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Horribly hacky first take at a Kinect Camera driver. Does RGB and Depth.

main.c implements a simple OpenGL visualization. Hopefully it should be mostly
self-explanatory... You pretty much just open the USB device, call
cams_init(dev, depthimg, rgbimg), and your depthimg and rgbimg callbacks get
called as libusb processes events.

TODO:
	- TONS of cleanup. I mean LOTS.
	- Determine exactly what the inits do
	- Bayer to RGB conversion that doesn't suck
	- Integrate support for the servo and accelerometer (which have already been
	  reverse engineered)

BIG TODO: audio. The audio chip (the Marvell) requires firmware and more init
and does a TON of stuff including the crypto authentication to prove that it is
an original Kinect and not a clone. Who knows what this thing does to the
incoming audio. This should be interesting to look at.


Libfreenect is Copyright (C) 2010  Hector Martin "marcan" <hector@marcansoft.com>

This code is licensed to you under the terms of the GNU GPL, version 2 or
version 3; see:
 http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
 http://www.gnu.org/licenses/gpl-3.0.txt

Credits:

Adafruit, for providing the USB logs that I used to work out the initialization
sequence and data format.

bushing, for trying to provide USB logs, although he got preempted by Adafruit ;)

A few other people who provided hints and encouragement along the way, you know
who you are!

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An open source driver for the Xbox Kinect device.

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