/
smaugProcessSample.c
891 lines (813 loc) · 30.4 KB
/
smaugProcessSample.c
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#include <errno.h>
#include <sys/wait.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <curses.h>
#include <time.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/ipc.h>
#include <sys/sem.h>
#include <sys/shm.h>
#include <sys/time.h>
#include <sys/resource.h>
/* Define semaphores to be placed in a single semaphore set */
/* Numbers indicate index in semaphore set for named semaphore */
#define SEM_COWSINGROUP 0
#define SEM_PCOWSINGROUP 1
#define SEM_SHEEPINGROUP 2
#define SEM_PSHEEPINGROUP 3
#define SEM_THIEVESWAITING 4
#define SEM_HUNTERSWAITING 5
#define SEM_COWSWAITING 6
#define SEM_SHEEPWAITING 7
#define SEM_PTHIEVESFOUGHT 8
#define SEM_THIEVESFOUGHT 9
#define SEM_THIEVESLEFT 10
#define SEM_PHUNTERSFOUGHT 11
#define SEM_HUNTERSFOUGHT 12
#define SEM_HUNTERSLEFT 13
#define SEM_PCOWSEATEN 14
#define SEM_COWSEATEN 15
#define SEM_COWSDEAD 16
#define SEM_PSHEEPEATEN 17
#define SEM_SHEEPEATEN 18
#define SEM_SHEEPDEAD 19
#define SEM_PTERMINATE 20
#define SEM_DRAGONEATING 21
#define SEM_DRAGONFIGHTING 22
#define SEM_DRAGONSLEEPING 23
#define SEM_DRAGONTREASURE 24
#define SEM_PMEALWAITINGFLAG 25
/* System constants used to control simulation termination */
#define MAX_SHEEP_EATEN 36
#define MAX_COWS_EATEN 12
#define MAX_HUNTERS_DEFEATED 48
#define MAX_THIEVES_DEFEATED 36
#define MAX_TREASURE_IN_HOARD 1000
#define INITIAL_TREASURE_IN_HOARD 500
/* System constants to specify size of groups of cows*/
#define COWS_IN_GROUP 1
#define SHEEP_IN_GROUP 3
/* CREATING YOUR SEMAPHORES */
int semID;
union semun seminfo;
//{
// int val;
// struct semid_ds *buf;
// ushort *array;
//} seminfo;
struct timeval startTime;
/* Pointers and ids for shared memory segments */
int *terminateFlagp = NULL;
int *cowCounterp = NULL;
int *cowsEatenCounterp = NULL;
int *sheepCounterp = NULL;
int *sheepEatenCounterp = NULL;
int *thiefCounterp = NULL;
int *thievesFoughtCounterp = NULL;
int *hunterCounterp = NULL;
int *hunterFoughtCounterp = NULL;
int *mealWaitingFlagp = NULL;
int *thiefWaitingFlagp = NULL;
int *hunterWaitingFlagp = NULL;
int terminateFlag = 0;
int cowCounter = 0;
int cowsEatenCounter = 0;
int sheepCounter = 0;
int sheepEatenCounter = 0;
int thiefCounter = 0;
int thievesFoughtCounter = 0;
int hunterCounter = 0;
int huntersFoughtCounter = 0;
int mealWaitingFlag = 0;
int thiefWaitingFlag = 0;
int hunterWaitingFlag = 0;
/* Group IDs for managing/removing processes */
int smaugProcessID = -1;
int cowProcessGID = -1;
int sheepProcessGID = -1;
int thiefProcessGID = -1;
int hunterProcessGID = -1;
int parentProcessGID = -1;
/* Define the semaphore operations for each semaphore */
/* Arguments of each definition are: */
/* Name of semaphore on which the operation is done */
/* Increment (amount added to the semaphore when operation executes*/
/* Flag values (block when semaphore <0, enable undo ...)*/
/*Number in group semaphores*/
struct sembuf WaitCowsInGroup = {SEM_COWSINGROUP, -1, 0};
struct sembuf SignalCowsInGroup = {SEM_COWSINGROUP, 1, 0};
struct sembuf WaitSheepInGroup = {SEM_SHEEPINGROUP, -1, 0};
struct sembuf SignalSheepInGroup = {SEM_SHEEPINGROUP, 1, 0};
/*Number in group mutexes*/
struct sembuf WaitProtectCowsInGroup = {SEM_PCOWSINGROUP, -1, 0};
struct sembuf WaitProtectSheepInGroup = {SEM_PSHEEPINGROUP, -1, 0};
struct sembuf WaitProtectMealWaitingFlag = {SEM_PMEALWAITINGFLAG, -1, 0};
struct sembuf SignalProtectCowsInGroup = {SEM_PCOWSINGROUP, 1, 0};
struct sembuf SignalProtectSheepInGroup = {SEM_PSHEEPINGROUP, 1, 0};
struct sembuf SignalProtectMealWaitingFlag = {SEM_PMEALWAITINGFLAG, 1, 0};
/*Number waiting sempahores*/
struct sembuf WaitCowsWaiting = {SEM_COWSWAITING, -1, 0};
struct sembuf SignalCowsWaiting = {SEM_COWSWAITING, 1, 0};
struct sembuf WaitSheepWaiting = {SEM_SHEEPWAITING, -1, 0};
struct sembuf SignalSheepWaiting = {SEM_SHEEPWAITING, 1, 0};
struct sembuf WaitThievesWaiting = {SEM_THIEVESWAITING, -1, 0};
struct sembuf SignalThievesWaiting = {SEM_THIEVESWAITING, 1, 0};
struct sembuf WaitHuntersWaiting = {SEM_HUNTERSWAITING, -1, 0};
struct sembuf SignalHuntersWaiting = {SEM_HUNTERSWAITING, 1, 0};
/*Number eaten or fought semaphores*/
struct sembuf WaitCowsEaten = {SEM_COWSEATEN, -1, 0};
struct sembuf SignalCowsEaten = {SEM_COWSEATEN, 1, 0};
struct sembuf WaitSheepEaten = {SEM_SHEEPEATEN, -1, 0};
struct sembuf SignalSheepEaten = {SEM_SHEEPEATEN, 1, 0};
struct sembuf WaitThievesFought = {SEM_THIEVESFOUGHT, -1, 0};
struct sembuf SignalThievesFought = {SEM_THIEVESFOUGHT, 1, 0};
struct sembuf WaitHuntersFought = {SEM_HUNTERSFOUGHT, -1, 0};
struct sembuf SignalHuntersFought = {SEM_HUNTERSFOUGHT, 1, 0};
/*Number eaten or fought mutexes*/
struct sembuf WaitProtectCowsEaten = {SEM_PCOWSEATEN, -1, 0};
struct sembuf SignalProtectCowsEaten = {SEM_PCOWSEATEN, 1, 0};
struct sembuf WaitProtectSheepEaten = {SEM_PSHEEPEATEN, -1, 0};
struct sembuf SignalProtectSheepEaten = {SEM_PSHEEPEATEN, 1, 0};
struct sembuf WaitProtectThievesFought = {SEM_PTHIEVESFOUGHT, -1, 0};
struct sembuf SignalProtectThievesFought = {SEM_PTHIEVESFOUGHT, 1, 0};
struct sembuf WaitProtectHuntersFought = {SEM_PHUNTERSFOUGHT, -1, 0};
struct sembuf SignalProtectHuntersFought = {SEM_PHUNTERSFOUGHT, 1, 0};
/*Number Dead semaphores*/
struct sembuf WaitCowsDead = {SEM_COWSDEAD, -1, 0};
struct sembuf SignalCowsDead = {SEM_COWSDEAD, 1, 0};
struct sembuf WaitSheepDead = {SEM_SHEEPDEAD, -1, 0};
struct sembuf SignalSheepDead = {SEM_SHEEPDEAD, 1, 0};
/*Dragon Semaphores*/
struct sembuf WaitDragonEating = {SEM_DRAGONEATING, -1, 0};
struct sembuf SignalDragonEating = {SEM_DRAGONEATING, 1, 0};
struct sembuf WaitDragonFighting = {SEM_DRAGONFIGHTING, -1, 0};
struct sembuf SignalDragonFighting = {SEM_DRAGONFIGHTING, 1, 0};
struct sembuf WaitDragonSleeping = {SEM_DRAGONSLEEPING, -1, 0};
struct sembuf SignalDragonSleeping = {SEM_DRAGONSLEEPING, 1, 0};
/*Termination Mutex*/
struct sembuf WaitProtectTerminate = {SEM_PTERMINATE, -1, 0};
struct sembuf SignalProtectTerminate = {SEM_PTERMINATE, 1, 0};
double timeChange(struct timeval starttime);
void initialize();
void smaug();
void cow(int startTimeN);
void sheep(int startTimeN);
void thief(int startTimeN);
void hunter(int startTimeN);
void terminateSimulation();
void releaseSemandMem();
void semopChecked(int semaphoreID, struct sembuf *operation, unsigned something);
void semctlChecked(int semaphoreID, int semNum, int flag, union semun seminfo);
int main() {
// int k;
// int temp;
/* variables to hold process ID numbers */
int parentPID = 0;
int cowPID = 0;
int sheepPID = 0;
int smaugPID = 0;
/* local counters, keep track of total number */
/* of processes of each type created */
int cowsCreated = 0;
int sheepCreated = 0;
/* Variables to control the time between the arrivals */
/* of successive beasts*/
// double minwait = 0;
int newSeed = 0;
int sleepingTime = 0;
int maxCowIntervalUsec = 0;
int maxSheepIntervalUsec = 0;
int nextInterval = 0.0;
int status;
int w = 0;
double maxCowInterval = 0.0;
double totalCowInterval = 0.0;
double maxSheepInterval = 0.0;
double totalSheepInterval = 0.0;
double elapsedTime;
// double hold;
parentPID = getpid();
setpgid(parentPID, parentPID);
parentProcessGID = getpgid(0);
printf("CRCRCRCRCRCRCRCRCRCRCRCR main process group %d %d\n", parentPID, parentProcessGID);
/* initialize semaphores and allocate shared memory */
initialize();
/* inialize each variable in shared memory */
*cowCounterp = 0;
*cowsEatenCounterp = 0;
*sheepCounterp = 0;
*sheepEatenCounterp = 0;
*mealWaitingFlagp = 0;
printf("Please enter a random seed to start the simulation\n");
scanf("%d", &newSeed);
srand(newSeed);
printf("Please enter the maximum interval length for cow (ms)\n");
scanf("%lf", &maxCowInterval);
printf("max Cow interval time %f \n", maxCowInterval);
maxCowIntervalUsec = (int)maxCowInterval * 1000;
printf("Please enter the maximum interval length for sheep (ms)\n");
scanf("%lf", &maxSheepInterval);
printf("max Sheep interval time %f \n", maxSheepInterval);
maxSheepIntervalUsec = (int)maxSheepInterval * 1000;
gettimeofday(&startTime, NULL);
if ((smaugPID = fork()) == 0) {
printf("CRCRCRCRCRCRCRCRCRCRCRCR Smaug is born\n");
smaug();
printf("CRCRCRCRCRCRCRCRCRCRCRCR Smaug dies\n");
exit(0);
} else {
if (smaugProcessID == -1) {
smaugProcessID = smaugPID;
}
setpgid(smaugPID, smaugProcessID);
printf("CRCRCRCRCRCRCRCRCRCRCRCR Smaug PID %8d PGID %8d\n", smaugPID,
smaugProcessID);
}
printf("CRCRCRCRCRCRCRCRCRCRCRCR Smaug PID create cow %8d \n", smaugPID);
usleep(10);
while (TRUE) {
semopChecked(semID, &WaitProtectTerminate, 1);
if (*terminateFlagp != 0) {
semopChecked(semID, &SignalProtectTerminate, 1);
break;
}
semopChecked(semID, &SignalProtectTerminate, 1);
/* Create a cow process if needed */
/* The condition used to determine if a process is needed is */
/* if the last cow created will be enchanted */
elapsedTime = timeChange(startTime);
if (totalCowInterval - elapsedTime < totalCowInterval) {
nextInterval = (int)((double)rand() / RAND_MAX * maxCowIntervalUsec);
totalCowInterval += nextInterval / 1000.0;
sleepingTime = (int)((double)rand() / RAND_MAX * maxCowIntervalUsec);
if ((cowPID = fork()) == 0) {
/* Child becomes a beast */
elapsedTime = timeChange(startTime);
cow(sleepingTime);
/* Child (beast) quits after being consumed */
exit(0);
} else if (cowPID > 0) {
cowsCreated++;
if (cowProcessGID == -1) {
cowProcessGID = cowPID;
printf("CRCRCRCRCR %8d CRCRCRCRCR cow PGID %8d \n", cowPID,
cowProcessGID);
}
setpgid(cowPID, cowProcessGID);
printf("CRCRCRCRCRCRCRCRCRCRCRCR NEW COW CREATED %8d \n", cowsCreated);
} else {
printf("CRCRCRCRCRCRCRCRCRCRCRCR cow process not created \n");
continue;
}
}
/* Create a sheep process if needed */
/* The condition used to determine if a process is needed is */
/* if the last sheep created will be enchanted */
elapsedTime = timeChange(startTime);
if (totalSheepInterval - elapsedTime < totalSheepInterval) {
nextInterval = (int)((double)rand() / RAND_MAX * maxSheepIntervalUsec);
totalCowInterval += nextInterval / 1000.0;
sleepingTime = (int)((double)rand() / RAND_MAX * maxSheepIntervalUsec);
if ((sheepPID = fork()) == 0) {
/* Child becomes a beast */
elapsedTime = timeChange(startTime);
sheep(sleepingTime);
/* Child (beast) quits after being consumed */
exit(0);
} else if (sheepPID > 0) {
sheepCreated++;
if (sheepProcessGID == -1) {
sheepProcessGID = sheepPID;
printf("CRCRCRCRCR %8d CRCRCRCRCR sheep PGID %8d \n", sheepPID, sheepProcessGID);
}
setpgid(sheepPID, sheepProcessGID);
printf("CRCRCRCRCRCRCRCRCRCRCRCR NEW SHEEP CREATED %8d \n", sheepCreated);
} else {
printf("CRCRCRCRCRCRCRCRCRCRCRCR sheep process not created \n");
continue;
}
}
/* wait for processes that have exited so we do not accumulate zombie or cows */
while ((w = waitpid(-1, &status, WNOHANG)) > 1) {
if (WIFEXITED(status)) {
if (WEXITSTATUS(status) > 0) {
printf("exited, status=%8d\n", WEXITSTATUS(status));
terminateSimulation();
printf("GOODBYE from main process %8d\n", getpid());
exit(0);
} else {
printf(" REAPED process %8d\n", w);
}
}
}
/* terminateFlagp is set to 1 (from initial value of 0) when any */
/* termination condition is satisfied */
if (*terminateFlagp == 1)
break;
/* sleep for 80% of the cow interval */
/* then try making more processes */
usleep((totalCowInterval * 800));
}
if (*terminateFlagp == 1) {
terminateSimulation();
}
printf("GOODBYE from main process %8d\n", getpid());
exit(0);
}
void smaug() {
int k;
// int temp;
int localpid;
// double elapsedTime;
/* local counters used only for smaug routine */
int cowsEatenTotal = 0;
int sheepEatenTotal = 0;
/* Initialize random number generator*/
/* Random numbers are used to determine the time between successive beasts */
smaugProcessID = getpid();
printf("SMAUGSMAUGSMAUGSMAUGSMAU PID is %d \n", smaugProcessID);
localpid = smaugProcessID;
printf("SMAUGSMAUGSMAUGSMAUGSMAU Smaug has gone to sleep\n");
semopChecked(semID, &WaitDragonSleeping, 1);
printf("SMAUGSMAUGSMAUGSMAUGSMAU Smaug has woken up \n");
while (TRUE) {
semopChecked(semID, &WaitProtectMealWaitingFlag, 1);
while (*mealWaitingFlagp >= 1) {
*mealWaitingFlagp = *mealWaitingFlagp - 1;
printf("SMAUGSMAUGSMAUGSMAUGSMAU signal meal flag %d\n", *mealWaitingFlagp);
semopChecked(semID, &SignalProtectMealWaitingFlag, 1);
printf("SMAUGSMAUGSMAUGSMAUGSMAU Smaug is eating a meal\n");
for (k = 0; k < COWS_IN_GROUP; k++) {
semopChecked(semID, &SignalCowsWaiting, 1);
printf("SMAUGSMAUGSMAUGSMAUGSMAU A cow is ready to eat\n");
}
for (k = 0; k < SHEEP_IN_GROUP; k++) {
semopChecked(semID, &SignalSheepWaiting, 1);
printf("SMAUGSMAUGSMAUGSMAUGSMAU A sheep is ready to eat\n");
}
/*Smaug waits to eat*/
semopChecked(semID, &WaitDragonEating, 1);
for (k = 0; k < COWS_IN_GROUP; k++) {
semopChecked(semID, &SignalCowsDead, 1);
cowsEatenTotal++;
printf("SMAUGSMAUGSMAUGSMAUGSMAU Smaug finished eating a cow\n");
}
for (k = 0; k < SHEEP_IN_GROUP; k++) {
semopChecked(semID, &SignalSheepDead, 1);
sheepEatenTotal++;
printf("SMAUGSMAUGSMAUGSMAUGSMAU Smaug finished eating a sheep\n");
}
printf("SMAUGSMAUGSMAUGSMAUGSMAU Smaug has finished a meal\n");
if (cowsEatenTotal >= MAX_COWS_EATEN && sheepEatenTotal >= MAX_SHEEP_EATEN) {
printf("SMAUGSMAUGSMAUGSMAUGSMAU Smaug has eaten the allowed number of sheep and cows\n");
*terminateFlagp = 1;
break;
}
/* Smaug check to see if another snack is waiting */
semopChecked(semID, &WaitProtectMealWaitingFlag, 1);
if (*mealWaitingFlagp > 0) {
printf("SMAUGSMAUGSMAUGSMAUGSMAU Smaug eats again\n"); //, localpid);
continue;
} else {
semopChecked(semID, &SignalProtectMealWaitingFlag, 1);
printf("SMAUGSMAUGSMAUGSMAUGSMAU Smaug sleeps again\n"); //, localpid);
semopChecked(semID, &WaitDragonSleeping, 1);
printf("SMAUGSMAUGSMAUGSMAUGSMAU Smaug is awake again\n"); //, localpid);
break;
}
}
}
}
void initialize() {
/* Init semaphores */
semID = semget(IPC_PRIVATE, 25, 0666 | IPC_CREAT);
/* Init to zero, no elements are produced yet */
seminfo.val = 0;
semctlChecked(semID, SEM_COWSINGROUP, SETVAL, seminfo);
semctlChecked(semID, SEM_COWSWAITING, SETVAL, seminfo);
semctlChecked(semID, SEM_COWSEATEN, SETVAL, seminfo);
semctlChecked(semID, SEM_COWSDEAD, SETVAL, seminfo);
semctlChecked(semID, SEM_SHEEPINGROUP, SETVAL, seminfo);
semctlChecked(semID, SEM_SHEEPWAITING, SETVAL, seminfo);
semctlChecked(semID, SEM_SHEEPEATEN, SETVAL, seminfo);
semctlChecked(semID, SEM_SHEEPDEAD, SETVAL, seminfo);
semctlChecked(semID, SEM_DRAGONFIGHTING, SETVAL, seminfo);
semctlChecked(semID, SEM_DRAGONSLEEPING, SETVAL, seminfo);
semctlChecked(semID, SEM_DRAGONEATING, SETVAL, seminfo);
printf("!!INIT!!INIT!!INIT!! semaphores initiialized\n");
/* Init Mutex to one */
seminfo.val = 1;
semctlChecked(semID, SEM_PCOWSINGROUP, SETVAL, seminfo);
semctlChecked(semID, SEM_PSHEEPINGROUP, SETVAL, seminfo);
semctlChecked(semID, SEM_PMEALWAITINGFLAG, SETVAL, seminfo);
semctlChecked(semID, SEM_PCOWSEATEN, SETVAL, seminfo);
semctlChecked(semID, SEM_PSHEEPEATEN, SETVAL, seminfo);
semctlChecked(semID, SEM_PTERMINATE, SETVAL, seminfo);
printf("!!INIT!!INIT!!INIT!! mutexes initiialized\n");
/* Now we create and attach the segments of shared memory*/
if ((terminateFlag = shmget(IPC_PRIVATE, sizeof(int), IPC_CREAT | 0666)) < 0) {
printf("!!INIT!!INIT!!INIT!! shm not created for terminateFlag\n");
exit(1);
} else {
printf("!!INIT!!INIT!!INIT!! shm created for terminateFlag\n");
}
if ((cowCounter = shmget(IPC_PRIVATE, sizeof(int), IPC_CREAT | 0666)) < 0) {
printf("!!INIT!!INIT!!INIT!! shm not created for cowCounter\n");
exit(1);
} else {
printf("!!INIT!!INIT!!INIT!! shm created for cowCounter\n");
}
if ((sheepCounter = shmget(IPC_PRIVATE, sizeof(int), IPC_CREAT | 0666)) < 0) {
printf("!!INIT!!INIT!!INIT!! shm not created for sheepCounter\n");
exit(1);
} else {
printf("!!INIT!!INIT!!INIT!! shm created for sheepCounter\n");
}
if ((mealWaitingFlag = shmget(IPC_PRIVATE, sizeof(int), IPC_CREAT | 0666)) <
0) {
printf("!!INIT!!INIT!!INIT!! shm not created for mealWaitingFlag\n");
exit(1);
} else {
printf("!!INIT!!INIT!!INIT!! shm created for mealWaitingFlag\n");
}
if ((cowsEatenCounter = shmget(IPC_PRIVATE, sizeof(int), IPC_CREAT | 0666)) <
0) {
printf("!!INIT!!INIT!!INIT!! shm not created for cowsEatenCounter\n");
exit(1);
} else {
printf("!!INIT!!INIT!!INIT!! shm created for cowsEatenCounter\n");
}
if ((sheepEatenCounter = shmget(IPC_PRIVATE, sizeof(int), IPC_CREAT | 0666)) <
0) {
printf("!!INIT!!INIT!!INIT!! shm not created for sheepEatenCounter\n");
exit(1);
} else {
printf("!!INIT!!INIT!!INIT!! shm created for sheepEatenCounter\n");
}
/* Now we attach the segment to our data space. */
if ((terminateFlagp = shmat(terminateFlag, NULL, 0)) == (int *)-1) {
printf("!!INIT!!INIT!!INIT!! shm not attached for terminateFlag\n");
exit(1);
} else {
printf("!!INIT!!INIT!!INIT!! shm attached for terminateFlag\n");
}
if ((cowCounterp = shmat(cowCounter, NULL, 0)) == (int *)-1) {
printf("!!INIT!!INIT!!INIT!! shm not attached for cowCounter\n");
exit(1);
} else {
printf("!!INIT!!INIT!!INIT!! shm attached for cowCounter\n");
}
if ((sheepCounterp = shmat(sheepCounter, NULL, 0)) == (int *)-1) {
printf("!!INIT!!INIT!!INIT!! shm not attached for sheepCounter\n");
exit(1);
} else {
printf("!!INIT!!INIT!!INIT!! shm attached for sheepCounter\n");
}
if ((mealWaitingFlagp = shmat(mealWaitingFlag, NULL, 0)) == (int *)-1) {
printf("!!INIT!!INIT!!INIT!! shm not attached for mealWaitingFlag\n");
exit(1);
} else {
printf("!!INIT!!INIT!!INIT!! shm attached for mealWaitingFlag\n");
}
if ((cowsEatenCounterp = shmat(cowsEatenCounter, NULL, 0)) == (int *)-1) {
printf("!!INIT!!INIT!!INIT!! shm not attached for cowsEatenCounter\n");
exit(1);
} else {
printf("!!INIT!!INIT!!INIT!! shm attached for cowsEatenCounter\n");
}
if ((sheepEatenCounterp = shmat(sheepEatenCounter, NULL, 0)) == (int *)-1) {
printf("!!INIT!!INIT!!INIT!! shm not attached for sheepEatenCounter\n");
exit(1);
} else {
printf("!!INIT!!INIT!!INIT!! shm attached for sheepEatenCounter\n");
}
printf("!!INIT!!INIT!!INIT!! initialize end\n");
}
void cow(int startTimeN) {
int localpid;
// int retval;
int k;
localpid = getpid();
/* graze */
printf("CCCCCCC %8d CCCCCCC A cow is born\n", localpid);
if (startTimeN > 0) {
if (usleep(startTimeN) == -1) {
/* exit when usleep interrupted by kill signal */
if (errno == EINTR)
exit(4);
}
}
printf("CCCCCCC %8d CCCCCCC cow grazes for %f ms\n", localpid,
startTimeN / 1000.0);
/* does this beast complete a group of BEASTS_IN_GROUP ? */
/* if so wake up the dragon */
semopChecked(semID, &WaitProtectCowsInGroup, 1);
semopChecked(semID, &SignalCowsInGroup, 1);
*cowCounterp = *cowCounterp + 1;
printf("CCCCCCC %8d CCCCCCC %d cows have been enchanted \n", localpid,
*cowCounterp);
if ((*cowCounterp >= COWS_IN_GROUP) && (*sheepCounterp >= SHEEP_IN_GROUP)) {
*cowCounterp = *cowCounterp - COWS_IN_GROUP;
for (k = 0; k < COWS_IN_GROUP; k++) {
semopChecked(semID, &WaitCowsInGroup, 1);
}
printf("CCCCCCC %8d CCCCCCC The last cow is waiting\n", localpid);
semopChecked(semID, &SignalProtectCowsInGroup, 1);
semopChecked(semID, &WaitProtectMealWaitingFlag, 1);
*mealWaitingFlagp = *mealWaitingFlagp + 1;
printf("CCCCCCC %8d CCCCCCC signal meal flag %d\n", localpid,
*mealWaitingFlagp);
semopChecked(semID, &SignalProtectMealWaitingFlag, 1);
semopChecked(semID, &SignalDragonSleeping, 1);
printf("CCCCCCC %8d CCCCCCC last cow wakes the dragon \n", localpid);
} else {
semopChecked(semID, &SignalProtectCowsInGroup, 1);
}
semopChecked(semID, &WaitCowsWaiting, 1);
/* have all the beasts in group been eaten? */
/* if so wake up the dragon */
semopChecked(semID, &WaitProtectCowsEaten, 1);
semopChecked(semID, &SignalCowsEaten, 1);
*cowsEatenCounterp = *cowsEatenCounterp + 1;
if ((*cowsEatenCounterp >= COWS_IN_GROUP)) {
*cowsEatenCounterp = *cowsEatenCounterp - COWS_IN_GROUP;
for (k = 0; k < COWS_IN_GROUP; k++) {
semopChecked(semID, &WaitCowsEaten, 1);
}
printf("CCCCCCC %8d CCCCCCC The last cow has been eaten\n", localpid);
semopChecked(semID, &SignalProtectCowsEaten, 1);
semopChecked(semID, &SignalDragonEating, 1);
} else {
semopChecked(semID, &SignalProtectCowsEaten, 1);
printf("CCCCCCC %8d CCCCCCC A cow is waiting to be eaten\n", localpid);
}
semopChecked(semID, &WaitCowsDead, 1);
printf("CCCCCCC %8d CCCCCCC cow dies\n", localpid);
}
void sheep(int startTimeN) {
int localpid;
int k;
localpid = getpid();
/* graze */
printf("SSSSSSS %8d SSSSSSS A sheep is born\n", localpid);
if (startTimeN > 0) {
if (usleep(startTimeN) == -1) {
/* exit when usleep interrupted by kill signal */
if (errno == EINTR)
exit(4);
}
}
printf("SSSSSSS %8d SSSSSSS sheep grazes for %f ms\n", localpid, startTimeN / 1000.0);
/* does this beast complete a group of BEASTS_IN_GROUP ? */
/* if so wake up the dragon */
semopChecked(semID, &WaitProtectSheepInGroup, 1);
semopChecked(semID, &SignalSheepInGroup, 1);
*sheepCounterp = *sheepCounterp + 1;
printf("SSSSSSS %8d SSSSSSS %d sheep have been enchanted \n", localpid, *sheepCounterp);
if ((*cowCounterp >= COWS_IN_GROUP) && (*sheepCounterp >= SHEEP_IN_GROUP)) {
*sheepCounterp = *sheepCounterp - SHEEP_IN_GROUP;
for (k = 0; k < SHEEP_IN_GROUP; k++) {
semopChecked(semID, &WaitSheepInGroup, 1);
}
printf("SSSSSSS %8d SSSSSSS The last sheep is waiting\n", localpid);
semopChecked(semID, &SignalProtectSheepInGroup, 1);
semopChecked(semID, &WaitProtectMealWaitingFlag, 1);
*mealWaitingFlagp = *mealWaitingFlagp + 1;
printf("SSSSSSS %8d SSSSSSS signal meal flag %d\n", localpid, *mealWaitingFlagp);
semopChecked(semID, &SignalProtectMealWaitingFlag, 1);
semopChecked(semID, &SignalDragonSleeping, 1);
printf("SSSSSSS %8d SSSSSSS last sheep wakes the dragon \n", localpid);
} else {
semopChecked(semID, &SignalProtectSheepInGroup, 1);
}
semopChecked(semID, &WaitSheepWaiting, 1);
/* have all the beasts in group been eaten? */
/* if so wake up the dragon */
semopChecked(semID, &WaitProtectSheepEaten, 1);
semopChecked(semID, &SignalSheepEaten, 1);
*sheepEatenCounterp = *sheepEatenCounterp + 1;
if ((*sheepEatenCounterp >= SHEEP_IN_GROUP)) {
*sheepEatenCounterp = *sheepEatenCounterp - SHEEP_IN_GROUP;
for (k = 0; k < SHEEP_IN_GROUP; k++) {
semopChecked(semID, &WaitSheepEaten, 1);
}
printf("SSSSSSS %8d SSSSSSS The last sheep has been eaten\n", localpid);
semopChecked(semID, &SignalProtectSheepEaten, 1);
semopChecked(semID, &SignalDragonEating, 1);
} else {
semopChecked(semID, &SignalProtectSheepEaten, 1);
printf("SSSSSSS %8d SSSSSSS A sheep is waiting to be eaten\n", localpid);
}
semopChecked(semID, &WaitSheepDead, 1);
printf("SSSSSSS %8d SSSSSSS sheep dies\n", localpid);
}
//void thief(int startTimeN) {
// int localpid;
// // int retval;
// int k;
// localpid = getpid();
//
// /* graze */
// printf("CCCCCCC %8d CCCCCCC A cow is born\n", localpid);
// if (startTimeN > 0) {
// if (usleep(startTimeN) == -1) {
// /* exit when usleep interrupted by kill signal */
// if (errno == EINTR)
// exit(4);
// }
// }
// printf("CCCCCCC %8d CCCCCCC cow grazes for %f ms\n", localpid,
// startTimeN / 1000.0);
//
// /* does this beast complete a group of BEASTS_IN_GROUP ? */
// /* if so wake up the dragon */
// semopChecked(semID, &WaitProtectCowsInGroup, 1);
// semopChecked(semID, &SignalCowsInGroup, 1);
// *cowCounterp = *cowCounterp + 1;
// printf("CCCCCCC %8d CCCCCCC %d cows have been enchanted \n", localpid,
// *cowCounterp);
// if ((*cowCounterp >= COWS_IN_GROUP) && (*sheepCounterp >= SHEEP_IN_GROUP)) {
// *cowCounterp = *cowCounterp - COWS_IN_GROUP;
// for (k = 0; k < COWS_IN_GROUP; k++) {
// semopChecked(semID, &WaitCowsInGroup, 1);
// }
// printf("CCCCCCC %8d CCCCCCC The last cow is waiting\n", localpid);
// semopChecked(semID, &SignalProtectCowsInGroup, 1);
// semopChecked(semID, &WaitProtectMealWaitingFlag, 1);
// *mealWaitingFlagp = *mealWaitingFlagp + 1;
// printf("CCCCCCC %8d CCCCCCC signal meal flag %d\n", localpid,
// *mealWaitingFlagp);
// semopChecked(semID, &SignalProtectMealWaitingFlag, 1);
// semopChecked(semID, &SignalDragonSleeping, 1);
// printf("CCCCCCC %8d CCCCCCC last cow wakes the dragon \n", localpid);
// } else {
// semopChecked(semID, &SignalProtectCowsInGroup, 1);
// }
//
// semopChecked(semID, &WaitCowsWaiting, 1);
//
// /* have all the beasts in group been eaten? */
// /* if so wake up the dragon */
// semopChecked(semID, &WaitProtectCowsEaten, 1);
// semopChecked(semID, &SignalCowsEaten, 1);
// *cowsEatenCounterp = *cowsEatenCounterp + 1;
// if ((*cowsEatenCounterp >= COWS_IN_GROUP)) {
// *cowsEatenCounterp = *cowsEatenCounterp - COWS_IN_GROUP;
// for (k = 0; k < COWS_IN_GROUP; k++) {
// semopChecked(semID, &WaitCowsEaten, 1);
// }
// printf("CCCCCCC %8d CCCCCCC The last cow has been eaten\n", localpid);
// semopChecked(semID, &SignalProtectCowsEaten, 1);
// semopChecked(semID, &SignalDragonEating, 1);
// } else {
// semopChecked(semID, &SignalProtectCowsEaten, 1);
// printf("CCCCCCC %8d CCCCCCC A cow is waiting to be eaten\n", localpid);
// }
// semopChecked(semID, &WaitCowsDead, 1);
//
// printf("CCCCCCC %8d CCCCCCC cow dies\n", localpid);
//}
void terminateSimulation() {
pid_t localpgid;
pid_t localpid;
int w = 0;
int status;
localpid = getpid();
localpgid = getpgid(localpid);
printf("RELEASESEMAPHORES Terminating Simulation from process %8d\n", localpgid);
if (cowProcessGID != (int)localpgid) {
if (killpg(cowProcessGID, SIGKILL) == -1 && errno == EPERM) {
printf("XXTERMINATETERMINATE COWS NOT KILLED\n");
}
printf("XXTERMINATETERMINATE killed cows \n");
}
if (sheepProcessGID != (int)localpgid) {
if (killpg(sheepProcessGID, SIGKILL) == -1 && errno == EPERM) {
printf("XXTERMINATETERMINATE SHEEP NOT KILLED\n");
}
printf("XXTERMINATETERMINATE killed sheep \n");
}
if (smaugProcessID != (int)localpgid) {
kill(smaugProcessID, SIGKILL);
printf("XXTERMINATETERMINATE killed smaug\n");
}
while ((w = waitpid(-1, &status, WNOHANG)) > 1) {
printf(" REAPED process in terminate %d\n", w);
}
releaseSemandMem();
printf("GOODBYE from terminate\n");
}
void releaseSemandMem() {
pid_t localpid;
int w = 0;
int status;
localpid = getpid();
// should check return values for clean termination
semctl(semID, 0, IPC_RMID, seminfo);
// wait for the semaphores
usleep(2000);
while ((w = waitpid(-1, &status, WNOHANG)) > 1) {
printf(" REAPED process in terminate %d\n", w);
}
printf("\n");
if (shmdt(terminateFlagp) == -1) {
printf("RELEASERELEASERELEAS terminateFlag share memory detach failed\n");
} else {
printf("RELEASERELEASERELEAS terminateFlag share memory detached\n");
}
if (shmctl(terminateFlag, IPC_RMID, NULL)) {
printf("RELEASERELEASERELEAS share memory delete failed %d\n", *terminateFlagp);
} else {
printf("RELEASERELEASERELEAS share memory deleted\n");
}
if (shmdt(cowCounterp) == -1) {
printf("RELEASERELEASERELEAS cowCounterp memory detach failed\n");
} else {
printf("RELEASERELEASERELEAS cowCounterp memory detached\n");
}
if (shmctl(cowCounter, IPC_RMID, NULL)) {
printf("RELEASERELEASERELEAS cowCounter memory delete failed \n");
} else {
printf("RELEASERELEASERELEAS cowCounter memory deleted\n");
}
if (shmdt(sheepCounterp) == -1) {
printf("RELEASERELEASERELEAS sheepCounterp memory detach failed\n");
} else {
printf("RELEASERELEASERELEAS sheepCounterp memory detached\n");
}
if (shmctl(sheepCounter, IPC_RMID, NULL)) {
printf("RELEASERELEASERELEAS sheepCounter memory delete failed \n");
} else {
printf("RELEASERELEASERELEAS sheepCounter memory deleted\n");
}
if (shmdt(mealWaitingFlagp) == -1) {
printf("RELEASERELEASERELEAS mealWaitingFlagp memory detach failed\n");
} else {
printf("RELEASERELEASERELEAS mealWaitingFlagp memory detached\n");
}
if (shmctl(mealWaitingFlag, IPC_RMID, NULL)) {
printf("RELEASERELEASERELEAS mealWaitingFlag share memory delete failed \n");
} else {
printf("RELEASERELEASERELEAS mealWaitingFlag share memory deleted\n");
}
if (shmdt(cowsEatenCounterp) == -1) {
printf("RELEASERELEASERELEAS cowsEatenCounterp memory detach failed\n");
} else {
printf("RELEASERELEASERELEAS cowsEatenCounterp memory detached\n");
}
if (shmctl(cowsEatenCounter, IPC_RMID, NULL)) {
printf("RELEASERELEASERELEAS cowsEatenCounter memory delete failed \n");
} else {
printf("RELEASERELEASERELEAS cowsEatenCounter memory deleted\n");
}
if (shmdt(sheepEatenCounterp) == -1) {
printf("RELEASERELEASERELEAS sheepEatenCounterp memory detach failed\n");
} else {
printf("RELEASERELEASERELEAS sheepEatenCounterp memory detached\n");
}
if (shmctl(sheepEatenCounter, IPC_RMID, NULL)) {
printf("RELEASERELEASERELEAS sheepEatenCounter memory delete failed \n");
} else {
printf("RELEASERELEASERELEAS sheepEatenCounter memory deleted\n");
}
}
void semctlChecked(int semaphoreID, int semNum, int flag, union semun seminfo) {
/* wrapper that checks if the semaphore control request has terminated */
/* successfully. If it has not the entire simulation is terminated */
if (semctl(semaphoreID, semNum, flag, seminfo) == -1) {
if (errno != EIDRM) {
printf("semaphore control failed: simulation terminating\n");
printf("errno %8d \n", errno);
*terminateFlagp = 1;
releaseSemandMem();
exit(2);
} else {
exit(3);
}
}
}
void semopChecked(int semaphoreID, struct sembuf *operation, unsigned something) {
/* wrapper that checks if the semaphore operation request has terminated */
/* successfully. If it has not the entire simulation is terminated */
if (semop(semaphoreID, operation, something) == -1) {
if (errno != EIDRM) {
printf("semaphore operation failed: simulation terminating\n");
*terminateFlagp = 1;
releaseSemandMem();
exit(2);
} else {
exit(3);
}
}
}
double timeChange(const struct timeval startTime) {
struct timeval nowTime;
double elapsedTime;
gettimeofday(&nowTime, NULL);
elapsedTime = (nowTime.tv_sec - startTime.tv_sec) * 1000.0;
elapsedTime += (nowTime.tv_usec - startTime.tv_usec) / 1000.0;
return elapsedTime;
}