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MyFramework

A cross-platform C++/OpenGL framework for games

Currently supports the following platforms:

  • Windows
  • Android 2.2+
  • iOS 5+
  • BlackBerry 10/Playbook
  • Native Client (NaCl)
  • Emscripten
  • Windows phone 8 (not well maintained)

The following is a list of tools used, which version I last tested with and possibly some setup commands I used:

Windows

  • Visual Studio 2010

Android

  • vs-android (http://code.google.com/p/vs-android/) to compile c++ code in Visual Studio 2010
    • vs-android-0.951-cateia-mod-v3.rar
  • jdk-6u45 <- 32 bit version
  • adt-bundle-windows <- 20131030, 32 bit version
  • android-ndk <- used an older version for vs-android compatibility
    • android-ndk-r8e-windows-x86.zip <- 32 bit version
  • apache-ant-1.9.3
  • setx ANDROID_NDK_ROOT E:\Apps\android-ndk-r8e
  • setx ANDROID_HOME E:\Apps\adt-bundle-windows-x86-20131030\sdk
  • setx ANT_HOME E:\Apps\apache-ant-1.9.3
  • mklink /d C:\Users\Me.android E:\AppData.android

BlackBerry 10/Playbook

  • Momentics SDK 2.1 (BB10)
  • BlackBerry Native SDK 2.1 (Playbook)

iOS

  • Xcode 6.1

WxWidgets (debug tools on Windows build)

  • wxMSW-3.0.0_vc100_Dev.7z
  • wxMSW-3.0.0_vc100_ReleaseDLL.7z
  • wxWidgets-3.0.0.7z <- for the include dir, there might be a sep header only download.
  • Unzip all to E:\Apps\wxWidgets-3.0.0
  • setx wxwin E:\Apps\wxWidgets-3.0.0

Emscripten

NaCl

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A cross-platform C++/OpenGL framework for games

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