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    <h2> Description</h2>
<p>This is a really old directX program that comes under the GPL for use of
    libnoise and a bit of math from celestia. The program effectively genererates
    the noise planet example on cpu then copies opens the images, copies them
    to a hardware texture using a lockable texture object then hopefully copies them
    into the D3D_USAGE_DYNAMIC data pool for faster rendering. I think I wrote this in 2008.
    Also the shader is from Realtime Shaders by Wolfgang Engel.
    </p>
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    <div>
    <h2> Building</h2>
<p>This should build cleanly with microsoft visual studio, the program will through an exception 
    if run from visual studio using ctrl+f5 however if you navigate to the root directory there should
    be an executable that can be run by double clicking. The mouse navigates, and the w key will show
    the wireframe of the sphere mesh tessellated / expanded from a cube.
    </p>
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Direct3D 9 program from 2008 or so

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