An implementation of a Visual Simultaneous Localization and Mapping algorithm in an Intel proprietary GPU programming library based on Intel RealSense Technology. Applied the implemented algorithm to a Virtual Reality application exploring the potential applications of Intel’s GPUs in this field. Researched the possibility of creating user interfaces in a mapped augmented reality environment under the advisment of Dr. Yuting Yang.
iebeid/RealSense_CM_VIVE_SLAM
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