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libgles++

This library is a work in progress and based on own needs but already working and stable for the little things it does. I'll intend to bring this library up to a fully working 3D engine and any help will be appreciated. libgles++ has been build on the above of many other libraries and many others will be introduced, but each library used until now:

  • is open source and under a license that allow commercial use
  • is portable through OSs and at least linux and windows are supported
  • supports Opengl ES as well OpenGL
  • supports x86,x86_64 and ARM architectures

Here a list with all dependecies and their use

  • FEDLibrary used to keep code portable between linux and windows OSs
  • GLFW multi-platform library for creating windows with OpenGL contexts and receiving input and events.
  • GLM OpenGL Mathematics (GLM)
  • FreeImage Add supports for popular graphics image formats like PNG, BMP, JPEG.
  • libav++ Add supports for many graphics image formats and also to multimedia files.
  • DevIL Add supports DevIL loading image library.
  • libsigc++ implements a typesafe callback system for standard C++. It allows you to define signals and to connect those signals to any callback function, either global or a member function, regardless of whether it is static or virtual.

Build instructions

Please refer to the Building pages in the wiki.

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License

GPL-3.0, LGPL-3.0 licenses found

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GPL-3.0
LICENSE.txt
LGPL-3.0
LICENSE.lesser

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