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Shtille Engine

C++ 3D framework

The aim of this project is to create lightweight application that could be easily adopted for any desktop or mobile platform. The library provides OpenGL renderer. In plans to add OpenGL ES renderer and Direct X renderer.

Requirements

To build project using this framework you will need the one of following instruments:

  • Windows (requires Windows XP or newer)
  • Visual Studio (requires Visual Studio 2015 or newer)
  • MinGW (don't know actually the version required, 3.80 or newer would be fine)
  • Mac OS X (requires OS X Yosemite 10.10 or newer)
  • Xcode

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My 3D graphics framework. In process....

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