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sdlfun; simple SDL+OpenGL programs

github.com/CheeseKeg/sdlfun

Purpose

A series of small programs for learning how to use SDL with OpenGL for graphical rendering. WARNING: These are not well-documented, extremely messy, and chopped together hastily; in fact, they're not even organized well. Many of the same programs in this repository can be made by following tutorials by thecplusplusguy: https://www.youtube.com/user/thecplusplusguy/videos?view=1

License

These programs are free software: you can redistribute them and/or modify them under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

These programs are distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with these programs. If not, see http://www.gnu.org/licenses/.

Building with GNU Make (g++) on GNU/Linux

  1. Clone the repository (run "git clone git://github.com/CheeseKeg/sdlfun.git" without quotes)
  2. Execute make in the repository's directory (run "make all" without quotes) -- a list of commands can be
  3. The resulting test binaries should be located in the "bin/" directory; you can execute them by navigating to "bin/" and running "./[BIN NAME]" (without quotes) -- for example: ./bin/opengl-skybox

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