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main.c
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main.c
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// C standard library
#include <stdio.h>
#include <stdlib.h>
//SDL library
#include <SDL/SDL.h>
#include <SDL_image.h>
#include <SDL_ttf.h>
#include <string.h>
//projetc files
#include "pikatux.h"
#include "files.h"
//stage gestion
enum
{
TITLE,
NAME_INPUT,
RUN,
SCORE
};
typedef SDL_Color TTF_font_color;
int main()
{
puts("KPSpamRunner");
SDL_Event event; //event catcher
SDL_Rect root;//root pixel coord
root.x = 0;
root.y = 0;
const int windowSizeX=1024;
const int windowSizeY=768;
SDL_Init(SDL_INIT_VIDEO); //initialize SDL with video module
TTF_Init(); //initialize the true type font library
TTF_Font *font = NULL;
font = TTF_OpenFont("./bolonium.ttf", 70);
TTF_font_color blackFont = {0, 0, 0};
if (font == NULL)
{
puts("Font not found");
return -1;
}
//create a 32bit color window with bouble buffering and put it into the graphic card memory
SDL_Surface *screen = SDL_SetVideoMode(
windowSizeX, windowSizeY, 32, SDL_HWSURFACE| SDL_DOUBLEBUF);
SDL_WM_SetCaption("KPSpamRunner", NULL); //set the window title
//background
SDL_FillRect(screen, NULL,SDL_MapRGB(screen->format, 0, 128, 255));
SDL_Surface *background = IMG_Load("./Background.png");
SDL_BlitSurface(background, NULL, screen, &root);
//refresh window
SDL_Flip(screen);
//GAME object
Pikatux player; //create the player. he's a Pikatux ! =D
int score = 0;
SDL_Surface *pressEnter = TTF_RenderUTF8_Blended(font, "Appuyez sur Entrée !",blackFont);
SDL_Surface* walkCycle[5]; //5 step of annimation
//load it from files
walkCycle[0] = IMG_Load("./walk-0.png");
walkCycle[1] = IMG_Load("./walk-1.png");
walkCycle[2] = IMG_Load("./walk-2.png");
walkCycle[3] = IMG_Load("./walk-3.png");
walkCycle[4] = IMG_Load("./walk-4.png");
initPikatux_sprite(&player,walkCycle);
initPikatux_Pos(&player);
char name[128];
SDL_Surface *dispName = NULL;
SDL_Surface *dispTime = NULL;
SDL_Surface *dispScore = NULL;
char dispScoreString[40];
char dispTimeString[12];
/////////////////////// GAME RUNNING
int run = 1;
int stage = TITLE; //will start on the title screen
SDL_Rect blitCursor;
char input[2];
input[1] = '\0';
int curTime = SDL_GetTicks();
int oldTime = curTime;
int startTime = 0;
int oldPressTime = 0;
int pikatuxRunning = 0;
while(run) //render loop
{
//GRAPHIC RENDERING
oldTime = curTime;
curTime = SDL_GetTicks();
SDL_FillRect(screen, NULL,SDL_MapRGB(screen->format, 0, 128, 255));
SDL_BlitSurface(background, NULL, screen, &root);
printf("curTime = %d\n", curTime);
switch(stage)
{
default:
case TITLE:
blitCursor.x=768/2 -150;
blitCursor.y=1024/2 + 20;
SDL_BlitSurface(pressEnter, NULL, screen, &blitCursor);
break;
case SCORE:
pikatuxRunning = 0;
printf("SCORE = %d\n", score);
sprintf(dispScoreString,"SCORE : %d",score);
dispScore = TTF_RenderUTF8_Blended(font,dispScoreString,blackFont);
blitCursor.y = 1074/2 + 20;
blitCursor.x = 768/2 -30;
SDL_BlitSurface(dispScore,NULL,screen,&blitCursor);
break;
case RUN:
SDL_BlitSurface(player.sprite[player.step], NULL, screen, &player.coord);
if (pikatuxRunning == 0)
{
startTime = SDL_GetTicks();
pikatuxRunning = 1;
}
if (curTime - startTime >= 30000)
{
pikatuxRunning = 0;
stage = SCORE;
}
sprintf(dispTimeString,"Time : %d", 30 - (curTime - startTime)/1000);
blitCursor.x = root.x + 10;
blitCursor.y = root.x + 10;
dispTime = TTF_RenderUTF8_Blended(font,dispTimeString,blackFont);
SDL_BlitSurface(dispTime,NULL,screen,&blitCursor);
break;
case NAME_INPUT:
dispName = TTF_RenderText_Blended(font, name, blackFont);
SDL_BlitSurface(dispName, NULL ,screen, &root);
break;
}
//EVENT Processing
SDL_WaitEvent(&event); //do NOT pause the program
switch (event.type)
{
case SDL_QUIT:
run = 0;
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
run = 0;
break;
case SDLK_RETURN:
if (stage == TITLE)
//stage = NAME_INPUT;
stage = RUN;
if(stage == SCORE)
{
score = 0;
stage = TITLE;
}
break;
case SDLK_SPACE:
if(pikatuxRunning)
{
puts("space down");
score ++;
pikatux_step(&player);
pikatux_showSpeed(&player,SDL_GetTicks()-oldPressTime);
oldPressTime=SDL_GetTicks();
}
break;
}
if (stage == NAME_INPUT) //type text with the keyboard
{
if(SDL_KEYDOWN)
{
if (event.key.keysym.sym >= 97 || event.key.keysym.sym <= 122)
{
if(strlen(input) < 126)
{
input[0] = (char) event.key.keysym.sym;
strcat(name,input);
}
}
if (event.key.keysym.sym == SDLK_BACKSPACE)
if(strlen(name) >= 1)
name[strlen(name) - 1] = '\0';
}
}
break;
}
SDL_Flip(screen);
}
TTF_Quit();
SDL_Quit();
return 0;
}