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Pikmin fangame engine

An engine that allows users to create their Pikmin fangames easily.

This is still under construction, so expect weird things to happen.
You can find more info here: http://www.pikminfanon.com/Topic:Pikmin_Engine_by_Espyo or by contacting me via IRC, on DarkMyst's #pikipedia

Default controls:
    Quit:                      Esc
    Move:                      WASD
    Move cursor:               Mouse
    Whistle:                   Right mouse button
    Punch/Pluck/Throw:         Left mouse button
    
    Move group towards cursor: Space
    Switch captain:            Tab
    Dismiss:                   Left Ctrl
    Switch zoom level:         C

    Zoom in:                   Mouse wheel up
    Zoom out:                  Mouse wheel down
    Switch held Pikmin type:   Right mouse button
    Use top spray:             R
    Use bottom spray:          F
    Lie down:                  Z
    
    Toggle framerate:              F1
    Toggle joystick axis detector: F2
    Testing stuff (beware!):       T
    
Misc. questions and answers:
    Why is Louie so fast? Because having to walk to a certain point every time I'm testing something wastes a lot of time. So I made Louie fast to get there faster.
    Why is the Bulborb so cheap? Because I haven't balanced it yet.
    Why are some animations and physics so broken? Because their code is still under construction.
    Why can't I see the game window? Because windows sometimes break under Windows. Open Options.txt, go to the line with "window_x=2147483647", and change it to "window_x = 10". Do the same for the "window_y" line.

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An engine that makes creating Pikmin fangames easy.

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  • C++ 98.3%
  • C 1.6%
  • Makefile 0.1%