pxl2D is a (soon to be cross-platform) 2D game engine written in c++. The aim of pxl2D is to provide as much functionality as possible so you can focus on your game rather than how you will implement various technical solutions.
##Note This project was a personal project of mine developed while I was still heavily learning c++, so it's pretty messy and the best practises and techniques are not present in a lot of the code, so I've decided to post-pone it until I'm more experienced to take on a project like this.
##Current features - Can build natively on windows and on android using the android-ndk - Window handling - Render batching - Texture sheets - TTF text rendering - Various pre-built shaders - Point lights - Frame buffers - Z ordering - Sprite class
##Features planned/in development - Joystick support - Animation handling - Audio - Pixel perfect collision - Linux window creation
##Video test You can view a simple graphics test here (or click the image below).