->proj_z_y[j];
c->forbidden_y[j][0] = old_fxy | c->proj_x_z[k];
c->forbidden_y[j][1] = old_fzy | c->proj_z_x[i];
c->forbidden_z[k][0] = old_fxz | c->proj_x_y[j];
c->forbidden_z[k][1] = old_fyz | c->proj_y_x[i];
#if R_OPTIM3
if (c->max_z < N && k_1 == c->max_z) {
c->max_z++;
// Recursive call to backtrack
Worker_next<on_initial_line, on_initial_column, false
>::backtrack_next(c, i, j);
c->max_z--;
// TODO: we know this is the last iteration of the loop
} else
#endif
Worker_next<on_initial_line, on_initial_column, false
>::backtrack_next(c, i, j);
// Restore old values
c->forbidden_x[i][0] = old_fyx;
c->forbidden_x[i][1] = old_fzx;
c->forbidden_y[j][0] = old_fxy;
c->forbidden_y[j][1] = old_fzy;
c->forbidden_z[k][0] = old_fxz;
c->forbidden_z[k][1] = old_fyz;
c->proj_z_x[i] ^= mask_z;
c->proj_z_y[j] ^= mask_z;
c->proj_y_z[k] ^= mask_y;
c->proj_x_z[k] ^= mask_x;
}
// Finally try leaving the pillar empty
c->heights[i][j] = 0;
c->card--;
c->proj_y_x[i] ^= mask_y;
c->cardinal_x[i]--;
skip_slot_optim2:
c->proj_x_y[j] ^= mask_x;
skip_slot_forbidden:
Worker_next<on_initial_line, on_initial_column, true
>::backtrack_next(c, i, j);
}
void print_rook(uint8_t h) {
if (h == 0)
printf("* ");
else if (h < 10)
printf("%i ", h);
else
printf("%c ", 'A' + h - 10);
}
void Config::print_config() {
for (N_INDEX i = 0; i < N; i++) {
for (N_INDEX j = 0; j < N; j++) {
print_rook(heights[i][j]);
}
printf("\n");
}
printf("result: %zu | %zu\n\n", card, best_card);
}
void Config::update_best() {
for (N_INDEX i = 0; i < N; i++) {
for (N_INDEX j = 0; j < N; j++)
best_heights[i][j] =
heights[i][j];
}
best_card = card;
#if ROOKS_PRINT
printf("----- BEST ! ----- %zu\n", card);
print_config();
#endif
}
void * monitor(void *c) {
for(;;) {
sleep(1);
((struct Config *) c)->print_config();
}
}
int main(int argc, char* argv[])
{
#if ROOKS_MONITOR
pthread_t t;
#endif
struct Config c;
/* Initialisation */
for (N_INDEX i = 0; i < N; i++) {
for (N_INDEX j = 0; j < N; j++) {
c.heights[i][j] = 0;
c.best_heights[i][j] = 0;
}
for (size_t j = 0; j < 2; j++) {
c.forbidden_x[i][j] = 0;
c.forbidden_y[i][j] = 0;
c.forbidden_z[i][j] = 0;
}
c.proj_z_x[i] = 0;
c.proj_z_y[i] = 0;
c.proj_y_z[i] = 0;
c.proj_y_x[i] = 0;
c.proj_x_y[i] = 0;
c.proj_x_z[i] = 0;
c.cardinal_x[i] = 0;
}
c.proj_x_y[N] = (N_BITFIELD) (-1);
c.card = 0;
#ifndef R_MIN
c.best_card = 0;
#else
c.best_card = R_MIN - 1;
#endif
c.max_z = 1;
#if ROOKS_MONITOR
pthread_create(&t, NULL, monitor, &c);
#endif
Worker<true, true>::backtrack(&c, N-1, N-1);
print_counter();
return 0;
}