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Cheetah Texture Packer

Just best texture packer:)

If you know Russian - welcome: http://www.gamedev.ru/projects/forum/?id=161714

Watch me if you want to see changes:)

This program uses UBFG's algorithm: https://github.com/scriptum/UBFG

Format of .atlas file (same as UBFG's .fnt):

textures: atlas_image.png --image name with packed textures
Name     X pos  Y pos   Width  Height   Xoffset  Yoffset  Orig W  Orig H   Rot
img1     0      0       0      0        3        14       3       14
img2     90     36      5      7        1        4        7       14       r
dir/img  0      41      5      9        1        2        7       14

Here:

  • Name - name of packed image with full path
  • X pos - x position of image on texture
  • Y pos - y position of image on texture
  • Width - width of image on texture (images are cropped and Width and Orig Width aren't equal)
  • Height - height of image on texture
  • Xoffset - distance on the x-axis, on which image must be shifted
  • Yoffset - distance on the y-axis, on which image must be shifted
  • Orig W - original width of image
  • Orig H - original height of image
  • Rotation - if "r" - image rotated

Help image

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High efficient and fast Texture Packer

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