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BstClass.cpp
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BstClass.cpp
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//Implementation File
//Author: Derek Gordon
//Date: May 1st, 2012
//Project: BstClass
//Purpose:
// To implement the binary search tree
// with a class template to allow use with
// multiple data types.
//
// This tree is ordered and does not
// allow multiple entries of the same key.
//
//Assumptions:
// -The client will specify a structure with a data key.
//
// -The client will write a function that is to print the
// contents of an ItemRec. This function will be passed
// as a parameter into an InOrder public method of the class
//
// -The client will need to do the same above to also print to a file.
//
// -The client will use try catch blocks on any methods that could throw and exception.
//
//Error Handling:
// -Errors will be thrown as a class to be handled within the client
// -Delete on Empty
// -Retrieve on Empty
// -OutofMemory on Allocate
// -Not Found on Delete
// -Not Found on Retrieve
// -Duplicate Key on Insert
template <class ItemType>
struct node
{
node<ItemType>* left;
ItemType data;
node<ItemType>* right;
};
/*****************************Constructors/Destructors*******************************/
template <class ItemType>
BstClass<ItemType>::BstClass()
{
root = nullptr;
}//end constructor
template <class ItemType>
BstClass<ItemType>::~BstClass()
{
rClear(root);
}//end destructor
template <class ItemType>
BstClass<ItemType>::BstClass(/* in */const BstClass<ItemType>& orig) //class to copy
{
root = nullptr;
node<ItemType>* trav = orig.root;
rCopy(root, trav);
}//end copy constructor
/*************************************IsEmpty***************************************/
template <class ItemType>
bool BstClass<ItemType>::IsEmpty()
{
return (root == nullptr);
}//end IsEmpty
/*************************************IsFull***************************************/
template <class ItemType>
bool BstClass<ItemType>::IsFull()
{
return false;
}//end IsFull
/*************************************Clear***************************************/
template <class ItemType>
void BstClass<ItemType>::Clear()
{
rClear(root);
}//end Clear
template <class ItemType>
void BstClass<ItemType>::rClear(/* in */node<ItemType>* & trav) //location in tree
{
if (trav != nullptr)
{
rClear(trav->left);
rClear(trav->right);
delete trav;
trav = nullptr;
}//end if
}//end rClear
/***********************************Insert***************************************/
template <class ItemType>
void BstClass<ItemType>::Insert(/* in */ItemType newItem) //item to be inserted
{
rInsert(newItem, root);
}//end Insert
//protected
template <class ItemType>
void BstClass<ItemType>::rInsert(/* in */ItemType newItem, //item to be inserted
/* in */node<ItemType>* & trav) //location to test for possible insertion
{
if(trav == nullptr)//location for insertion
{
trav = Allocate();
trav -> data = newItem;
}//end if
//given whether the key is greater than or less than current node
//recurse left or right
else if(trav -> data.key < newItem.key)
rInsert(newItem, trav -> right);
else if(trav -> data.key > newItem.key)
rInsert(newItem, trav -> left);
else
throw DuplicateKey("Duplicate Key, Cannot Insert");
}//end rInsert
/***********************************Delete***************************************/
template <class ItemType>
void BstClass<ItemType>::Delete(/* in */KeyType key) //item to be deleted
{
if(!IsEmpty())
rDelete(key, root);
else
throw DelOnEmpty("List Is Empty, Cannot Delete");
}//end Delete
//protected
template <class ItemType>
void BstClass<ItemType>::rDelete(/* in */KeyType key, //item to be deleted
/* in */node<ItemType>* & trav) //location to test for key
{
//where key should be
if(trav == nullptr)
throw NotFound("Key not in list, Cannot Delete");
//given whether the key is greater than or less than current node
//recurse left or right
else if(trav -> data.key < key)
rDelete(key, trav -> right); //recurse right
else if(trav -> data.key > key)
rDelete(key, trav -> left); //recurse left
else //==
{
node<ItemType> * prev;
//no children
if(trav -> left == nullptr && trav -> right == nullptr)
{
delete trav;
trav = nullptr;
}//end if
//one child
else if(trav -> left != nullptr && trav -> right == nullptr ||
trav -> left == nullptr && trav -> right != nullptr)
{
node<ItemType> * temp = trav;
//left occupied
if(trav -> left != nullptr)
{
prev = GetPrev(trav->data.key, root);
if(prev == nullptr)//at root
{
trav = trav -> left;
delete temp;
}//end if
else
{
//connect tree past trav
if(prev -> left == trav)
prev -> left = trav -> left;
else
prev -> right = trav -> left;
delete trav;
trav = nullptr;
}//end else
}//end if
else
{
//get parent node
prev = GetPrev(trav->data.key, root);
if(prev == nullptr)//at root
{
trav = trav -> right;
delete temp;
}//end if
else
{
//connect tree past trav
if(prev -> left == trav)
prev -> left = trav -> right;
else
prev -> right = trav -> right;
delete trav;
}//end else
}//end else
}//end else if
//two children
else
{
//Find InOrder Recurser(highest value left of trav)
node<ItemType>* delThis = trav;
node<ItemType>* temp = RightToNull(trav -> left);
prev = GetPrev(temp -> data.key, root);
if(prev != nullptr)//not at root
{
//disconnect from tree
if(prev -> left == temp)
prev -> left = nullptr;
else
prev -> right = nullptr;
//get the parent node
prev = GetPrev(trav -> data.key, root);
if(prev == nullptr)//at root
{
temp -> right = trav -> right;
while(temp -> left != nullptr)
temp = temp -> left;
temp -> left = trav -> left;
trav = temp;
delete delThis;
}//end if
else //at root
{
if(prev -> left == trav)
prev -> left = temp;
else
prev -> right = temp;
temp -> right = trav -> right;
while(temp -> left != nullptr)
temp = temp -> left;
temp -> left = trav -> left;
delete trav;
}//end else
}//end if
}//end else
}//end else
}//end rDelete
/***********************************Find***************************************/
template <class ItemType>
bool BstClass<ItemType>::Find(/* in */KeyType key) //key to be searched for
{
return rFind(key, root);
}//end Find
//protected
template <class ItemType>
bool BstClass<ItemType>::rFind(/* in */KeyType key, //key to be searched for
/* in */node<ItemType>* & trav) //location to test for key
{
//at end of tree
if(trav == nullptr)
return false;
//given whether the key is greater than or less than current node
//recurse left or right
else if(trav -> data.key < key)
return rFind(key, trav -> right);
else if(trav -> data.key > key)
return rFind(key, trav -> left);
else //==
return true;
}//end rFind
/***********************************Retrieve***************************************/
template <class ItemType>
ItemType BstClass<ItemType>::Retrieve(/* in */KeyType key) //key to be searched and retrieved
{
ItemType data;
if(!IsEmpty())
data = rRetrieve(key, root);
else
throw RetOnEmpty("List Is Empty, Cannot Retrieve");
return data;
}//end Retrieve
template <class ItemType>
ItemType BstClass<ItemType>::rRetrieve(/* in */KeyType key, //key to be searched and retrieved
/* in */node<ItemType>* & trav) //location to test for key
{
if(trav == nullptr)
throw NotFound("Key not in list, Cannot Retrieve");
//given whether the key is greater than or less than current node
//recurse left or right
else if(trav -> data.key < key)
rRetrieve(key, trav -> right);
else if(trav -> data.key > key)
rRetrieve(key, trav -> left);
else //==
return trav->data;
}//end rRetrieve
/***********************************PreOrder***************************************/
template <class ItemType>
void BstClass<ItemType>::PreOrder(/* out */FunctionType1 visit) //function for item to be passed for printing
{
rPreOrder(visit, root);
}//end PreOrder
template <class ItemType>
void BstClass<ItemType>::fPreOrder(/* out */FunctionType2 visit, //function for item to be passed for file printing
/* out */ofstream & outFile) //file to be passed into visit
{
rfPreOrder(visit, outFile, root);
}//end fPreOrder
//Protected
template <class ItemType>
void BstClass<ItemType>::rPreOrder(/* out */FunctionType1 visit, //function for item to be passed for printing
/* in */node<ItemType>* & trav) //location in Tree
{
if (trav != nullptr)
{
visit(trav->data);
rPreOrder(visit, trav->left);
rPreOrder(visit, trav->right);
}//end if
}//end rPreOrder
template <class ItemType>
void BstClass<ItemType>::rfPreOrder(/* out */FunctionType2 visit, //function for item to be passed for file printing
/* out */ofstream & outFile, //file to be passed into visit
/* in */ node<ItemType>* & trav) //location in tree
{
if (trav != nullptr)
{
visit(trav->data, outFile);
rfPreOrder(visit, outFile, trav->left);
rfPreOrder(visit, outFile, trav->right);
}//end if
}//end rfPreOrder
/***********************************InOrder***************************************/
template <class ItemType>
void BstClass<ItemType>::InOrder(/* out */FunctionType1 visit) //function for item to be passed for printing
{
rInOrder(visit, root);
}//end InOrder
template <class ItemType>
void BstClass<ItemType>::fInOrder(/* out */FunctionType2 visit, //function for item to be passed for file printing
/* out */ofstream & outFile) //file to be passed into visit
{
rfInOrder(visit, outFile, root);
}//end fInOrder
//Protected
template <class ItemType>
void BstClass<ItemType>::rInOrder(/* out */FunctionType1 visit, //function for item to be passed for printing
/* in */node<ItemType>* & trav) //location in Tree
{
if (trav != nullptr)
{
rInOrder(visit, trav->left);
visit(trav->data);
rInOrder(visit, trav->right);
}//end if
}//end rInOrder
template <class ItemType>
void BstClass<ItemType>::rfInOrder(/* out */FunctionType2 visit, //function for item to be passed for file printing
/* out */ofstream & outFile, //file to be passed into visit
/* in */ node<ItemType>* & trav) //location in tree
{
if (trav != nullptr)
{
rfInOrder(visit, outFile, trav->left);
visit(trav->data, outFile);
rfInOrder(visit, outFile, trav->right);
}//end if
}//end rfInOrder
/***********************************PostOrder***************************************/
template <class ItemType>
void BstClass<ItemType>::PostOrder(/* out */FunctionType1 visit)//function for item to be passed for printing
{
rPostOrder(visit, root);
}//end PostOrder
template <class ItemType>
void BstClass<ItemType>::fPostOrder(/* out */FunctionType2 visit, //function for item to be passed for file printing
/* out */ofstream & outFile) //file to be passed into visit
{
rfPostOrder(visit, outFile, root);
}//end fPostOrder
//Protected
template <class ItemType>
void BstClass<ItemType>::rPostOrder(/* out */FunctionType1 visit, //function for item to be passed for printing
/* in */node<ItemType>* & trav) //location in Tree
{
if (trav != nullptr)
{
rPostOrder(visit, trav->left);
rPostOrder(visit, trav->right);
visit(trav->data);
}//end if
}//end rPostOrder
template <class ItemType>
void BstClass<ItemType>::rfPostOrder(/* out */FunctionType2 visit, //function for item to be passed for file printing
/* out */ofstream & outFile, //file to be passed into visit
/* in */ node<ItemType>* & trav) //location in tree
{
if (trav != nullptr)
{
rfPostOrder(visit, outFile,trav->left);
rfPostOrder(visit, outFile, trav->right);
visit(trav->data, outFile);
}//end if
}//end rfPostOrder
/***********************************Operator=***************************************/
template <class ItemType>
void BstClass<ItemType>::operator=(/* in */const BstClass<ItemType> & orig) //class to be copied
{
rClear(root);
node<ItemType>* trav = orig.root;
rCopy(root, trav);
}//end operator=
template <class ItemType>
void BstClass<ItemType>::rCopy(/* in */node <ItemType>* & target, //node getting the data
/* in */node <ItemType>* & orig) //node sending the data
{
if(orig != nullptr)
{
target = Allocate();
target -> data = orig -> data;
rCopy(target -> left, orig -> left);
rCopy(target -> right, orig -> right);
}//end if
}//end rCopy
/***********************************Operator+***************************************/
template <class ItemType>
BstClass<ItemType> BstClass<ItemType>::operator+(/* in */BstClass<ItemType> & rtOp)
{
int index = 0; //index of array
int arrSize = (CountNodes(rtOp.root)) + (CountNodes(root));
vector<int> values(arrSize);//create an array of total values in two trees
BstClass<ItemType> add;
//use inorder on both trees to get values into array
TreeToVec(values, index, root);
TreeToVec(values, index, rtOp.root);
//index contains the position of the last number in list 0-index
int length = index;
//sort the values
bool swap = true; //if there is a swap need to check entire vector again for no swaps
int temp; //holds value that is getting swapped
for(int i = 1; (i <= length) && swap; i++)
{
swap = false; //no swap yet
for (int j=0; j < (length -1); j++)
{
if (values[j+1] < values[j])
{ //values out of order... need to swap
temp = values[j];
values[j] = values[j+1];
values[j+1] = temp;
swap = true; // indicates that a swap occurred.
}//end if
}//end for
}//end for
for(int i = 0; i < (length -1); i++)
{
if(values[i] == values[i+1])
{//duplicate keys... delete and shuffle
for(int j = i; j < length - 1; j++)
values[j] = values[j+1];
length--;//decrement length for key deleted
}//end if
}//end for
//Insert the values in vector into the new tree
//maintaining lowest possible hieght
add.root = VecToTree(values, 0, length - 1);
return add;
}//end operator +
template <class ItemType>
int BstClass<ItemType>::CountNodes(/* in */ node<ItemType>* & trav) //location in tree
{
if(trav == nullptr)//at end of tree
return 0;
else
return (CountNodes(trav -> left) + CountNodes(trav -> right) + 1);
}//end CountNodes
template <class ItemType>
void BstClass<ItemType>::TreeToVec(/* out */vector<int>& values, //holds values in tree
/* in/out */int& index, //location in vector
/* in */node<ItemType>* & trav) //location in tree
{
if(trav != nullptr)
{
//check left node and insert into vector
TreeToVec(values, index, trav -> left);
values[index] = trav -> data.key;
index++; //move to next position in vector
TreeToVec(values, index, trav -> right); //check right node
}//end if
}//end TreeToVec
template <class ItemType>
node<ItemType>* BstClass<ItemType>::VecToTree(/* in */vector<int>& values, //contains values for tree
/* in */int lower, //lower point in vector
/* in */int upper) //higher point in vector
{
if(lower > upper)
return nullptr;
//calculate midpoint
int mid= lower + (upper - lower) / 2;
//place value in a new node
node<ItemType>* newItem = Allocate();
newItem -> data.key = values[mid];
//find succeeding nodes
newItem -> left = VecToTree(values, lower, mid-1);
newItem -> right = VecToTree(values, mid+1, upper);
return newItem;
}//end VecToTree
/***********************************GetPrev***************************************/
template <class ItemType>
node<ItemType>* BstClass<ItemType>::GetPrev(/* in */KeyType key, //key to find parant node of
/* in */node<ItemType>* & trav) //location in tree
{
//given whether the key is greater than or less than current node
//check left or right for = key
if(key < trav -> data.key)
{
if(trav -> left -> data.key == key)
return trav;
else
GetPrev(key, trav -> left);
}//end if
else if(key > trav -> data.key)
{
if(trav -> right -> data.key == key)
return trav;
else
GetPrev(key, trav -> right);
}//end else if
else
return nullptr;//key being searched is at root
}//end GetPrev
/***********************************RightToNull***************************************/
template<class ItemType>
node<ItemType>* BstClass<ItemType>::RightToNull(/* in */node<ItemType>* & trav) //location in tree
{
if(trav -> right != nullptr)
return RightToNull(trav -> right);
else
return trav;
}//end RightToNull
/***********************************Allocate***************************************/
template <class ItemType>
node<ItemType>* BstClass<ItemType>::Allocate()
{
node<ItemType>* newNode;
newNode = new node<ItemType>;
if (newNode == nullptr)
throw OutOfMem("Node Creation Failed, Program Terminating...");
else
{
newNode->left = nullptr;
newNode->right = nullptr;
return newNode;
}//end else
}//end Allocate