- render
draw circleuse OpenGL to display pixel buffer- partial bitmap
- gradient
- font
- save baseline
save kerning
- sound
linux support
- player control
- mouse cursor
car movementcollisionshootingtiming
- enemies
spawningmovementshootingcollision
- bullets
spawningcollision- damage
- shape
- hit sound
- items
rendercollision- pickup sound
- effect
- bosses
- spawning
- movement
- shooting
- phases
- menues
- main
- difficulty selection
- gamemode selection
- options
- volume
pause- game over
- volume checkbox/slider instead of options menu
- main
- tile map
- procedurally generate roads and buildings
- "dungeons"
- powerups
- destroy cars in radius
- remove all bullets
- slow motion (everything moves slower)
- 'fast' motion (everything except the player is slower)
- pot hole