</header>
<div>
<h2> Description</h2>
<p>This is a really old directX program that comes under the GPL for use of
libnoise and a bit of math from celestia. The program effectively genererates
the noise planet example on cpu then copies opens the images, copies them
to a hardware texture using a lockable texture object then hopefully copies them
into the D3D_USAGE_DYNAMIC data pool for faster rendering. I think I wrote this in 2008.
Also the shader is from Realtime Shaders by Wolfgang Engel.
</p>
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<h2> Building</h2>
<p>This should build cleanly with microsoft visual studio, the program will through an exception
if run from visual studio using ctrl+f5 however if you navigate to the root directory there should
be an executable that can be run by double clicking. The mouse navigates, and the w key will show
the wireframe of the sphere mesh tessellated / expanded from a cube.
</p>
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