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Racing To Hell

TODOs

  • render
    • draw circle
    • use OpenGL to display pixel buffer
    • partial bitmap
    • gradient
  • font
    • save baseline
    • save kerning
  • sound
    • linux support
  • player control
    • mouse cursor
    • car movement
    • collision
    • shooting
      • timing
  • enemies
    • spawning
    • movement
    • shooting
    • collision
  • bullets
    • spawning
    • collision
    • damage
    • shape
    • hit sound
  • items
    • render
    • collision
    • pickup sound
    • effect
  • bosses
    • spawning
    • movement
    • shooting
    • phases
  • menues
    • main
      • difficulty selection
      • gamemode selection
    • options
      • volume
    • pause
    • game over
    • volume checkbox/slider instead of options menu

IDEAs

  • tile map
  • procedurally generate roads and buildings
  • "dungeons"
  • powerups
    • destroy cars in radius
    • remove all bullets
  • slow motion (everything moves slower)
  • 'fast' motion (everything except the player is slower)
  • pot hole