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Copyright © 2013-2015 NVIDIA Corporation. All rights reserved.

The GFNLink SDK package includes the following:

GFNLinkSDK\dll:

  • Win32 (x86) and x64 GFN.dlls The dll needs to be placed next to your game executable in order to enable communication with the GFN backend.

GFNLinkSDK\include

  • C (.h) and C++ (.hpp) header files your application will need to include in order to access the GFNLink API.

GFNLinkSDK\lib

  • GFNLink static library files, built with various build configurations.
  • GFNLinkMD.lib - Uses MultiThreadedDll CRT linkage
  • GFNLinkMT.lib - Uses MultiThreaded CRT linkage

GFNLinkSDK\props

  • GFNLink props files to include in your application; Adding this will automatically set up include and lib paths.
  • Use GFNLinkSDK.props if you're using MultiThreadedDll CRT linkage
  • Use GFNLinkSDKMT.props if you're using MultiThreaded CRT linkage

GFNLinkSDK\stubs

  • Stub files you can add to your application in order to meet the minimal integration requirements.
  • You should fill in these stubs with calls into your application in order to implement the required functionality.
  • Use C Stubs for C style calls
  • Use C++ Stubs for C++ style calls
  • Use .NET Stubs for C#/.NET

Simulator

  • The simulator acts as the server for GFN applications (e.g. Samples). It simulates the GFN environment and responds to the request made by GFN.dll. This also includes a sample IDM server for Account Federation Samples.

Samples

  • SampleCApplication - illustrates a minimal C implementation
  • SampleCPPApplication - illustrates a minimal console-based C++ implementation
  • SampleCPPGUIApplication - illustrates a C++ GUI-based implementation with Account Federation

See https://github.com/NVIDIA/GFN-Link/wiki for more details.

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