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pxl2D

pxl2D is a (soon to be cross-platform) 2D game engine written in c++. The aim of pxl2D is to provide as much functionality as possible so you can focus on your game rather than how you will implement various technical solutions.

##Note This project was a personal project of mine developed while I was still heavily learning c++, so it's pretty messy and the best practises and techniques are not present in a lot of the code, so I've decided to post-pone it until I'm more experienced to take on a project like this.

##Current features - Can build natively on windows and on android using the android-ndk - Window handling - Render batching - Texture sheets - TTF text rendering - Various pre-built shaders - Point lights - Frame buffers - Z ordering - Sprite class

##Features planned/in development - Joystick support - Animation handling - Audio - Pixel perfect collision - Linux window creation

##Video test You can view a simple graphics test here (or click the image below). Youtube

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2D cross-platform engine

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  • C 81.0%
  • Makefile 14.5%
  • C++ 4.5%