github.com/CheeseKeg/sdlfun
A series of small programs for learning how to use SDL with OpenGL for graphical rendering. WARNING: These are not well-documented, extremely messy, and chopped together hastily; in fact, they're not even organized well. Many of the same programs in this repository can be made by following tutorials by thecplusplusguy: https://www.youtube.com/user/thecplusplusguy/videos?view=1
These programs are free software: you can redistribute them and/or modify them under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
These programs are distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with these programs. If not, see http://www.gnu.org/licenses/.
- Clone the repository (run "git clone git://github.com/CheeseKeg/sdlfun.git" without quotes)
- Execute make in the repository's directory (run "make all" without quotes) -- a list of commands can be
- The resulting test binaries should be located in the "bin/" directory; you can execute them by navigating to "bin/" and running "./[BIN NAME]" (without quotes) -- for example: ./bin/opengl-skybox