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ddiakopoulos/sandbox

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Graphics Sandbox

License is Unlicense

Platform Build Status
Visual Studio 2017 Build status

A collection of C++11/14 classes and opengl utilities united under the arbitrarily namespace "avl" (short for Anvil).

Project Structure

  • scene-editor\ - A scene editor
  • particle-system\ - Work-in-progress CPU and GPU particle system simulator and renderer
  • projective-texturing\ - Implements projective surface texturing (i.e. Unity's projector object)
  • portal-rendering\ - A simple sample for source/target portal rendering. Does not handle nested portals.
  • frosted-glass\ - A recreation of the frosted/dirty glass window effect from Doom 2016/idTech6.
  • terrain-scan-effect\ - A terrain scanning effect inspired by No Man's Sky.
  • vr-environment\ - Incomplete sample for physics + VR interaction using Bullet 3
  • clustered-shading\ - A minimally viable implementation of clustered shading for point-lights
  • lib-render\ - Implements a forward renderer, physically-based materials, and asset serialization.
  • lib-incubator\ - Shared code between public & private projects.
  • examples\ - Tests of functionality in lib-incubator. Not likely to compile if you are not me.

Recent

  • Game-Dev, Procedural Geometry, and Simulation Algorithms
    • Ballistic trajectories - firing solutions for static and dynamic targets (i.e. tower defense)
    • Parabolic pointer - the computational geometry impl of a teleportation mechanic for VR
    • Parallel transport frames (PTF) - useful for creating tube geometries and virtual camera trajectories
    • Supershapes - modeling framework for natural forms based on the Gielis superformula (patented, unfortunately)
    • Library of procedural meshes (cube, sphere, cone, torus, capsule, etc)
    • Simplex noise generator (flow, derivative, curl, worley, fractal, and more)
    • 2D & 3D poisson disk distribution generator
    • Reaction-diffusion CPU simulation (Gray-Scott)
    • Kmeans clustering of pointclouds
    • Quickhull of pointclouds
  • Rendering
    • Lightweight, header-only opengl wrapper (gl-api.hpp)
    • Decal projection on arbitrary meshes
    • Spherical environment mapping (matcap shading)
    • Billboarded triangle mesh line renderer
    • Procedural sky dome with Preetham and Hosek-Wilkie models
    • Island terrain with a simple water shader (waves, reflections)
  • App-Dev
    • GLSL shader program hot-reload (via efsw library)
    • 2D resolution-independent layout system for screen debug output (textures, etc)
    • Dear-Imgui Bindings
  • DSP Algorithms & Filters
    • One-euro, complimentary, and exponential filters for 1D data
    • Ad-hoc statistical analysis (variance, skewness, kurtosis, etc)

lib-incubator incorporates a considerable amount of permissively-licensed and public-domain code adapted for linalg.h types or readability/usability/extensibility (like various lock-free queues and graphics samples). See COPYING for full attribution of code found in this repository.

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[deprecated] merged into https://github.com/ddiakopoulos/polymer

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COPYING

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